RetroArch/input/include/gamepad.h
Nathan Strong 729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00

33 lines
1.2 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2017 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMEPAD_H__
#define GAMEPAD_H__
#include "../input_driver.h"
typedef struct _axis_data
{
int32_t axis;
bool is_negative;
} axis_data;
void gamepad_read_axis_data(uint32_t axis, axis_data *data);
int16_t gamepad_get_axis_value(int16_t state[3][2], axis_data *data);
int16_t gamepad_get_axis_value_raw(int16_t state[3][2], axis_data *data, bool do_clamp);
#endif /* GAMEPAD_H__ */