RetroArch/ps3/rgl/include/RGL/Utils.h

118 lines
3.1 KiB
C

#ifndef _RGLUTILS_H_
#define _RGLUTILS_H_
#include "Types.h"
#include "../export/RGL/export.h"
#include "platform.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifndef MSVC
#define RGL_LIKELY(COND) __builtin_expect((COND),1)
#define RGL_UNLIKELY(COND) __builtin_expect((COND),0)
#else
#define RGL_LIKELY(COND) (COND)
#define RGL_UNLIKELY(COND) (COND)
#endif
#define MAX(A,B) ((A)>(B)?(A):(B))
#define MIN(A,B) ((A)<(B)?(A):(B))
#define _RGL_FLOAT_AS_UINT(x) ({union {float f; unsigned int i;} u; u.f=(x); u.i;})
static inline float rglClampf( const float value )
{
return MAX( MIN( value, 1.f ), 0.f );
}
static inline unsigned short endianSwapHalf( unsigned short v )
{
return ( v >> 8 & 0x00ff ) | ( v << 8 & 0xff00 );
}
static inline unsigned int endianSwapWord( unsigned int v )
{
return ( v&0xff ) << 24 | ( v&0xff00 ) << 8 |
( v&0xff0000 ) >> 8 | ( v&0xff000000 ) >> 24;
}
static inline unsigned int endianSwapWordByHalf( unsigned int v )
{
return ( v&0xffff ) << 16 | v >> 16;
}
static inline int rglLog2( unsigned int i )
{
int l = 0;
while ( i )
{
++l;
i >>= 1;
}
return l -1;
}
static inline int rglIsPow2( unsigned int i )
{
return ( i&( i - 1 ) ) == 0;
}
// Pad argument x to the next multiple of argument pad.
static inline unsigned long rglPad( unsigned long x, unsigned long pad )
{
return ( x + pad - 1 ) / pad*pad;
}
// Pad pointer x to the next multiple of argument pad.
static inline char* rglPadPtr( const char* p, unsigned int pad )
{
intptr_t x = (intptr_t)p;
x = ( x + pad - 1 ) / pad * pad;
return ( char* )x;
}
// names API
RGL_EXPORT void rglInitNameSpace (void *data);
RGL_EXPORT void rglFreeNameSpace (void *data);
RGL_EXPORT unsigned int rglCreateName (void *data, void* object);
RGL_EXPORT unsigned int rglIsName( void *data, unsigned int name);
RGL_EXPORT void rglEraseName (void *data, unsigned int name);
static inline void *rglGetNamedValue(void *data, unsigned int name )
{
struct rglNameSpace *ns = (struct rglNameSpace*)data;
return ns->data[name - 1];
}
void rglTexNameSpaceInit(void *data, rglTexNameSpaceCreateFunction create, rglTexNameSpaceDestroyFunction destroy );
void rglTexNameSpaceFree(void *data);
void rglTexNameSpaceResetNames(void *data);
GLuint rglTexNameSpaceGetFree(void *data);
GLboolean rglTexNameSpaceCreateNameLazy(void *data, GLuint name );
GLboolean rglTexNameSpaceIsName(void *data, GLuint name );
void rglTexNameSpaceGenNames(void *data, GLsizei n, GLuint *names );
void rglTexNameSpaceDeleteNames(void *data, GLsizei n, const GLuint *names );
void rglTexNameSpaceReinit(void *saved, void *active);
#ifdef __cplusplus
}
#endif
#ifndef RGLT_UNUSED
#ifdef MSVC
#define RGL_UNUSED(value) value;
#else
#define RGL_UNUSED(value) do { \
__typeof__(value) rglUnused = value; \
(void)rglUnused; \
} while(false)
#endif
#endif
#endif // _RGL_UTILS_H_