RetroArch/gfx/include/ANGLE/angle_windowsstore.h
2019-12-07 07:17:21 +01:00

54 lines
2.3 KiB
C

/*
* Copyright 2014 The ANGLE Project Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
* angle_windowsstore.h:
*/
#ifndef ANGLE_WINDOWSSTORE_H_
#define ANGLE_WINDOWSSTORE_H_
/* The following properties can be set on the CoreApplication to support additional
* ANGLE configuration options.
*
* The Visual Studio sample templates provided with this version of ANGLE have examples
* of how to set these property values.
*/
/*
* Property: EGLNativeWindowTypeProperty
* Type: IInspectable
* Description: Set this property to specify the window type to use for creating a surface.
* If this property is missing, surface creation will fail.
*/
const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
/*
* Property: EGLRenderSurfaceSizeProperty
* Type: Size
* Description: Set this property to specify a preferred size in pixels of the render surface.
* The render surface size width and height must be greater than 0.
* If this property is set, then the render surface size is fixed.
* The render surface will then be scaled to the window dimensions.
* If this property is missing, a default behavior will be provided.
The default behavior uses the window size if a CoreWindow is specified or
* the size of the SwapChainPanel control if one is specified.
*/
const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
/*
* Property: EGLRenderResolutionScaleProperty
* Type: Single
* Description: Use this to specify a preferred scale for the render surface compared to the window.
* For example, if the window is 800x480, and:
* - scale is set to 0.5f then the surface will be 400x240
* - scale is set to 1.2f then the surface will be 960x576
* If the window resizes or rotates then the surface will resize accordingly.
* EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
* The scale factor should be > 0.0f.
*/
const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";
#endif /* ANGLE_WINDOWSSTORE_H_ */