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https://github.com/libretro/RetroArch
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35 lines
762 B
C
35 lines
762 B
C
#include "shaders_common.h"
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static const char *stock_cg_gl_program = CG(
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struct input
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{
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float2 tex_coord;
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float4 color;
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float4 vertex_coord;
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uniform float4x4 mvp_matrix;
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uniform sampler2D texture;
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};
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struct vertex_data
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{
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float2 tex;
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float4 color;
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};
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void main_vertex
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(
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out float4 oPosition : POSITION,
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input IN,
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out vertex_data vert
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)
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{
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oPosition = mul(IN.mvp_matrix, IN.vertex_coord);
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vert = vertex_data(IN.tex_coord, IN.color);
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}
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float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR
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{
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return vert.color * tex2D(s0, vert.tex);
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}
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);
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