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https://github.com/libretro/RetroArch
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420b7913d4
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl 63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330. 9f3bebe3d0 Merge pull request #1075 from lifpan/master b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter. 1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout 28454facbb MSL: Handle packed matrices. ea5c0ed82f MSL: Fix alignment of packed types. 44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066 25c74b324e Forget loop variable enables after emitting block chain. 6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053 f6f849397e MSL: Re-roll array expressions in initializers. e5fa7edfd6 MSL: Support scalar block layout. git-subtree-dir: deps/SPIRV-Cross git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
28 lines
1.0 KiB
GLSL
28 lines
1.0 KiB
GLSL
#version 450
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layout(location = 0) out float FragColor;
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layout(binding = 0) uniform sampler2DShadow uSampler2D;
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layout(binding = 1) uniform sampler2DArrayShadow uSampler2DArray;
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layout(binding = 2) uniform samplerCubeShadow uSamplerCube;
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layout(binding = 3) uniform samplerCubeArrayShadow uSamplerCubeArray;
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layout(location = 0) in vec3 vUVRef;
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layout(location = 1) in vec4 vDirRef;
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void main()
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{
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float s0 = textureOffset(uSampler2D, vUVRef, ivec2(-1));
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float s1 = textureOffset(uSampler2DArray, vDirRef, ivec2(-1));
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float s2 = texture(uSamplerCube, vDirRef);
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float s3 = texture(uSamplerCubeArray, vDirRef, 0.5);
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float l0 = textureLodOffset(uSampler2D, vUVRef, 0.0, ivec2(-1));
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float l1 = textureGradOffset(uSampler2DArray, vDirRef, vec2(0.0), vec2(0.0), ivec2(-1));
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float l2 = textureGrad(uSamplerCube, vDirRef, vec3(0.0), vec3(0.0));
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float p0 = textureProjOffset(uSampler2D, vDirRef, ivec2(+1));
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float p1 = textureProjLodOffset(uSampler2D, vDirRef, 0.0, ivec2(+1));
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FragColor = s0 + s1 + s2 + s3 + l0 + l1 + l2 + p0 + p1;
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}
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