RetroArch/dist-scripts/dist-cores.sh
2016-01-11 21:24:50 +01:00

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#!/bin/sh
RARCH_VERSION=1.3.0
PLATFORM=$1
SALAMANDER=no
MAKEFILE_GRIFFIN=no
# PSP
if [ $PLATFORM = "psp1" ] ; then
platform=psp1
SALAMANDER=yes
EXT=a
mkdir -p ../pkg/${platform}/cores/
make -C ../bootstrap/${platform}/kernel_functions_prx/ clean || exit 1
make -C ../bootstrap/${platform}/kernel_functions_prx/ || exit 1
cp -f ../kernel_functions.prx ../pkg/${platform}/kernel_functions.prx
# Vita
elif [ $PLATFORM = "vita" ] ; then
platform=vita
MAKEFILE_GRIFFIN=yes
EXT=a
# CTR/3DS
elif [ $PLATFORM = "ctr" ] ; then
platform=ctr
EXT=a
mkdir -p ../pkg/3ds/cia
mkdir -p ../pkg/3ds/rom
mkdir -p ../pkg/3ds/3ds
# Emscripten
elif [ $PLATFORM = "emscripten" ] ; then
platform=emscripten
EXT=bc
if [ -z "$EMSCRIPTEN" ] ; then
echo "run this script with emmake. Ex: emmake $0"
exit 1
fi
# Wii
elif [ $PLATFORM = "wii" ] ; then
platform=wii
MAKEFILE_GRIFFIN=yes
SALAMANDER=yes
EXT=a
# NGC
elif [ $PLATFORM = "ngc" ] ; then
platform=ngc
MAKEFILE_GRIFFIN=yes
EXT=a
# DEX PS3
elif [ $PLATFORM = "dex-ps3" ] ; then
platform=ps3
SALAMANDER=yes
EXT=a
EXE_PATH=/usr/local/cell/host-win32/bin
MAKE_FSELF_NPDRM=$EXE_PATH/make_fself_npdrm.exe
MAKE_PACKAGE_NPDRM=$EXE_PATH/make_package_npdrm.exe
# CEX PS3
elif [ $PLATFORM = "cex-ps3" ]; then
platform=ps3
SALAMANDER=yes
EXT=a
EXE_PATH=/usr/local/cell/host-win32/bin
# ODE PS3
elif [ $PLATFORM = "ode-ps3" ]; then
#For this script to work correctly, you must place the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder.
platform=ps3
SALAMANDER=yes
EXT=a
GENPS3ISO_PATH=/cygdrive/c/Cobra_ODE_GenPS3iso_v2.3/genps3iso.exe
SCETOOL_PATH=/cygdrive/c/Users/aaa801/ps3tools/ps3tools/tools/scetool/scetool.exe
SCETOOL_FLAGS="--sce-type SELF --compress-data FALSE --self-type APP --key-revision 0004 --self-fw-version 0003004100000000 --self-app-version 0001000000000000 --self-auth-id 1010000001000003 --self-vendor-id 01000002 --self-cap-flags 00000000000000000000000000000000000000000000003b0000000100040000"
fi
# Cleanup Salamander core if it exists
if [ $SALAMANDER = "yes" ]; then
make -C ../ -f Makefile.${platform}.salamander clean || exit 1
fi
# Cleanup existing core if it exists
if [ $PLATFORM = "ode-ps3" ]; then
make -C ../ -f Makefile.${platform}.cobra clean || exit 1
elif [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
else
make -C ../ -f Makefile.${platform} clean || exit 1
fi
# Compile Salamander core
if [ $SALAMANDER = "yes" ]; then
make -C ../ -f Makefile.${platform}.salamander || exit 1
if [ $PLATFORM = "psp1" ] ; then
mv -f ../EBOOT.PBP ../pkg/${platform}/EBOOT.PBP
fi
if [ $PLATFORM = "wii" ] ; then
mv -f ../retroarch-salamander_wii.dol ../pkg/${platform}/boot.dol
fi
fi
for f in *_${platform}.${EXT} ; do
name=`echo "$f" | sed "s/\(_libretro_${platform}\|\).${EXT}$//"`
lto=0
whole_archive=
big_stack=
if [ $name = "nxengine" ] ; then
echo "Applying whole archive linking..."
whole_archive="WHOLE_ARCHIVE_LINK=1"
elif [ $name = "tyrquake" ] ; then
echo "Applying big stack..."
lto=0
big_stack="BIG_STACK=1"
fi
echo "-- Building core: $name --"
cp -f "$f" ../libretro_${platform}.${EXT}
# Do cleanup if this is a big stack core
if [ "$big_stack" = "BIG_STACK=1" ] ; then
if [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
elif [ $PLATFORM = "emscripten" ]; then
make -C ../ -f Makefile.emscripten LTO=$lto -j7 clean || exit 1
else
make -C ../ -f Makefile.${platform} clean || exit 1
fi
fi
# Compile core
if [ $PLATFORM = "ode-ps3" ] ; then
make -C ../ -f Makefile.${platform}.cobra $whole_archive -j3 || exit 1
elif [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin platform=${platform} $whole_archive $big_stack -j3 || exit 1
elif [ $PLATFORM = "emscripten" ]; then
make -C ../ -f Makefile.emscripten LTO=$lto -j7 || exit 1
elif [ $PLATFORM = "ctr" ]; then
make -C ../ -f Makefile.${platform} LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1
else
make -C ../ -f Makefile.${platform} $whole_archive $big_stack -j3 || exit 1
fi
# Do manual executable step
if [ $PLATFORM = "dex-ps3" ] ; then
$MAKE_FSELF_NPDRM ../retroarch_${platform}.elf ../CORE.SELF
elif [ $PLATFORM = "cex-ps3" ] ; then
make_self_wc ../retroarch_${platform}.elf ../CORE.SELF
elif [ $PLATFORM = "ode-ps3" ] ; then
$SCETOOL_PATH $SCETOOL_FLAGS --encrypt ../retroarch_${platform}.elf ../CORE.SELF
fi
# Move executable files
if [ $platform = "ps3" ] ; then
if [ $PLATFORM = "ode-ps3" ] ; then
mv -f ../CORE.SELF ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/"${name}_libretro_${platform}.SELF"
else
mv -f ../CORE.SELF ../pkg/${platform}/USRDIR/cores/"${name}_libretro_${platform}.SELF"
fi
elif [ $PLATFORM = "psp1" ] ; then
mv -f ../EBOOT.PBP ../pkg/${platform}/cores/${name}_libretro.PBP
elif [ $PLATFORM = "vita" ] ; then
mv -f ../retroarch_${platform}.velf ../pkg/${platform}/${name}_libretro_${platform}.velf
elif [ $PLATFORM = "ctr" ] ; then
mv -f ../retroarch_3ds.cia ../pkg/3ds/cia/${name}_libretro.cia
mv -f ../retroarch_3ds.3ds ../pkg/3ds/rom/${name}_libretro.3ds
mkdir -p ../pkg/3ds/3ds/${name}_libretro
mv -f ../retroarch_3ds.3dsx ../pkg/3ds/3ds/${name}_libretro/${name}_libretro.3dsx
mv -f ../retroarch_3ds.smdh ../pkg/3ds/3ds/${name}_libretro/${name}_libretro.smdh
mv -f ../retroarch_3ds.xml ../pkg/3ds/3ds/${name}_libretro/${name}_libretro.xml
elif [ $PLATFORM = "ngc" ] ; then
mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol
elif [ $PLATFORM = "wii" ] ; then
mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol
elif [ $PLATFORM = "emscripten" ] ; then
mv -f ../retroarch.js ../emscripten/$name.js
fi
# Remove executable files
if [ $platform = "ps3" ] ; then
rm -f ../retroarch_${platform}.elf ../retroarch_${platform}.self ../CORE.SELF
elif [ $PLATFORM = "psp1" ] ; then
rm -f ../retroarchpsp.elf
elif [ $PLATFORM = "vita" ] ; then
rm -f ../retroarch_${platform}.velf ../retroarch_${platform}.elf
elif [ $PLATFORM = "ctr" ] ; then
rm -f ../retroarch_3ds.elf
rm -f ../retroarch_3ds.bnr
rm -f ../retroarch_3ds.icn
elif [ $PLATFORM = "ngc" ] ; then
rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map
elif [ $PLATFORM = "wii" ] ; then
rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map
elif [ $platform = "emscripten" ] ; then
rm -f ../retroarch.js
fi
# Do cleanup if this is a big stack core
if [ "$big_stack" = "BIG_STACK=1" ] ; then
if [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
elif [ $PLATFORM = "emscripten" ]; then
make -C ../ -f Makefile.emscripten LTO=$lto -j7 clean || exit 1
else
make -C ../ -f Makefile.${platform} clean || exit 1
fi
fi
done
# Additional build step
if [ $PLATFORM = "ps3" ] ; then
make -C ../ -f Makefile.griffin platform=${platform} shaders-deploy
fi
# Packaging
if [ $PLATFORM = "dex-ps3" ] ; then
$MAKE_FSELF_NPDRM ../retroarch-salamander_${platform}.elf ../pkg/${platform}/USRDIR/EBOOT.BIN
rm -rf ../retroarch-salamander_${platform}.elf
$MAKE_PACKAGE_NPDRM ../pkg/${platform}/package.conf ../pkg/${platform}
elif [ $PLATFORM = "cex-ps3" ] ; then
make_self_wc ../retroarch-salamander_${platform}.elf ../pkg/${platform}/USRDIR/EBOOT.BIN
rm -rf ../retroarch-salamander_${platform}.elf
python2 ../ps3/ps3py/pkg.py --contentid UP0001-SSNE10000_00-0000000000000001 ../pkg/${platform} retroarch-${platform}-cfw-$RARCH_VERSION.pkg
elif [ $PLATFORM = "ode-ps3" ] ; then
$SCETOOL_PATH $SCETOOL_FLAGS --encrypt ../retroarch-salamander_${platform}.elf ../pkg/${platform}_iso/PS3_GAME/USRDIR/EBOOT.BIN
rm -rf ../retroarch-salamander_${platform}.elf
$GENPS3ISO_PATH ../pkg/${platform}_iso/RetroArch-COBRA-ODE.iso
fi