RetroArch/gfx/drivers/gl_shaders/legacy_opaque.glsl.vert.h

8 lines
237 B
C

static const char *stock_vertex_legacy =
"varying vec4 color;\n"
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
" color = gl_Color;\n"
"}";