RetroArch/wii/input.c

204 lines
7.0 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <gccore.h>
#include <ogc/pad.h>
#ifdef HW_RVL
#include <wiiuse/wpad.h>
#endif
#include <string.h>
#include "../driver.h"
#include "../libretro.h"
#include <stdlib.h>
static bool pad_state[5][RARCH_FIRST_META_KEY]; /* Gamecube pads */
#ifdef HW_RVL
static bool wpad_state[5][RARCH_FIRST_META_KEY]; /* Wii Classic pads */
#endif
const struct platform_bind platform_keys[] = {
{ PAD_BUTTON_B, "(NGC) B button" },
{ PAD_BUTTON_A, "(NGC) A button" },
{ PAD_BUTTON_Y, "(NGC) Y button" },
{ PAD_BUTTON_X, "(NGC) X button" },
{ PAD_BUTTON_UP, "(NGC) D-Pad Up" },
{ PAD_BUTTON_DOWN, "(NGC) D-Pad Down" },
{ PAD_BUTTON_LEFT, "(NGC) D-Pad Left" },
{ PAD_BUTTON_RIGHT, "(NGC) D-Pad Right" },
{ PAD_TRIGGER_Z, "(NGC) Z trigger" },
{ PAD_BUTTON_START, "(NGC) Start button" },
{ PAD_TRIGGER_L, "(NGC) Left Trigger" },
{ PAD_TRIGGER_R, "(NGC) Right Trigger" },
#ifdef HW_RVL
{ WPAD_CLASSIC_BUTTON_B, "(Wii Classici) B button" },
{ WPAD_CLASSIC_BUTTON_A, "(Wii Classic) A button" },
{ WPAD_CLASSIC_BUTTON_Y, "(Wii Classic) Y button" },
{ WPAD_CLASSIC_BUTTON_X, "(Wii Classic) X button" },
{ WPAD_CLASSIC_BUTTON_UP, "(Wii Classic) D-Pad Up" },
{ WPAD_CLASSIC_BUTTON_DOWN, "(Wii Classic) D-Pad Down" },
{ WPAD_CLASSIC_BUTTON_LEFT, "(Wii Classic) D-Pad Left" },
{ WPAD_CLASSIC_BUTTON_RIGHT, "(Wii Classic) D-Pad Right" },
{ WPAD_CLASSIC_BUTTON_MINUS, "(Wii Classic) Select/Minus button" },
{ WPAD_CLASSIC_BUTTON_PLUS, "(Wii Classic) Start/Plus button" },
{ WPAD_CLASSIC_BUTTON_HOME, "(Wii Classic) Home button" },
{ WPAD_CLASSIC_BUTTON_FULL_L, "(Wii Classic) Left Trigger" },
{ WPAD_CLASSIC_BUTTON_FULL_R, "(Wii Classic) Right Trigger" },
{ WPAD_CLASSIC_BUTTON_ZL, "(Wii Classic) ZL button" },
{ WPAD_CLASSIC_BUTTON_ZR, "(Wii Classic) ZR button" },
#endif
};
const unsigned int platform_keys_size = sizeof(platform_keys);
static bool g_quit;
static int16_t wii_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
(void)binds;
(void)index;
unsigned player = port;
return pad_state[player][id]
#ifdef HW_RVL
|| wpad_state[player][id]
#endif
;
}
static void wii_free_input(void *data)
{
(void)data;
}
static void reset_callback(void)
{
g_quit = true;
}
static void *wii_input_initialize(void)
{
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
#endif
SYS_SetResetCallback(reset_callback);
SYS_SetPowerCallback(reset_callback);
return (void*)-1;
}
static void wii_input_poll(void *data)
{
(void)data;
unsigned pads = PAD_ScanPads();
#ifdef HW_RVL
unsigned wpads = WPAD_ScanPads();
#endif
/* Gamecube controller */
for (unsigned i = 0; i < pads; i++)
{
uint16_t down = PAD_ButtonsHeld(i) | PAD_ButtonsDown(i);
down &= ~PAD_ButtonsUp(i);
pad_state[i][RETRO_DEVICE_ID_JOYPAD_B] = down & PAD_BUTTON_B;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_Y] = down & PAD_BUTTON_Y;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_SELECT] = down & PAD_TRIGGER_Z;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_START] = down & PAD_BUTTON_START;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_UP] = down & PAD_BUTTON_UP;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_DOWN] = down & PAD_BUTTON_DOWN;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_LEFT] = down & PAD_BUTTON_LEFT;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_RIGHT] = down & PAD_BUTTON_RIGHT;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_A] = down & PAD_BUTTON_A;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_X] = down & PAD_BUTTON_X;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_L] = down & PAD_TRIGGER_L;
pad_state[i][RETRO_DEVICE_ID_JOYPAD_R] = down & PAD_TRIGGER_R;
}
#ifdef HW_RVL
/* Wii Classic controller */
for (unsigned i = 0; i < wpads; i++)
{
uint32_t down = WPAD_ButtonsHeld(i) | WPAD_ButtonsDown(i);
down &= ~WPAD_ButtonsUp(i);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_B] = down & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_Y] = down & WPAD_CLASSIC_BUTTON_Y;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_SELECT] = down & (WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_START] = down & (WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_UP] = down & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_DOWN] = down & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_LEFT] = down & (WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_RIGHT] = down & (WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_A] = down & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A);
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_X] = down & WPAD_CLASSIC_BUTTON_X;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_L] = down & WPAD_CLASSIC_BUTTON_FULL_L;
wpad_state[i][RETRO_DEVICE_ID_JOYPAD_R] = down & WPAD_CLASSIC_BUTTON_FULL_R;
if (down & (WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME) && i == 0)
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_L] = wpad_state[0][RETRO_DEVICE_ID_JOYPAD_R] =
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_START] = wpad_state[0][RETRO_DEVICE_ID_JOYPAD_SELECT] = true;
}
#endif
}
static bool wii_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
case RARCH_QUIT_KEY:
{
bool r = g_quit ||
(pad_state[0][RETRO_DEVICE_ID_JOYPAD_SELECT] &&
pad_state[0][RETRO_DEVICE_ID_JOYPAD_START] &&
pad_state[0][RETRO_DEVICE_ID_JOYPAD_L] &&
pad_state[0][RETRO_DEVICE_ID_JOYPAD_R])
#ifdef HW_RVL
||
(wpad_state[0][RETRO_DEVICE_ID_JOYPAD_SELECT] &&
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_START] &&
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_L] &&
wpad_state[0][RETRO_DEVICE_ID_JOYPAD_R])
#endif
;
g_quit = false;
return r;
}
default:
return false;
}
}
static void wii_set_default_keybind_lut(void)
{
}
const input_driver_t input_wii = {
.init = wii_input_initialize,
.poll = wii_input_poll,
.input_state = wii_input_state,
.key_pressed = wii_key_pressed,
.free = wii_free_input,
.set_default_keybind_lut = wii_set_default_keybind_lut,
.ident = "wii",
};