mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
77 lines
2.9 KiB
C
77 lines
2.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef D3DVIDEO_DEFINES_H
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#define D3DVIDEO_DEFINES_H
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#if defined(HAVE_D3D9)
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/* Direct3D 9 */
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <d3dx9core.h>
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#define LPDIRECT3D LPDIRECT3D9
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#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE9
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#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE9
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#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE9
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#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER9
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#define LPDIRECT3DVERTEXSHADER LPDIRECT3DVERTEXSHADER9
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#define LPDIRECT3DPIXELSHADER LPDIRECT3DPIXELSHADER9
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#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE9
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#define LPDIRECT3DVERTEXDECLARATION LPDIRECT3DVERTEXDECLARATION9
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#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE9
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#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE9
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT9
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#define D3DVIEWPORT D3DVIEWPORT9
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#define D3DCREATE_CTX Direct3DCreate9
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#ifndef D3DCREATE_SOFTWARE_VERTEXPROCESSING
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#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0
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#endif
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#elif defined(_XBOX1)
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#include <xtl.h>
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/* Direct3D 8 */
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#define LPDIRECT3D LPDIRECT3D8
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#define LPDIRECT3DDEVICE LPDIRECT3DDEVICE8
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#define LPDIRECT3DTEXTURE LPDIRECT3DTEXTURE8
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#define LPDIRECT3DCUBETEXTURE LPDIRECT3DCUBETEXTURE8
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#define LPDIRECT3DVOLUMETEXTURE LPDIRECT3DVOLUMETEXTURE8
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#define LPDIRECT3DVERTEXBUFFER LPDIRECT3DVERTEXBUFFER8
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#define LPDIRECT3DSURFACE LPDIRECT3DSURFACE8
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#define LPDIRECT3DRESOURCE LPDIRECT3DRESOURCE8
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#define D3DVERTEXELEMENT D3DVERTEXELEMENT8
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#define D3DVIEWPORT D3DVIEWPORT8
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#define D3DCREATE_CTX Direct3DCreate8
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#define D3DLOCK_NOSYSLOCK (0)
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#define D3DSAMP_ADDRESSU D3DTSS_ADDRESSU
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#define D3DSAMP_ADDRESSV D3DTSS_ADDRESSV
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#define D3DSAMP_MAGFILTER D3DTSS_MAGFILTER
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#define D3DSAMP_MINFILTER D3DTSS_MINFILTER
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#endif
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#if defined(_XBOX360)
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#define D3DFVF_CUSTOMVERTEX 0
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#elif defined(_XBOX1)
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1)
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#endif
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#endif
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