Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Themaister 7f299274df Don't try to load skeleton config.
Breaks RGUI since it's usually read-only.
2013-10-01 12:21:58 +02:00
android [Android] Simplify conditional statement within DirectoryActivity.java. This is already checked through the allowFile variable. So if that is true, then it's sensible to assume this is true as well. 2013-09-27 09:38:19 -04:00
apple (OSX) Update pbxproj - make architecture/deployment OSX/default compiler/C++ dialect more generic (for backwards compatibility Snow Leopard etc) 2013-09-30 16:05:41 +02:00
audio Fix typo 2013-09-28 22:39:03 +02:00
blackberry-qnx (QNX) Fix the build fix, I am an idiot 2013-09-06 10:37:28 -04:00
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conf Various fixups to the internal autoconf system 2013-09-06 13:46:06 +01:00
console (RMenu) remove input_presets_dir variable 2013-09-29 04:53:00 +02:00
deps (Android) 360 pad should now have working true analog support - 2013-08-06 23:14:24 +02:00
dist-scripts add simple emscripten dist-script 2013-09-15 17:24:40 -04:00
docs Don't try to load skeleton config. 2013-10-01 12:21:58 +02:00
emscripten [EMSCRIPTEN] chrome fixes 2013-09-10 22:48:24 -04:00
frontend Create a default config file if it doesn't exist. 2013-10-01 11:57:07 +02:00
gfx (360) More build fixes 2013-09-29 18:04:56 +02:00
griffin (RGUI) Split settings up into new file - menu_settings.c 2013-09-29 15:47:45 +02:00
gx (GX) Don't use WPAD_Probe every frame 2013-07-28 19:11:22 +02:00
input Move TURBO key below analogs. 2013-09-30 19:40:41 +02:00
libretro-test Support variable strength for rumble motors. 2013-09-26 12:55:05 +02:00
libretro-test-gl Append checks for OES_image ext. 2013-08-11 00:56:00 +02:00
media (Xbox 1) Shrink RMenu filesize image as well 2013-09-29 03:31:31 +02:00
msvc (360) Don't define HAVE_RMENU anymore for 360 2013-09-29 17:58:10 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora
ps3 (PS3/Altivec) Fix some altivec_mem compiler warnings 2013-09-27 18:38:20 +02:00
psp
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qb Add udev to ./configure 2013-09-26 11:23:36 +02:00
record
thread
tools Updated retrolaunch 2013-09-20 21:48:38 +03:00
wii
xdk (RMenu XUI) Add more HAVE_RMENU_XUI ifdefs 2013-09-29 21:45:50 +02:00
xenon
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.gitignore .gitignore dependencies 2013-08-06 23:29:11 -04:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
autosave.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
autosave.h
boolean.h
cheats.c
cheats.h
command.c
command.h
config.def.h Move TURBO key below analogs. 2013-09-30 19:40:41 +02:00
config.features.h
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md
COPYING
core_info.c (XDK1) Fix build 2013-07-16 00:47:09 +02:00
core_info.h
core_options.c
core_options.h
driver_funcs.h (Overlay Analog) Coding style fixes 2013-09-05 18:19:07 -04:00
driver.c (360) Fix build. 360 port works again 2013-09-29 20:49:04 +02:00
driver.h Move TURBO key below analogs. 2013-09-30 19:40:41 +02:00
dynamic_dummy.c
dynamic_dummy.h
dynamic.c Add RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE. 2013-09-25 23:21:32 +02:00
dynamic.h Add RETRO_ENVIRONMENT_SET_LIBRETRO_PATH to libretro API. Also gives us opportunity 2013-08-24 22:35:54 +02:00
fifo_buffer.c
fifo_buffer.h
file_ext.h fix compile 2013-07-17 23:09:22 -04:00
file_extract.c
file_extract.h
file_path.c Create a default config file if it doesn't exist. 2013-10-01 11:57:07 +02:00
file.c
file.h Create a default config file if it doesn't exist. 2013-10-01 11:57:07 +02:00
general.h Remove config_save_keybinds 2013-09-30 21:51:41 +02:00
hash.c
hash.h
libretro_private.h Add RETRO_ENVIRONMENT_EXEC_ESCAPE -yes, I need this - when we are in 2013-08-25 19:42:24 +02:00
libretro.h Freeze GET_RUMBLE_INTERFACE. 2013-09-26 15:15:31 +02:00
Makefile (RGUI) Split settings up into new file - menu_settings.c 2013-09-29 15:47:45 +02:00
Makefile.emscripten (RGUI) Split settings up into new file - menu_settings.c 2013-09-29 15:47:45 +02:00
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Makefile.wii.salamander (Salamander) GX build fix 2013-07-27 21:50:20 +02:00
Makefile.win (RGUI) Split settings up into new file - menu_settings.c 2013-09-29 15:47:45 +02:00
Makefile.xenon
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performance.c initial emscripten port (no audio/files, input broken) 2013-07-17 20:26:01 -04:00
performance.h
README.md
retroarch_logger.h
retroarch-mingw-build.sh Disable SSE in 32-bit Win32 Mingw build. 2013-09-27 00:11:32 +02:00
retroarch.c Update man-page and --help. 2013-10-01 12:08:20 +02:00
retroarch.cfg Some cleanups in settings saving/load defaults. 2013-09-27 00:18:17 +02:00
rewind.c
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settings.c Don't try to load skeleton config. 2013-10-01 12:21:58 +02:00
thread.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
thread.h Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch still requires SDL 1.2 libraries.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.