RetroArch/deps/SPIRV-Cross/shaders-no-opt/vulkan/vert/primitive-shading-rate.vk.nocompat.vert

9 lines
139 B
GLSL

#version 450
#extension GL_EXT_fragment_shading_rate : require
void main()
{
gl_PrimitiveShadingRateEXT = 3;
gl_Position = vec4(1.0);
}