RetroArch/gfx/drivers/vga_gfx.c
Autechre 7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00

425 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#include <dpmi.h>
#include <pc.h>
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#include "../common/vga_common.h"
#include "../font_driver.h"
#include "../../driver.h"
#include "../../verbosity.h"
static void vga_set_mode_13h(void)
{
__dpmi_regs r = {0};
r.x.ax = 0x13;
__dpmi_int(0x10, &r);
}
static void vga_return_to_text_mode(void)
{
__dpmi_regs r = {0};
r.x.ax = 3;
__dpmi_int(0x10, &r);
}
static void vga_upload_palette(void)
{
unsigned i;
unsigned char r = 0;
unsigned char g = 0;
unsigned char b = 0;
outp(0x03c8, 0);
/* RGB332 */
for (i = 0; i < 256; i++)
{
if (i > 0 && i % 64 == 0)
{
r = 0;
g = 0;
b++;
}
else if (i > 0 && i % 8 == 0)
{
r = 0;
g++;
}
outp(0x03c9, r * (63.0f / 7.0f));
outp(0x03c9, g * (63.0f / 7.0f));
outp(0x03c9, b * (63.0f / 3.0f));
r++;
}
}
static void vga_vsync(void)
{
/* wait until any previous retrace has ended */
do
{
}while (inportb(0x3da) & 8);
/* wait until a new retrace has just begun */
do
{
}while (!(inportb(0x3da) & 8));
}
static void vga_gfx_create(void)
{
vga_set_mode_13h();
vga_upload_palette();
}
static void *vga_gfx_init(const video_info_t *video,
input_driver_t **input, void **input_data)
{
vga_t *vga = (vga_t*)calloc(1, sizeof(*vga));
*input = NULL;
*input_data = NULL;
vga->vga_video_width = video->width;
vga->vga_video_height = video->height;
vga->vga_rgb32 = video->rgb32;
if (video->rgb32)
{
vga->vga_video_pitch = video->width * 4;
vga->vga_video_bits = 32;
}
else
{
vga->vga_video_pitch = video->width * 2;
vga->vga_video_bits = 16;
}
vga->vga_frame = (unsigned char*)malloc(VGA_WIDTH * VGA_HEIGHT);
vga_gfx_create();
if (video->font_enable)
font_driver_init_osd(NULL,
video,
false,
video->is_threaded, FONT_DRIVER_RENDER_VGA);
return vga;
}
static bool vga_gfx_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
unsigned width, height, bits;
size_t len = 0;
void *buffer = NULL;
const void *frame_to_copy = frame;
bool draw = true;
vga_t *vga = (vga_t*)data;
#ifdef HAVE_MENU
bool menu_is_alive = video_info->menu_is_alive;
#endif
if (!frame || !frame_width || !frame_height)
return true;
#ifdef HAVE_MENU
menu_driver_frame(menu_is_alive, video_info);
#endif
if ( vga->vga_video_width != frame_width ||
vga->vga_video_height != frame_height ||
vga->vga_video_pitch != pitch)
{
if (frame_width > 4 && frame_height > 4)
{
vga->vga_video_width = frame_width;
vga->vga_video_height = frame_height;
vga->vga_video_pitch = pitch;
}
}
#ifdef HAVE_MENU
if (vga->vga_menu_frame && menu_is_alive)
{
frame_to_copy = vga->vga_menu_frame;
width = vga->vga_menu_width;
height = vga->vga_menu_height;
pitch = vga->vga_menu_pitch;
bits = vga->vga_menu_bits;
}
else
#endif
{
width = vga->vga_video_width;
height = vga->vga_video_height;
pitch = vga->vga_video_pitch;
bits = vga->vga_video_bits;
if (frame_width == 4 && frame_height == 4 && (frame_width < width && frame_height < height))
draw = false;
#ifdef HAVE_MENU
if (menu_is_alive)
draw = false;
#endif
}
if (draw)
{
vga_vsync();
if (frame_to_copy == vga->vga_menu_frame)
dosmemput(frame_to_copy,
MIN(VGA_WIDTH,width)*MIN(VGA_HEIGHT,height), 0xA0000);
else
{
if (bits == 32)
{
unsigned x, y;
for (y = 0; y < VGA_HEIGHT; y++)
{
for (x = 0; x < VGA_WIDTH; x++)
{
/* scale incoming frame to fit the screen */
unsigned scaled_x = (width * x) / VGA_WIDTH;
unsigned scaled_y = (height * y) / VGA_HEIGHT;
uint32_t pixel = ((uint32_t*)frame_to_copy)[width * scaled_y + scaled_x];
/* convert RGB888 to BGR332 */
unsigned r = ((pixel & 0xFF0000) >> 21);
unsigned g = ((pixel & 0x00FF00) >> 13);
unsigned b = ((pixel & 0x0000FF) >> 6);
vga->vga_frame[VGA_WIDTH * y + x] = (b << 6) | (g << 3) | r;
}
}
dosmemput(vga->vga_frame, VGA_WIDTH*VGA_HEIGHT, 0xA0000);
}
else if (bits == 16)
{
unsigned x, y;
for (y = 0; y < VGA_HEIGHT; y++)
{
for (x = 0; x < VGA_WIDTH; x++)
{
/* scale incoming frame to fit the screen */
unsigned scaled_x = (width * x) / VGA_WIDTH;
unsigned scaled_y = (height * y) / VGA_HEIGHT;
unsigned short pixel = ((unsigned short*)frame_to_copy)[width * scaled_y + scaled_x];
/* convert RGB565 to BGR332 */
unsigned r = ((pixel & 0xF800) >> 13);
unsigned g = ((pixel & 0x07E0) >> 8);
unsigned b = ((pixel & 0x001F) >> 3);
vga->vga_frame[VGA_WIDTH * y + x] = (b << 6) | (g << 3) | r;
}
}
dosmemput(vga->vga_frame, VGA_WIDTH*VGA_HEIGHT, 0xA0000);
}
}
}
if (msg)
font_driver_render_msg(data, msg, NULL, NULL);
return true;
}
static void vga_gfx_set_nonblock_state(void *a, bool b, bool c, unsigned d) { }
static bool vga_gfx_alive(void *data)
{
vga_t *vga = (vga_t*)data;
/* TODO/FIXME - check if this is valid */
video_driver_set_size(vga->vga_video_width, vga->vga_video_height);
return true;
}
static bool vga_gfx_focus(void *data)
{
(void)data;
return true;
}
static bool vga_gfx_suppress_screensaver(void *data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static void vga_gfx_free(void *data)
{
vga_t *vga = (vga_t*)data;
if (!vga)
return;
if (vga->vga_frame)
free(vga->vga_frame);
vga->vga_frame = NULL;
if (vga->vga_menu_frame)
free(vga->vga_menu_frame);
vga->vga_menu_frame = NULL;
vga_return_to_text_mode();
}
static bool vga_gfx_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
(void)data;
(void)type;
(void)path;
return false;
}
static void vga_set_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
vga_t *vga = (vga_t*)data;
unsigned pitch = width * 2;
if (rgb32)
pitch = width * 4;
if (vga->vga_menu_frame)
free(vga->vga_menu_frame);
vga->vga_menu_frame = NULL;
if ( !vga->vga_menu_frame ||
vga->vga_menu_width != width ||
vga->vga_menu_height != height ||
vga->vga_menu_pitch != pitch)
if (pitch && height)
vga->vga_menu_frame = (unsigned char*)malloc(VGA_WIDTH * VGA_HEIGHT);
if (vga->vga_menu_frame && frame && pitch && height)
{
unsigned x, y;
if (!rgb32)
{
unsigned short *video_frame = (unsigned short*)frame;
for (y = 0; y < VGA_HEIGHT; y++)
{
for (x = 0; x < VGA_WIDTH; x++)
{
/* scale incoming frame to fit the screen */
unsigned scaled_x = (width * x) / VGA_WIDTH;
unsigned scaled_y = (height * y) / VGA_HEIGHT;
unsigned short pixel = video_frame[width * scaled_y + scaled_x];
unsigned r = ((pixel & 0xF000) >> 13);
unsigned g = ((pixel & 0xF00) >> 9);
unsigned b = ((pixel & 0xF0) >> 6);
vga->vga_menu_frame[VGA_WIDTH * y + x] = (b << 6) | (g << 3) | r;
}
}
}
vga->vga_menu_width = width;
vga->vga_menu_height = height;
vga->vga_menu_pitch = pitch;
vga->vga_menu_bits = rgb32 ? 32 : 16;
}
}
static uint32_t vga_get_flags(void *data) { return 0; }
static const video_poke_interface_t vga_poke_interface = {
vga_get_flags,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
vga_set_texture_frame,
NULL,
font_driver_render_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL, /* get_hw_render_interface */
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void vga_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface) { *iface = &vga_poke_interface; }
void vga_gfx_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate) { }
video_driver_t video_vga = {
vga_gfx_init,
vga_gfx_frame,
vga_gfx_set_nonblock_state,
vga_gfx_alive,
vga_gfx_focus,
vga_gfx_suppress_screensaver,
NULL, /* has_windowed */
vga_gfx_set_shader,
vga_gfx_free,
"vga",
vga_gfx_set_viewport,
NULL, /* set_rotation */
NULL, /* viewport_info */
NULL, /* read_viewport */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
vga_gfx_get_poke_interface,
};