RetroArch/input/drivers/ps4_input.c
neil4 b98c53ddb7
Improve haptic feedback for input overlays (#14517)
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes

- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
2022-10-16 09:58:09 +02:00

149 lines
4.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <orbis/libScePad.h>
#include <defines/ps4_defines.h>
#include <boolean.h>
#include <libretro.h>
#include <retro_miscellaneous.h>
#include "../input_driver.h"
typedef struct ps4_input
{
const input_device_driver_t *joypad;
} ps4_input_t;
int16_t ps4_input_state(void *data,
const input_device_driver_t *joypad_data,
const input_device_driver_t *sec_joypad_data,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *retro_keybinds,
bool keyboard_mapping_blocked,
unsigned port, unsigned device, unsigned index, unsigned id)
{
ps4_input_t *ps4 = (ps4_input_t*)data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
{
unsigned i;
int16_t ret = 0;
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (retro_keybinds[port][i].joykey != NO_BTN)
? retro_keybinds[port][i].joykey : joypad_info->auto_binds[i].joykey;
const uint32_t joyaxis = (retro_keybinds[port][i].joyaxis != AXIS_NONE)
? retro_keybinds[port][i].joyaxis : joypad_info->auto_binds[i].joyaxis;
if ((uint16_t)joykey != NO_BTN && ps4->joypad->button(
joypad_info->joy_idx, (uint16_t)joykey))
{
ret |= (1 << i);
continue;
}
if (((float)abs(ps4->joypad->axis(joypad_info->joy_idx, joyaxis)) / 0x8000) > joypad_info->axis_threshold)
{
ret |= (1 << i);
continue;
}
}
return ret;
}
else
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (retro_keybinds[port][id].joykey != NO_BTN)
? retro_keybinds[port][id].joykey : joypad_info->auto_binds[id].joykey;
const uint32_t joyaxis = (retro_keybinds[port][id].joyaxis != AXIS_NONE)
? retro_keybinds[port][id].joyaxis : joypad_info->auto_binds[id].joyaxis;
if ((uint16_t)joykey != NO_BTN && ps4->joypad->button(
joypad_info->joy_idx, (uint16_t)joykey))
return true;
if (((float)abs(ps4->joypad->axis(joypad_info->joy_idx, joyaxis)) / 0x8000) > joypad_info->axis_threshold)
return true;
}
break;
case RETRO_DEVICE_ANALOG:
#if 0
if (retro_keybinds[port])
return input_joypad_analog(ps4->joypad, joypad_info, port, idx, id, retro_keybinds[port]);
#endif
break;
}
return 0;
}
static void ps4_input_free_input(void *data)
{
ps4_input_t *ps4 = (ps4_input_t*)data;
if (ps4 && ps4->joypad)
ps4->joypad->destroy();
free(data);
}
static void* ps4_input_initialize(const char *joypad_driver)
{
ps4_input_t *ps4 = (ps4_input_t*)calloc(1, sizeof(*ps4));
if (!ps4)
return NULL;
ps4->joypad = input_joypad_init_driver(joypad_driver, ps4);
return ps4;
}
static void ps4_input_poll(void *data)
{
ps4_input_t *ps4 = (ps4_input_t*)data;
if (ps4 && ps4->joypad)
ps4->joypad->poll();
}
static uint64_t ps4_input_get_capabilities(void *data)
{
return (1 << RETRO_DEVICE_JOYPAD)
| (1 << RETRO_DEVICE_ANALOG);
}
input_driver_t input_ps4 = {
ps4_input_initialize,
ps4_input_poll, /* poll */
ps4_input_state, /* input_state */
ps4_input_free_input,
NULL,
NULL,
ps4_input_get_capabilities,
"ps4",
NULL, /* grab_mouse */
NULL,
NULL
};