RetroArch/deps/SPIRV-Cross/shaders-msl/asm/frag/texel-fetch-no-lod.asm.frag
twinaphex 420b7913d4 Squashed 'deps/SPIRV-Cross/' changes from 8aa6731925..2820ab0b51
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl
63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330.
9f3bebe3d0 Merge pull request #1075 from lifpan/master
b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter.
1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout
28454facbb MSL: Handle packed matrices.
ea5c0ed82f MSL: Fix alignment of packed types.
44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066
25c74b324e Forget loop variable enables after emitting block chain.
6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053
f6f849397e MSL: Re-roll array expressions in initializers.
e5fa7edfd6 MSL: Support scalar block layout.

git-subtree-dir: deps/SPIRV-Cross
git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
2019-07-11 20:37:45 +02:00

47 lines
1.8 KiB
JavaScript

; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 26
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %gl_FragCoord
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %FragColor "FragColor"
OpName %uTexture "uTexture"
OpName %gl_FragCoord "gl_FragCoord"
OpDecorate %FragColor Location 0
OpDecorate %uTexture DescriptorSet 0
OpDecorate %uTexture Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%FragColor = OpVariable %_ptr_Output_v4float Output
%10 = OpTypeImage %float 2D 0 0 0 1 Unknown
%11 = OpTypeSampledImage %10
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%uTexture = OpVariable %_ptr_UniformConstant_11 UniformConstant
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%v2float = OpTypeVector %float 2
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%main = OpFunction %void None %3
%5 = OpLabel
%14 = OpLoad %11 %uTexture
%18 = OpLoad %v4float %gl_FragCoord
%19 = OpVectorShuffle %v2float %18 %18 0 1
%22 = OpConvertFToS %v2int %19
%24 = OpImage %10 %14
%25 = OpImageFetch %v4float %24 %22
OpStore %FragColor %25
OpReturn
OpFunctionEnd