mirror of
https://github.com/libretro/RetroArch
synced 2025-02-06 00:39:53 +00:00
50 lines
911 B
GLSL
50 lines
911 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 FragColor [[color(0)]];
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 v0 [[user(locn0)]];
|
|
};
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uImage [[texture(0)]], sampler uImageSmplr [[sampler(0)]])
|
|
{
|
|
main0_out out = {};
|
|
int i = 0;
|
|
float phi;
|
|
float4 _36;
|
|
phi = 1.0;
|
|
_36 = float4(1.0, 2.0, 1.0, 2.0);
|
|
for (;;)
|
|
{
|
|
out.FragColor = _36;
|
|
if (i < 4)
|
|
{
|
|
if (in.v0[i] > 0.0)
|
|
{
|
|
float2 _48 = float2(phi);
|
|
i++;
|
|
phi += 2.0;
|
|
_36 = uImage.sample(uImageSmplr, _48, level(0.0));
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
return out;
|
|
}
|
|
|