RetroArch/gfx/drivers_display/gfx_display_ctr.c
2020-06-02 10:28:00 +03:00

191 lines
6.0 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../gfx_display.h"
#include "../../retroarch.h"
#include "../font_driver.h"
#include "../common/ctr_common.h"
#include "../drivers/ctr_gu.h"
#include "../../ctr/gpu_old.h"
static const float *gfx_display_ctr_get_default_vertices(void) { return NULL; }
static const float *gfx_display_ctr_get_default_tex_coords(void) { return NULL; }
static void *gfx_display_ctr_get_default_mvp(void *data) { return NULL; }
static void gfx_display_ctr_blend_begin(void *data) { }
static void gfx_display_ctr_blend_end(void *data) { }
static void gfx_display_ctr_viewport(gfx_display_ctx_draw_t *draw,
void *data) { }
static void gfx_display_ctr_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
int colorR, colorG, colorB, colorA;
struct ctr_texture *texture = NULL;
const float *color = NULL;
ctr_video_t *ctr = (ctr_video_t*)data;
if (!ctr || !draw)
return;
texture = (struct ctr_texture*)draw->texture;
color = draw->coords->color;
if (!texture)
return;
ctr_scale_vector_t scale_vector;
ctr_set_scale_vector(&scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
texture->width, texture->height);
ctrGuSetVertexShaderFloatUniform(0, (float*)&scale_vector, 1);
if ((ctr->vertex_cache.size - (ctr->vertex_cache.current - ctr->vertex_cache.buffer)) < 1)
ctr->vertex_cache.current = ctr->vertex_cache.buffer;
ctr_vertex_t* v = ctr->vertex_cache.current++;
v->x0 = draw->x;
v->y0 = 240 - draw->height - draw->y;
v->x1 = v->x0 + draw->width;
v->y1 = v->y0 + draw->height;
v->u0 = 0;
v->v0 = 0;
v->u1 = texture->active_width;
v->v1 = texture->active_height;
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(v),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
color = draw->coords->color;
colorR = (int)((*color++)*255.f);
colorG = (int)((*color++)*255.f);
colorB = (int)((*color++)*255.f);
colorA = (int)((*color++)*255.f);
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
0,
0,
GPU_MODULATE, GPU_MODULATE,
COLOR_ABGR(colorR,colorG,colorB,colorA)
);
#if 0
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_CONSTANT, GPU_CONSTANT, 0),
0,
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_COLOR, GPU_TEVOP_RGB_SRC_COLOR, 0),
GPU_REPLACE, GPU_REPLACE,
0x3FFFFFFF);
#endif
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(texture->data), texture->width, texture->height,
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA8);
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_2D_800X240 ?
CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.right),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
#if 0
printf("(%i,%i,%i,%i) , (%i,%i)\n", (int)draw->x,
(int)draw->y, (int)draw->width, (int)draw->height,
texture->width, texture->height);
#endif
}
static void gfx_display_ctr_draw_pipeline(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height) { }
static void gfx_display_ctr_restore_clear_color(void)
{
#if 0
ctr_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
#endif
}
static void gfx_display_ctr_clear_color(gfx_display_ctx_clearcolor_t *clearcolor, void *data)
{
if (!clearcolor)
return;
#if 0
ctr_set_clear_color(RGBA8((int)(clearcolor->r*255.f),
(int)(clearcolor->g*255.f),
(int)(clearcolor->b*255.f),
(int)(clearcolor->a*255.f)));
ctr_clear_screen();
#endif
}
static bool gfx_display_ctr_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float font_size,
bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
*handle = font_driver_init_first(video_data,
font_path, font_size, true,
is_threaded,
FONT_DRIVER_RENDER_CTR);
return *handle;
}
gfx_display_ctx_driver_t gfx_display_ctx_ctr = {
gfx_display_ctr_draw,
gfx_display_ctr_draw_pipeline,
gfx_display_ctr_viewport,
gfx_display_ctr_blend_begin,
gfx_display_ctr_blend_end,
gfx_display_ctr_restore_clear_color,
gfx_display_ctr_clear_color,
gfx_display_ctr_get_default_mvp,
gfx_display_ctr_get_default_vertices,
gfx_display_ctr_get_default_tex_coords,
gfx_display_ctr_font_init_first,
GFX_VIDEO_DRIVER_CTR,
"ctr",
true,
NULL,
NULL
};