mirror of
https://github.com/libretro/RetroArch
synced 2025-01-31 06:32:48 +00:00
729c219f1a
== DETAILS The DS3 driver previously only worked with the Wii U HID implementation. I adapted this driver from the Linux driver for the DS3. It's not quite 100%--I haven't got the LEDs to work properly--but it's functional. Going to continue tweaking it to see if I can get the LEDs to work.
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
* Copyright (C) 2016-2017 - Andrés Suárez
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef GAMEPAD_H__
|
|
#define GAMEPAD_H__
|
|
|
|
#include "../input_driver.h"
|
|
|
|
typedef struct _axis_data
|
|
{
|
|
int32_t axis;
|
|
bool is_negative;
|
|
} axis_data;
|
|
|
|
void gamepad_read_axis_data(uint32_t axis, axis_data *data);
|
|
int16_t gamepad_get_axis_value(int16_t state[3][2], axis_data *data);
|
|
int16_t gamepad_get_axis_value_raw(int16_t state[3][2], axis_data *data, bool do_clamp);
|
|
#endif /* GAMEPAD_H__ */
|