RetroArch/ui/drivers/cocoa/cocoa_common.h
2019-02-10 02:13:57 +01:00

182 lines
4.8 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __COCOA_COMMON_SHARED_H
#define __COCOA_COMMON_SHARED_H
#include <Foundation/Foundation.h>
#ifdef HAVE_MENU
#include "../../menu/menu_setting.h"
#include "../../menu/menu_driver.h"
#endif
#if defined(HAVE_COCOATOUCH)
#define GLContextClass EAGLContext
#define GLFrameworkID CFSTR("com.apple.opengles")
#define RAScreen UIScreen
#ifndef UIUserInterfaceIdiomTV
#define UIUserInterfaceIdiomTV 2
#endif
#ifndef UIUserInterfaceIdiomCarPlay
#define UIUserInterfaceIdiomCarPlay 3
#endif
#else
#define GLContextClass NSOpenGLContext
#define GLFrameworkID CFSTR("com.apple.opengl")
#define RAScreen NSScreen
#endif
typedef enum apple_view_type {
APPLE_VIEW_TYPE_NONE,
APPLE_VIEW_TYPE_OPENGL_ES,
APPLE_VIEW_TYPE_OPENGL,
APPLE_VIEW_TYPE_VULKAN,
APPLE_VIEW_TYPE_METAL,
} apple_view_type_t;
#ifdef HAVE_METAL
#import <MetalKit/MetalKit.h>
@interface MetalView : MTKView
@end
#ifdef HAVE_COCOA_METAL
@protocol ApplePlatform
/*! @brief renderView returns the current render view based on the viewType */
@property (readonly) id renderView;
/*! @brief isActive returns true if the application has focus */
@property (readonly) bool hasFocus;
@property (readwrite) apple_view_type_t viewType;
/*! @brief setVideoMode adjusts the video display to the specified mode */
- (void)setVideoMode:(gfx_ctx_mode_t)mode;
/*! @brief setCursorVisible specifies whether the cursor is visible */
- (void)setCursorVisible:(bool)v;
/*! @brief controls whether the screen saver should be disabled and
* the displays should not sleep.
*/
- (bool)setDisableDisplaySleep:(bool)disable;
@end
extern id<ApplePlatform> apple_platform;
#endif
#endif
#if defined(HAVE_COCOATOUCH)
#include <UIKit/UIKit.h>
#if TARGET_OS_TV
#import <GameController/GameController.h>
#endif
/*********************************************/
/* RAMenuBase */
/* A menu class that displays RAMenuItemBase */
/* objects. */
/*********************************************/
@interface RAMenuBase : UITableViewController
@property (nonatomic) NSMutableArray* sections;
@property (nonatomic) BOOL hidesHeaders;
@property (nonatomic) RAMenuBase* last_menu;
@property (nonatomic) UILabel *osdmessage;
- (id)initWithStyle:(UITableViewStyle)style;
- (id)itemForIndexPath:(NSIndexPath*)indexPath;
@end
#if TARGET_OS_IOS
@interface CocoaView : UIViewController
#elif TARGET_OS_TV
@interface CocoaView : GCEventViewController
#endif
+ (CocoaView*)get;
@end
@interface RetroArch_iOS : UINavigationController<UIApplicationDelegate,
UINavigationControllerDelegate>
@property (nonatomic) UIWindow* window;
@property (nonatomic) NSString* documentsDirectory;
@property (nonatomic) RAMenuBase* mainmenu;
@property (nonatomic) int menu_count;
+ (RetroArch_iOS*)get;
- (void)showGameView;
- (void)toggleUI;
- (void)supportOtherAudioSessions;
- (void)refreshSystemConfig;
- (void)mainMenuPushPop: (bool)pushp;
- (void)mainMenuRefresh;
@end
void get_ios_version(int *major, int *minor);
#endif
typedef struct
{
char orientations[32];
unsigned orientation_flags;
char bluetooth_mode[64];
} apple_frontend_settings_t;
extern apple_frontend_settings_t apple_frontend_settings;
#if defined(HAVE_COCOA) || defined(HAVE_COCOA_METAL)
#include <AppKit/AppKit.h>
@interface CocoaView : NSView
+ (CocoaView*)get;
#if !defined(HAVE_COCOA) && !defined(HAVE_COCOA_METAL)
- (void)display;
#endif
@end
#endif
#define BOXSTRING(x) [NSString stringWithUTF8String:x]
#define BOXINT(x) [NSNumber numberWithInt:x]
#define BOXUINT(x) [NSNumber numberWithUnsignedInt:x]
#define BOXFLOAT(x) [NSNumber numberWithDouble:x]
#if __has_feature(objc_arc)
#define RELEASE(x) x = nil
#define BRIDGE __bridge
#define UNSAFE_UNRETAINED __unsafe_unretained
#else
#define RELEASE(x) [x release]; \
x = nil
#define BRIDGE
#define UNSAFE_UNRETAINED
#endif
void *get_chosen_screen(void);
#endif