aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

24 lines
593 B
GLSL

#version 310 es
layout(binding = 0, std140) uniform UBO
{
mat4 mvp;
vec2 targSize;
vec3 color; // vec3 following vec2 should cause MSL to add pad if float3 is packed
float opacity; // Single float following vec3 should cause MSL float3 to pack
};
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec3 aNormal;
layout(location = 0) out vec3 vNormal;
layout(location = 1) out vec3 vColor;
layout(location = 2) out vec2 vSize;
void main()
{
gl_Position = mvp * aVertex;
vNormal = aNormal;
vColor = color * opacity;
vSize = targSize * opacity;
}