mirror of
https://github.com/libretro/RetroArch
synced 2025-01-31 06:32:48 +00:00
711 lines
20 KiB
Objective-C
711 lines
20 KiB
Objective-C
//
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// Context.m
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// MetalRenderer
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//
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// Created by Stuart Carnie on 6/9/18.
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// Copyright © 2018 Stuart Carnie. All rights reserved.
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//
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#import "Context.h"
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#import "Filter.h"
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#import <QuartzCore/QuartzCore.h>
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@interface BufferNode : NSObject
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@property (nonatomic, readonly) id<MTLBuffer> src;
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@property (nonatomic, readwrite) NSUInteger allocated;
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@property (nonatomic, readwrite) BufferNode *next;
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@end
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@interface BufferChain : NSObject
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- (instancetype)initWithDevice:(id<MTLDevice>)device blockLen:(NSUInteger)blockLen;
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- (bool)allocRange:(BufferRange *)range length:(NSUInteger)length;
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- (void)commitRanges;
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- (void)discard;
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@end
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@interface Texture()
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@property (nonatomic, readwrite) id<MTLTexture> texture;
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@property (nonatomic, readwrite) id<MTLSamplerState> sampler;
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@end
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@interface Context()
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- (bool)_initConversionFilters;
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@end
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@implementation Context
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{
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dispatch_semaphore_t _inflightSemaphore;
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id<MTLCommandQueue> _commandQueue;
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CAMetalLayer *_layer;
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id<CAMetalDrawable> _drawable;
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video_viewport_t _viewport;
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id<MTLSamplerState> _samplers[TEXTURE_FILTER_MIPMAP_NEAREST + 1];
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Filter *_filters[RPixelFormatCount]; // convert to bgra8888
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// main render pass state
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id<MTLRenderCommandEncoder> _rce;
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id<MTLCommandBuffer> _blitCommandBuffer;
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NSUInteger _currentChain;
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BufferChain *_chain[CHAIN_LENGTH];
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MTLClearColor _clearColor;
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id<MTLRenderPipelineState> _states[GFX_MAX_SHADERS][2];
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id<MTLRenderPipelineState> _clearState;
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Uniforms _uniforms;
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}
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- (instancetype)initWithDevice:(id<MTLDevice>)d
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layer:(CAMetalLayer *)layer
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library:(id<MTLLibrary>)l
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{
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if (self = [super init])
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{
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_inflightSemaphore = dispatch_semaphore_create(MAX_INFLIGHT);
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_device = d;
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_layer = layer;
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#if TARGET_OS_OSX
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_layer.displaySyncEnabled = YES;
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#endif
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_library = l;
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_commandQueue = [_device newCommandQueue];
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_clearColor = MTLClearColorMake(0, 0, 0, 1);
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_uniforms.projectionMatrix = matrix_proj_ortho(0, 1, 0, 1);
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{
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MTLSamplerDescriptor *sd = [MTLSamplerDescriptor new];
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sd.label = @"NEAREST";
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_samplers[TEXTURE_FILTER_NEAREST] = [d newSamplerStateWithDescriptor:sd];
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sd.mipFilter = MTLSamplerMipFilterNearest;
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sd.label = @"MIPMAP_NEAREST";
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_samplers[TEXTURE_FILTER_MIPMAP_NEAREST] = [d newSamplerStateWithDescriptor:sd];
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sd.mipFilter = MTLSamplerMipFilterNotMipmapped;
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sd.minFilter = MTLSamplerMinMagFilterLinear;
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sd.magFilter = MTLSamplerMinMagFilterLinear;
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sd.label = @"LINEAR";
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_samplers[TEXTURE_FILTER_LINEAR] = [d newSamplerStateWithDescriptor:sd];
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sd.mipFilter = MTLSamplerMipFilterLinear;
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sd.label = @"MIPMAP_LINEAR";
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_samplers[TEXTURE_FILTER_MIPMAP_LINEAR] = [d newSamplerStateWithDescriptor:sd];
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}
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if (![self _initConversionFilters])
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return nil;
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if (![self _initClearState])
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return nil;
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if (![self _initMenuStates])
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return nil;
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for (int i = 0; i < CHAIN_LENGTH; i++)
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{
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_chain[i] = [[BufferChain alloc] initWithDevice:_device blockLen:65536];
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}
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}
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return self;
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}
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- (video_viewport_t *)viewport
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{
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return &_viewport;
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}
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- (void)setViewport:(video_viewport_t *)viewport
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{
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_viewport = *viewport;
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_uniforms.outputSize = simd_make_float2(_viewport.full_width, _viewport.full_height);
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}
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- (Uniforms *)uniforms
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{
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return &_uniforms;
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}
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- (void)setDisplaySyncEnabled:(bool)displaySyncEnabled
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{
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#if TARGET_OS_OSX
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_layer.displaySyncEnabled = displaySyncEnabled;
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#endif
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}
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- (bool)displaySyncEnabled
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{
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#if TARGET_OS_OSX
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return _layer.displaySyncEnabled;
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#endif
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}
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#pragma mark - shaders
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- (id<MTLRenderPipelineState>)getStockShader:(int)index blend:(bool)blend
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{
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assert(index > 0 && index < GFX_MAX_SHADERS);
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switch (index)
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{
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case VIDEO_SHADER_STOCK_BLEND:
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case VIDEO_SHADER_MENU:
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case VIDEO_SHADER_MENU_2:
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case VIDEO_SHADER_MENU_3:
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case VIDEO_SHADER_MENU_4:
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case VIDEO_SHADER_MENU_5:
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case VIDEO_SHADER_MENU_6:
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break;
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default:
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index = VIDEO_SHADER_STOCK_BLEND;
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break;
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}
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return _states[index][blend ? 1 : 0];
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}
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- (MTLVertexDescriptor *)_spriteVertexDescriptor
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{
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MTLVertexDescriptor *vd = [MTLVertexDescriptor new];
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vd.attributes[0].offset = 0;
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vd.attributes[0].format = MTLVertexFormatFloat2;
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vd.attributes[1].offset = offsetof(SpriteVertex, texCoord);
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vd.attributes[1].format = MTLVertexFormatFloat2;
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vd.attributes[2].offset = offsetof(SpriteVertex, color);
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vd.attributes[2].format = MTLVertexFormatFloat4;
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vd.layouts[0].stride = sizeof(SpriteVertex);
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return vd;
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}
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- (bool)_initClearState
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{
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MTLVertexDescriptor *vd = [self _spriteVertexDescriptor];
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MTLRenderPipelineDescriptor *psd = [MTLRenderPipelineDescriptor new];
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psd.label = @"clear_state";
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MTLRenderPipelineColorAttachmentDescriptor *ca = psd.colorAttachments[0];
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ca.pixelFormat = _layer.pixelFormat;
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psd.vertexDescriptor = vd;
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psd.vertexFunction = [_library newFunctionWithName:@"stock_vertex"];
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psd.fragmentFunction = [_library newFunctionWithName:@"stock_fragment_color"];
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NSError *err;
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_clearState = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating clear pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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return YES;
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}
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- (bool)_initMenuStates
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{
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MTLVertexDescriptor *vd = [self _spriteVertexDescriptor];
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MTLRenderPipelineDescriptor *psd = [MTLRenderPipelineDescriptor new];
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psd.label = @"stock";
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MTLRenderPipelineColorAttachmentDescriptor *ca = psd.colorAttachments[0];
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ca.pixelFormat = _layer.pixelFormat;
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ca.blendingEnabled = NO;
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ca.sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
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ca.destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
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ca.sourceAlphaBlendFactor = MTLBlendFactorSourceAlpha;
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ca.destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
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psd.sampleCount = 1;
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psd.vertexDescriptor = vd;
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psd.vertexFunction = [_library newFunctionWithName:@"stock_vertex"];
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psd.fragmentFunction = [_library newFunctionWithName:@"stock_fragment"];
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NSError *err;
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_states[VIDEO_SHADER_STOCK_BLEND][0] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"stock_blend";
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ca.blendingEnabled = YES;
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_states[VIDEO_SHADER_STOCK_BLEND][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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MTLFunctionConstantValues *vals;
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psd.label = @"snow_simple";
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ca.blendingEnabled = YES;
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{
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vals = [MTLFunctionConstantValues new];
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float values[3] = {
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1.25f, // baseScale
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0.50f, // density
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0.15f, // speed
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};
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[vals setConstantValue:&values[0] type:MTLDataTypeFloat withName:@"snowBaseScale"];
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[vals setConstantValue:&values[1] type:MTLDataTypeFloat withName:@"snowDensity"];
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[vals setConstantValue:&values[2] type:MTLDataTypeFloat withName:@"snowSpeed"];
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}
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psd.fragmentFunction = [_library newFunctionWithName:@"snow_fragment" constantValues:vals error:&err];
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_states[VIDEO_SHADER_MENU_3][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"snow";
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ca.blendingEnabled = YES;
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{
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vals = [MTLFunctionConstantValues new];
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float values[3] = {
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3.50f, // baseScale
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0.70f, // density
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0.25f, // speed
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};
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[vals setConstantValue:&values[0] type:MTLDataTypeFloat withName:@"snowBaseScale"];
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[vals setConstantValue:&values[1] type:MTLDataTypeFloat withName:@"snowDensity"];
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[vals setConstantValue:&values[2] type:MTLDataTypeFloat withName:@"snowSpeed"];
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}
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psd.fragmentFunction = [_library newFunctionWithName:@"snow_fragment" constantValues:vals error:&err];
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_states[VIDEO_SHADER_MENU_4][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"bokeh";
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ca.blendingEnabled = YES;
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psd.fragmentFunction = [_library newFunctionWithName:@"bokeh_fragment"];
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_states[VIDEO_SHADER_MENU_5][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"snowflake";
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ca.blendingEnabled = YES;
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psd.fragmentFunction = [_library newFunctionWithName:@"snowflake_fragment"];
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_states[VIDEO_SHADER_MENU_6][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"ribbon";
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ca.blendingEnabled = NO;
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psd.vertexFunction = [_library newFunctionWithName:@"ribbon_vertex"];
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psd.fragmentFunction = [_library newFunctionWithName:@"ribbon_fragment"];
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_states[VIDEO_SHADER_MENU][0] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"ribbon_blend";
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ca.blendingEnabled = YES;
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ca.sourceRGBBlendFactor = MTLBlendFactorOne;
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ca.destinationRGBBlendFactor = MTLBlendFactorOne;
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_states[VIDEO_SHADER_MENU][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"ribbon_simple";
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ca.blendingEnabled = NO;
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psd.vertexFunction = [_library newFunctionWithName:@"ribbon_simple_vertex"];
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psd.fragmentFunction = [_library newFunctionWithName:@"ribbon_simple_fragment"];
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_states[VIDEO_SHADER_MENU_2][0] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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psd.label = @"ribbon_simple_blend";
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ca.blendingEnabled = YES;
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ca.sourceRGBBlendFactor = MTLBlendFactorOne;
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ca.destinationRGBBlendFactor = MTLBlendFactorOne;
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_states[VIDEO_SHADER_MENU_2][1] = [_device newRenderPipelineStateWithDescriptor:psd error:&err];
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if (err != nil)
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{
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RARCH_ERR("[Metal]: error creating pipeline state %s\n", err.localizedDescription.UTF8String);
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return NO;
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}
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return YES;
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}
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- (bool)_initConversionFilters
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{
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NSError *err = nil;
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_filters[RPixelFormatBGRA4Unorm] = [Filter newFilterWithFunctionName:@"convert_bgra4444_to_bgra8888"
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device:_device
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library:_library
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error:&err];
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if (err)
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{
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RARCH_LOG("[Metal]: unable to create 'convert_bgra4444_to_bgra8888' conversion filter: %s\n",
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err.localizedDescription.UTF8String);
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return NO;
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}
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_filters[RPixelFormatB5G6R5Unorm] = [Filter newFilterWithFunctionName:@"convert_rgb565_to_bgra8888"
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device:_device
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library:_library
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error:&err];
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if (err)
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{
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RARCH_LOG("[Metal]: unable to create 'convert_rgb565_to_bgra8888' conversion filter: %s\n",
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err.localizedDescription.UTF8String);
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return NO;
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}
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return YES;
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}
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- (Texture *)newTexture:(struct texture_image)image filter:(enum texture_filter_type)filter
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{
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assert(filter >= TEXTURE_FILTER_LINEAR && filter <= TEXTURE_FILTER_MIPMAP_NEAREST);
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if (!image.pixels && !image.width && !image.height)
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{
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/* Create a dummy texture instead. */
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#define T0 0xff000000u
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#define T1 0xffffffffu
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static const uint32_t checkerboard[] = {
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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T0, T1, T0, T1, T0, T1, T0, T1,
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T1, T0, T1, T0, T1, T0, T1, T0,
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};
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#undef T0
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#undef T1
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image.pixels = (uint32_t *)checkerboard;
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image.width = 8;
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image.height = 8;
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}
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BOOL mipmapped = filter == TEXTURE_FILTER_MIPMAP_LINEAR || filter == TEXTURE_FILTER_MIPMAP_NEAREST;
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Texture *tex = [Texture new];
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tex.texture = [self newTexture:image mipmapped:mipmapped];
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tex.sampler = _samplers[filter];
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return tex;
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}
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- (id<MTLTexture>)newTexture:(struct texture_image)image mipmapped:(bool)mipmapped
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{
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MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm
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width:image.width
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height:image.height
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mipmapped:mipmapped];
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id<MTLTexture> t = [_device newTextureWithDescriptor:td];
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[t replaceRegion:MTLRegionMake2D(0, 0, image.width, image.height)
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mipmapLevel:0
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withBytes:image.pixels
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bytesPerRow:4 * image.width];
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if (mipmapped)
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{
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id<MTLCommandBuffer> cb = self.blitCommandBuffer;
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id<MTLBlitCommandEncoder> bce = [cb blitCommandEncoder];
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[bce generateMipmapsForTexture:t];
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[bce endEncoding];
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}
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return t;
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}
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- (id<CAMetalDrawable>)nextDrawable
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{
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if (_drawable == nil)
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{
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_drawable = _layer.nextDrawable;
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}
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return _drawable;
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}
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- (void)convertFormat:(RPixelFormat)fmt from:(id<MTLTexture>)src to:(id<MTLTexture>)dst
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{
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assert(src.width == dst.width && src.height == dst.height);
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assert(fmt >= 0 && fmt < RPixelFormatCount);
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Filter *conv = _filters[fmt];
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assert(conv != nil);
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[conv apply:self.blitCommandBuffer in:src out:dst];
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}
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- (id<MTLCommandBuffer>)blitCommandBuffer
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{
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if (!_blitCommandBuffer)
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_blitCommandBuffer = [_commandQueue commandBuffer];
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return _blitCommandBuffer;
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}
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- (void)_nextChain
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{
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_currentChain = (_currentChain + 1) % CHAIN_LENGTH;
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[_chain[_currentChain] discard];
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}
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- (void)begin
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{
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assert(_commandBuffer == nil);
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dispatch_semaphore_wait(_inflightSemaphore, DISPATCH_TIME_FOREVER);
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_commandBuffer = [_commandQueue commandBuffer];
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}
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- (id<MTLRenderCommandEncoder>)rce
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{
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assert(_commandBuffer != nil);
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if (_rce == nil)
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{
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MTLRenderPassDescriptor *rpd = [MTLRenderPassDescriptor new];
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rpd.colorAttachments[0].clearColor = _clearColor;
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rpd.colorAttachments[0].loadAction = MTLLoadActionClear;
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rpd.colorAttachments[0].texture = self.nextDrawable.texture;
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_rce = [_commandBuffer renderCommandEncoderWithDescriptor:rpd];
|
|
}
|
|
return _rce;
|
|
}
|
|
|
|
- (void)resetRenderViewport
|
|
{
|
|
MTLViewport vp = {
|
|
.originX = 0,
|
|
.originY = 0,
|
|
.width = _viewport.full_width,
|
|
.height = _viewport.full_height,
|
|
.znear = 0,
|
|
.zfar = 1,
|
|
};
|
|
[self.rce setViewport:vp];
|
|
}
|
|
|
|
- (void)drawQuadX:(float)x y:(float)y w:(float)w h:(float)h
|
|
r:(float)r g:(float)g b:(float)b a:(float)a
|
|
{
|
|
SpriteVertex v[4];
|
|
v[0].position = simd_make_float2(x, y);
|
|
v[1].position = simd_make_float2(x + w, y);
|
|
v[2].position = simd_make_float2(x, y + h);
|
|
v[3].position = simd_make_float2(x + w, y + h);
|
|
|
|
simd_float4 color = simd_make_float4(r, g, b, a);
|
|
v[0].color = color;
|
|
v[1].color = color;
|
|
v[2].color = color;
|
|
v[3].color = color;
|
|
|
|
id<MTLRenderCommandEncoder> rce = self.rce;
|
|
[rce setRenderPipelineState:_clearState];
|
|
[rce setVertexBytes:&v length:sizeof(v) atIndex:BufferIndexPositions];
|
|
[rce setVertexBytes:&_uniforms length:sizeof(_uniforms) atIndex:BufferIndexUniforms];
|
|
[rce drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
|
}
|
|
|
|
- (void)end
|
|
{
|
|
assert(_commandBuffer != nil);
|
|
|
|
[_chain[_currentChain] commitRanges];
|
|
|
|
if (_blitCommandBuffer)
|
|
{
|
|
// pending blits for mipmaps or render passes for slang shaders
|
|
[_blitCommandBuffer commit];
|
|
[_blitCommandBuffer waitUntilCompleted];
|
|
_blitCommandBuffer = nil;
|
|
}
|
|
|
|
if (_rce)
|
|
{
|
|
[_rce endEncoding];
|
|
_rce = nil;
|
|
}
|
|
|
|
__block dispatch_semaphore_t inflight = _inflightSemaphore;
|
|
[_commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _) {
|
|
dispatch_semaphore_signal(inflight);
|
|
}];
|
|
|
|
if (self.nextDrawable)
|
|
{
|
|
[_commandBuffer presentDrawable:self.nextDrawable];
|
|
}
|
|
|
|
[_commandBuffer commit];
|
|
|
|
_commandBuffer = nil;
|
|
_drawable = nil;
|
|
[self _nextChain];
|
|
}
|
|
|
|
- (bool)allocRange:(BufferRange *)range length:(NSUInteger)length
|
|
{
|
|
return [_chain[_currentChain] allocRange:range length:length];
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation Texture
|
|
@end
|
|
|
|
@implementation BufferNode
|
|
|
|
- (instancetype)initWithBuffer:(id<MTLBuffer>)src
|
|
{
|
|
if (self = [super init])
|
|
{
|
|
_src = src;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
@end
|
|
|
|
@implementation BufferChain
|
|
{
|
|
id<MTLDevice> _device;
|
|
NSUInteger _blockLen;
|
|
BufferNode *_head;
|
|
NSUInteger _offset; // offset into _current
|
|
BufferNode *_current;
|
|
NSUInteger _length;
|
|
NSUInteger _allocated;
|
|
}
|
|
|
|
/* macOS requires constants in a buffer to have a 256 byte alignment. */
|
|
#ifdef TARGET_OS_MAC
|
|
static const NSUInteger kConstantAlignment = 256;
|
|
#else
|
|
static const NSUInteger kConstantAlignment = 4;
|
|
#endif
|
|
|
|
|
|
- (instancetype)initWithDevice:(id<MTLDevice>)device blockLen:(NSUInteger)blockLen
|
|
{
|
|
if (self = [super init])
|
|
{
|
|
_device = device;
|
|
_blockLen = blockLen;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (NSString *)debugDescription
|
|
{
|
|
return [NSString stringWithFormat:@"length=%ld, allocated=%ld", _length, _allocated];
|
|
}
|
|
|
|
- (void)commitRanges
|
|
{
|
|
#if TARGET_OS_OSX
|
|
for (BufferNode *n = _head; n != nil; n = n.next)
|
|
{
|
|
if (n.allocated > 0)
|
|
{
|
|
[n.src didModifyRange:NSMakeRange(0, n.allocated)];
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
- (void)discard
|
|
{
|
|
_current = _head;
|
|
_offset = 0;
|
|
_allocated = 0;
|
|
}
|
|
|
|
- (bool)allocRange:(BufferRange *)range length:(NSUInteger)length
|
|
{
|
|
bzero(range, sizeof(*range));
|
|
|
|
#if TARGET_OS_OSX
|
|
MTLResourceOptions opts = MTLResourceStorageModeManaged;
|
|
#else
|
|
MTLResourceOptions opts = MTLResourceStorageModeShared;
|
|
#endif
|
|
|
|
if (!_head)
|
|
{
|
|
_head = [[BufferNode alloc] initWithBuffer:[_device newBufferWithLength:_blockLen options:opts]];
|
|
_length += _blockLen;
|
|
_current = _head;
|
|
_offset = 0;
|
|
}
|
|
|
|
if ([self _subAllocRange:range length:length])
|
|
return YES;
|
|
|
|
while (_current.next)
|
|
{
|
|
[self _nextNode];
|
|
if ([self _subAllocRange:range length:length])
|
|
return YES;
|
|
}
|
|
|
|
NSUInteger blockLen = _blockLen;
|
|
if (length > blockLen)
|
|
{
|
|
blockLen = length;
|
|
}
|
|
|
|
_current.next = [[BufferNode alloc] initWithBuffer:[_device newBufferWithLength:blockLen options:opts]];
|
|
if (!_current.next)
|
|
return NO;
|
|
|
|
_length += blockLen;
|
|
|
|
[self _nextNode];
|
|
retro_assert([self _subAllocRange:range length:length]);
|
|
return YES;
|
|
}
|
|
|
|
- (void)_nextNode
|
|
{
|
|
_current = _current.next;
|
|
_offset = 0;
|
|
}
|
|
|
|
- (BOOL)_subAllocRange:(BufferRange *)range length:(NSUInteger)length
|
|
{
|
|
NSUInteger nextOffset = _offset + length;
|
|
if (nextOffset <= _current.src.length)
|
|
{
|
|
_current.allocated = nextOffset;
|
|
_allocated += length;
|
|
range->data = _current.src.contents + _offset;
|
|
range->buffer = _current.src;
|
|
range->offset = _offset;
|
|
_offset = MTL_ALIGN_BUFFER(nextOffset);
|
|
return YES;
|
|
}
|
|
return NO;
|
|
}
|
|
|
|
|
|
@end
|