RetroArch/input/drivers_joypad/ps4_joypad.c
libretroadmin 2d2d96660a Cleanups
2023-02-20 13:21:17 +01:00

362 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2013-2014 - CatalystG
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stddef.h>
#include <boolean.h>
#include <orbis/libScePad.h>
#include <defines/ps4_defines.h>
#include "../input_driver.h"
#include "../../tasks/tasks_internal.h"
#include "../../verbosity.h"
#if 0
#define LERP(p, f, t) ((((p * 10) * (t * 10)) / (f * 10)) / 10)
#endif
#if defined(ORBIS)
#include <orbis/orbisPad.h>
OrbisPadConfig *confPad;
typedef struct SceUserServiceLoginUserIdList
{
int32_t userId[SCE_USER_SERVICE_MAX_LOGIN_USERS];
} SceUserServiceLoginUserIdList;
int sceUserServiceGetLoginUserIdList(
SceUserServiceLoginUserIdList* userIdList);
#endif
/*
* Global var's
*/
typedef struct
{
SceUserServiceUserId userId;
int handle[PS4_MAX_PAD_PORT_TYPES];
bool connected;
} ds_joypad_state;
/* TODO/FIXME - static globals */
static ds_joypad_state ds_joypad_states[PS4_MAX_ORBISPADS];
static uint64_t pad_state[PS4_MAX_ORBISPADS];
static int16_t analog_state[PS4_MAX_ORBISPADS][2][2];
static int16_t num_players = 0;
static INLINE int16_t convert_u8_to_s16(uint8_t val)
{
if (val == 0)
return -0x7fff;
return val * 0x0101 - 0x8000;
}
static const char *ps4_joypad_name(unsigned pad)
{
return "PS4 Controller";
}
static void *ps4_joypad_init(void *data)
{
int result, handle;
SceUserServiceLoginUserIdList user_id_list;
num_players = 0;
scePadInit();
confPad = orbisPadGetConf();
result = sceUserServiceGetLoginUserIdList(&user_id_list);
if (result == 0)
{
unsigned i;
for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++)
{
SceUserServiceUserId user_id = user_id_list.userId[i];
if (user_id != SCE_USER_SERVICE_USER_ID_INVALID)
{
int index = 0;
while (index < num_players)
{
ds_joypad_states[index].userId = user_id;
index++;
}
if (index == num_players)
{
ds_joypad_states[num_players].handle[0] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0, NULL);
if (ds_joypad_states[num_players].handle[0] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
ds_joypad_states[num_players].handle[0] = confPad->padHandle;
#if 0
scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0);
ds_joypad_states[num_players].handle[1] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0, NULL);
if (ds_joypad_states[num_players].handle[1] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
ds_joypad_states[num_players].handle[1] =
scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0);
ds_joypad_states[num_players].handle[2] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0, NULL);
if (ds_joypad_states[num_players].handle[2] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
ds_joypad_states[num_players].handle[2] =
scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0);
#endif
if ( ds_joypad_states[num_players].handle[0] > 0 ||
ds_joypad_states[num_players].handle[1] > 0 ||
ds_joypad_states[num_players].handle[2] > 0)
{
ds_joypad_states[num_players].connected = true;
ds_joypad_states[num_players].userId = user_id;
input_autoconfigure_connect(
ps4_joypad_name(num_players),
NULL,
ps4_joypad.ident,
num_players,
0,
0);
num_players++;
}
}
}
}
}
return (void*)-1;
}
static int32_t ps4_joypad_button(unsigned port, uint16_t joykey)
{
if (port >= PS4_MAX_ORBISPADS)
return 0;
return pad_state[port] & (UINT64_C(1) << joykey);
}
static int16_t ps4_joypad_axis(unsigned port, uint32_t joyaxis)
{
if (joyaxis == AXIS_NONE || port >= PS4_MAX_ORBISPADS)
return 0;
if (AXIS_NEG_GET(joyaxis) < 4)
{
int16_t val = 0;
int16_t axis = AXIS_NEG_GET(joyaxis);
switch (axis)
{
case 0:
case 1:
val = analog_state[port][0][axis];
break;
case 2:
case 3:
val = analog_state[port][1][axis - 2];
break;
}
if (val < 0)
return val;
}
else if (AXIS_POS_GET(joyaxis) < 4)
{
int16_t val = 0;
int16_t axis = AXIS_POS_GET(joyaxis);
switch (axis)
{
case 0:
case 1:
val = analog_state[port][0][axis];
break;
case 2:
case 3:
val = analog_state[port][1][axis - 2];
break;
}
if (val > 0)
return val;
}
return 0;
}
static int16_t ps4_joypad_state(
rarch_joypad_info_t *joypad_info,
const struct retro_keybind *binds,
unsigned port)
{
unsigned i;
int16_t ret = 0;
uint16_t port_idx = joypad_info->joy_idx;
if (port_idx < PS4_MAX_ORBISPADS)
{
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (binds[i].joykey != NO_BTN)
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
if (
(uint16_t)joykey != NO_BTN
&& pad_state[port_idx] & (UINT64_C(1) << (uint16_t)joykey)
)
ret |= ( 1 << i);
}
}
return ret;
}
static void ps4_joypad_get_buttons(unsigned port_num, input_bits_t *state)
{
if (port_num < PS4_MAX_ORBISPADS)
{
BITS_COPY16_PTR( state, pad_state[port_num] );
}
else
BIT256_CLEAR_ALL_PTR(state);
}
static void ps4_joypad_poll(void)
{
unsigned player;
ScePadData buttons;
unsigned players_count = num_players;
for (player = 0; player < SCE_USER_SERVICE_MAX_LOGIN_USERS; player++)
{
int ret;
unsigned j, k;
unsigned i = player;
if (!ds_joypad_states[player].connected)
continue;
ret = scePadReadState(ds_joypad_states[player].handle[0],&buttons);
if (!~buttons.connected)
{
ds_joypad_states[player].connected = false;
continue;
}
if (ret == 0)
{
int32_t state_tmp = buttons.buttons;
pad_state[i] = 0;
pad_state[i] |= (state_tmp & ORBISPAD_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_OPTIONS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_TOUCH_PAD) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_TRIANGLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_SQUARE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_CROSS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_CIRCLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_R1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_L1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_R2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_L2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_R3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_L3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.lx);
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ly);
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.rx);
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ry);
}
for (j = 0; j < 2; j++)
for (k = 0; k < 2; k++)
if (analog_state[i][j][k] == -0x8000)
analog_state[i][j][k] = -0x7fff;
}
}
static bool ps4_joypad_query_pad(unsigned pad)
{
return pad < PS4_MAX_ORBISPADS && pad_state[pad];
}
static bool ps4_joypad_rumble(unsigned pad,
enum retro_rumble_effect effect, uint16_t strength)
{
#if 0
ScePadVibrationParam params;
switch (effect)
{
case RETRO_RUMBLE_WEAK:
params.smallMotor = LERP(strength, 0xffff, 0xff);
break;
case RETRO_RUMBLE_STRONG:
params.largeMotor = LERP(strength, 0xffff, 0xff);
break;
}
scePadSetVibration(ds_joypad_states[pad].handle[0], &params);
return true;
#else
return false;
#endif
}
static void ps4_joypad_destroy(void)
{
#if 0
SceUserServiceUserId user_id;
SceUserServiceLoginUserIdList user_id_list;
if (sceUserServiceGetLoginUserIdList(&user_id_list) == 0)
{
unsigned i;
for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++)
{
user_id = user_id_list.userId[i];
if (user_id != SCE_USER_SERVICE_USER_ID_INVALID)
{
int handle = scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0);
if (handle > 0)
scePadClose(handle);
if ((handle = scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0))
> 0)
scePadClose(handle);
if ((handle = scePadGetHandle(user_id,
SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0)) > 0)
scePadClose(handle);
}
}
}
#endif
}
input_device_driver_t ps4_joypad = {
ps4_joypad_init,
ps4_joypad_query_pad,
ps4_joypad_destroy,
ps4_joypad_button,
ps4_joypad_state,
ps4_joypad_get_buttons,
ps4_joypad_axis,
ps4_joypad_poll,
ps4_joypad_rumble,
NULL,
ps4_joypad_name,
"ps4",
};