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https://github.com/libretro/RetroArch
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39 lines
666 B
GLSL
39 lines
666 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vIn0;
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layout(location = 1) in vec4 vIn1;
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layout(location = 2) in float vIn2;
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layout(location = 3) in float vIn3;
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void main()
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{
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bvec4 l = bvec4(false, true, false, false);
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FragColor = mix(vIn0, vIn1, l);
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bool f = true;
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FragColor = vec4(mix(vIn2, vIn3, f));
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highp vec4 _35;
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if (f)
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{
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_35 = vIn0;
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}
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else
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{
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_35 = vIn1;
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}
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FragColor = _35;
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highp float _44;
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if (f)
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{
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_44 = vIn2;
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}
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else
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{
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_44 = vIn3;
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}
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FragColor = vec4(_44);
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}
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