RetroArch/gfx/drivers/ps2_gfx.c
Autechre 7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00

507 lines
14 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Francisco Javier Trujillo Mata - fjtrujy
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <kernel.h>
#include <gsKit.h>
#include <gsInline.h>
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../../libretro-common/include/libretro_gskit_ps2.h"
/* Generic tint color */
#define GS_TEXT GS_SETREG_RGBA(0x80,0x80,0x80,0x80)
/* turn black GS Screen */
#define GS_BLACK GS_SETREG_RGBA(0x00,0x00,0x00,0x80)
#define NTSC_WIDTH 640
#define NTSC_HEIGHT 448
typedef struct ps2_video
{
/* I need to create this additional field
* to be used in the font driver*/
bool clearVRAM_font;
bool menuVisible;
bool vsync;
int vsync_callback_id;
bool force_aspect;
int PSM;
int menu_filter;
int core_filter;
video_viewport_t vp;
/* Palette in the cores */
struct retro_hw_render_interface_gskit_ps2 iface;
GSGLOBAL *gsGlobal;
GSTEXTURE *menuTexture;
GSTEXTURE *coreTexture;
} ps2_video_t;
static int vsync_sema_id;
/* PRIVATE METHODS */
static int vsync_handler()
{
iSignalSema(vsync_sema_id);
ExitHandler();
return 0;
}
static GSGLOBAL *init_GSGlobal(void)
{
ee_sema_t sema;
sema.init_count = 0;
sema.max_count = 1;
sema.option = 0;
vsync_sema_id = CreateSema(&sema);
GSGLOBAL *gsGlobal = gsKit_init_global();
gsGlobal->Mode = GS_MODE_NTSC;
gsGlobal->Interlace = GS_INTERLACED;
gsGlobal->Field = GS_FIELD;
gsGlobal->Width = NTSC_WIDTH;
gsGlobal->Height = NTSC_HEIGHT;
gsGlobal->PSM = GS_PSM_CT16;
gsGlobal->PSMZ = GS_PSMZ_16;
gsGlobal->DoubleBuffering = GS_SETTING_OFF;
gsGlobal->ZBuffering = GS_SETTING_OFF;
gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF);
/* Initialize the DMAC */
dmaKit_chan_init(DMA_CHANNEL_GIF);
gsKit_init_screen(gsGlobal);
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
gsKit_set_test(gsGlobal, GS_ZTEST_OFF);
gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0);
gsKit_clear(gsGlobal, GS_BLACK);
return gsGlobal;
}
static void deinit_GSGlobal(GSGLOBAL *gsGlobal)
{
gsKit_clear(gsGlobal, GS_BLACK);
gsKit_vram_clear(gsGlobal);
gsKit_deinit_global(gsGlobal);
}
/* Copy of gsKit_sync_flip, but without the 'flip' */
static void gsKit_sync(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
WaitSema(vsync_sema_id);
while (PollSema(vsync_sema_id) >= 0);
}
/* Copy of gsKit_sync_flip, but without the 'sync' */
static void gsKit_flip(GSGLOBAL *gsGlobal)
{
if (!gsGlobal->FirstFrame)
{
if (gsGlobal->DoubleBuffering == GS_SETTING_ON)
{
GS_SET_DISPFB2( gsGlobal->ScreenBuffer[
gsGlobal->ActiveBuffer & 1] / 8192,
gsGlobal->Width / 64, gsGlobal->PSM, 0, 0 );
gsGlobal->ActiveBuffer ^= 1;
}
}
gsKit_setactive(gsGlobal);
}
static GSTEXTURE *prepare_new_texture(void)
{
GSTEXTURE *texture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE));
return texture;
}
static void init_ps2_video(ps2_video_t *ps2)
{
ps2->gsGlobal = init_GSGlobal();
gsKit_TexManager_init(ps2->gsGlobal);
ps2->vp.x = 0;
ps2->vp.y = 0;
ps2->vp.width = ps2->gsGlobal->Width;
ps2->vp.height = ps2->gsGlobal->Height;
ps2->vp.full_width = ps2->gsGlobal->Width;
ps2->vp.full_height = ps2->gsGlobal->Height;
ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
ps2->menuTexture = prepare_new_texture();
ps2->coreTexture = prepare_new_texture();
/* Used for cores that supports palette */
ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2;
ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION;
ps2->iface.coreTexture = ps2->coreTexture;
}
static void ps2_gfx_deinit_texture(GSTEXTURE *texture)
{
texture->Mem = NULL;
texture->Clut = NULL;
}
static void set_texture(GSTEXTURE *texture, const void *frame,
int width, int height, int PSM, int filter)
{
texture->Width = width;
texture->Height = height;
texture->PSM = PSM;
texture->Filter = filter;
texture->Mem = (void *)frame;
}
static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition, float aspect_ratio, bool scale_integer, struct retro_hw_ps2_insets padding)
{
float x1, y1, x2, y2;
float visible_width = texture->Width - padding.left - padding.right;
float visible_height = texture->Height - padding.top - padding.bottom;
if (scale_integer)
{
float width_proportion = (float)gsGlobal->Width / (float)visible_width;
float height_proportion = (float)gsGlobal->Height / (float)visible_height;
int delta = MIN(width_proportion, height_proportion);
float newWidth = visible_width * delta;
float newHeight = visible_height * delta;
x1 = (gsGlobal->Width - newWidth) / 2.0f;
y1 = (gsGlobal->Height - newHeight) / 2.0f;
x2 = newWidth + x1;
y2 = newHeight + y1;
}
else if (aspect_ratio > 0)
{
float gs_aspect_ratio = (float)gsGlobal->Width / (float)gsGlobal->Height;
float newWidth = (gs_aspect_ratio > aspect_ratio) ? gsGlobal->Height * aspect_ratio : gsGlobal->Width;
float newHeight = (gs_aspect_ratio > aspect_ratio) ? gsGlobal->Height : gsGlobal->Width / aspect_ratio;
x1 = (gsGlobal->Width - newWidth) / 2.0f;
y1 = (gsGlobal->Height - newHeight) / 2.0f;
x2 = newWidth + x1;
y2 = newHeight + y1;
}
else
{
x1 = 0.0f;
y1 = 0.0f;
x2 = gsGlobal->Width;
y2 = gsGlobal->Height;
}
gsKit_prim_sprite_texture( gsGlobal, texture,
x1, /* X1 */
y1, /* Y1 */
padding.left, /* U1 */
padding.top, /* V1 */
x2, /* X2 */
y2, /* Y2 */
texture->Width - padding.right, /* U2 */
texture->Height - padding.bottom, /* V2 */
zPosition,
GS_TEXT);
}
static void refreshScreen(ps2_video_t *ps2)
{
if (ps2->vsync)
{
gsKit_sync(ps2->gsGlobal);
gsKit_flip(ps2->gsGlobal);
}
gsKit_queue_exec(ps2->gsGlobal);
gsKit_TexManager_nextFrame(ps2->gsGlobal);
}
static void *ps2_gfx_init(const video_info_t *video,
input_driver_t **input, void **input_data)
{
void *ps2input = NULL;
ps2_video_t *ps2 = (ps2_video_t*)calloc(1, sizeof(ps2_video_t));
*input_data = NULL;
if (!ps2)
return NULL;
init_ps2_video(ps2);
if (video->font_enable)
font_driver_init_osd(ps2,
video,
false,
video->is_threaded,
FONT_DRIVER_RENDER_PS2);
ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
ps2->force_aspect = video->force_aspect;
ps2->vsync = video->vsync;
if (input && input_data)
{
settings_t *settings = config_get_ptr();
ps2input = input_driver_init_wrap(&input_ps2,
settings->arrays.input_joypad_driver);
*input = ps2input ? &input_ps2 : NULL;
*input_data = ps2input;
}
return ps2;
}
static bool ps2_gfx_frame(void *data, const void *frame,
unsigned width, unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
bool statistics_show = video_info->statistics_show;
settings_t *settings = config_get_ptr();
if (!width || !height)
return false;
#if defined(DEBUG)
if (frame_count % 180 == 0)
printf("ps2_gfx_frame %llu\n", frame_count);
#endif
if (frame)
{
struct retro_hw_ps2_insets padding = empty_ps2_insets;
/* Checking if the transfer is done in the core */
if (frame != RETRO_HW_FRAME_BUFFER_VALID)
{
/* calculate proper width based in the pitch */
int shifh_per_bytes = (ps2->PSM == GS_PSM_CT32) ? 2 : 1;
int real_width = pitch >> shifh_per_bytes;
set_texture(ps2->coreTexture, frame, real_width, height, ps2->PSM, ps2->core_filter);
padding.right = real_width - width;
}
else
{
padding = ps2->iface.padding;
}
float aspect_ratio = ps2->force_aspect ? video_driver_get_aspect_ratio() : 0;
bool scale_integer = settings->bools.video_scale_integer;
/* Disable Alpha for cores */
ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF;
gsKit_set_test(ps2->gsGlobal, GS_ATEST_OFF);
gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->coreTexture);
gsKit_TexManager_bind(ps2->gsGlobal, ps2->coreTexture);
prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, aspect_ratio, scale_integer, padding);
}
if (ps2->menuVisible)
{
bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
if (!texture_empty)
{
prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, 0, 0, empty_ps2_insets);
}
}
else if (statistics_show)
{
if (osd_params)
font_driver_render_msg(ps2, video_info->stat_text, osd_params, NULL);
}
if (!string_is_empty(msg))
font_driver_render_msg(ps2, msg, NULL, NULL);
refreshScreen(ps2);
return true;
}
static void ps2_gfx_set_nonblock_state(void *data, bool toggle,
bool adaptive_vsync_enabled, unsigned swap_interval)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
if (ps2)
ps2->vsync = !toggle;
}
static bool ps2_gfx_alive(void *data) { return true; }
static bool ps2_gfx_focus(void *data) { return true; }
static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { return false; }
static bool ps2_gfx_has_windowed(void *data) { return false; }
static void ps2_gfx_free(void *data)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_vram_clear(ps2->gsGlobal);
font_driver_free_osd();
ps2_gfx_deinit_texture(ps2->menuTexture);
ps2_gfx_deinit_texture(ps2->coreTexture);
free(ps2->menuTexture);
free(ps2->coreTexture);
gsKit_remove_vsync_handler(ps2->vsync_callback_id);
deinit_GSGlobal(ps2->gsGlobal);
if (vsync_sema_id >= 0)
DeleteSema(vsync_sema_id);
free(data);
}
static bool ps2_gfx_set_shader(void *data,
enum rarch_shader_type type, const char *path) { return false; }
static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST;
}
static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16);
set_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter);
gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->menuTexture);
gsKit_TexManager_bind(ps2->gsGlobal, ps2->menuTexture);
}
static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
if (ps2->menuVisible != enable)
{
/* If Menu change status, CLEAR SCREEN */
gsKit_clear(ps2->gsGlobal, GS_BLACK);
}
ps2->menuVisible = enable;
}
static void ps2_set_osd_msg(void *data,
const char *msg,
const void *params, void *font)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
if (ps2)
font_driver_render_msg(data, msg, params, font);
}
static bool ps2_get_hw_render_interface(void* data,
const struct retro_hw_render_interface** iface)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
ps2->iface.padding = empty_ps2_insets;
*iface =
(const struct retro_hw_render_interface*)&ps2->iface;
return true;
}
static const video_poke_interface_t ps2_poke_interface = {
NULL, /* get_flags */
NULL,
NULL,
NULL,
NULL, /* get_refresh_rate */
ps2_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
NULL, /* set_aspect_ratio */
NULL, /* apply_state_changes */
ps2_set_texture_frame,
ps2_set_texture_enable,
ps2_set_osd_msg, /* set_osd_msg */
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
ps2_get_hw_render_interface, /* get_hw_render_interface */
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void ps2_gfx_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &ps2_poke_interface;
}
video_driver_t video_ps2 = {
ps2_gfx_init,
ps2_gfx_frame,
ps2_gfx_set_nonblock_state,
ps2_gfx_alive,
ps2_gfx_focus,
ps2_gfx_suppress_screensaver,
ps2_gfx_has_windowed,
ps2_gfx_set_shader,
ps2_gfx_free,
"ps2",
NULL, /* set_viewport */
NULL, /* set_rotation */
NULL, /* viewport_info */
NULL, /* read_viewport */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
ps2_gfx_get_poke_interface,
};