mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
362 lines
11 KiB
C
362 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2013-2014 - CatalystG
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include <orbis/libScePad.h>
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#include <defines/ps4_defines.h>
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#include "../input_driver.h"
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#include "../../tasks/tasks_internal.h"
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#include "../../verbosity.h"
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#if 0
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#define LERP(p, f, t) ((((p * 10) * (t * 10)) / (f * 10)) / 10)
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#endif
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#if defined(ORBIS)
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#include <orbis/orbisPad.h>
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OrbisPadConfig *confPad;
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typedef struct SceUserServiceLoginUserIdList
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{
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int32_t userId[SCE_USER_SERVICE_MAX_LOGIN_USERS];
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} SceUserServiceLoginUserIdList;
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int sceUserServiceGetLoginUserIdList(
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SceUserServiceLoginUserIdList* userIdList);
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#endif
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/*
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* Global var's
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*/
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typedef struct
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{
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SceUserServiceUserId userId;
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int handle[PS4_MAX_PAD_PORT_TYPES];
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bool connected;
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} ds_joypad_state;
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/* TODO/FIXME - static globals */
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static ds_joypad_state ds_joypad_states[PS4_MAX_ORBISPADS];
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static uint64_t pad_state[PS4_MAX_ORBISPADS];
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static int16_t analog_state[PS4_MAX_ORBISPADS][2][2];
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static int16_t num_players = 0;
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static INLINE int16_t convert_u8_to_s16(uint8_t val)
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{
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if (val == 0)
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return -0x7fff;
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return val * 0x0101 - 0x8000;
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}
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static const char *ps4_joypad_name(unsigned pad)
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{
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return "PS4 Controller";
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}
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static void *ps4_joypad_init(void *data)
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{
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int result, handle;
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SceUserServiceLoginUserIdList user_id_list;
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num_players = 0;
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scePadInit();
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confPad = orbisPadGetConf();
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result = sceUserServiceGetLoginUserIdList(&user_id_list);
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if (result == 0)
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{
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unsigned i;
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for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++)
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{
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SceUserServiceUserId user_id = user_id_list.userId[i];
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if (user_id != SCE_USER_SERVICE_USER_ID_INVALID)
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{
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int index = 0;
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while (index < num_players)
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{
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ds_joypad_states[index].userId = user_id;
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index++;
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}
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if (index == num_players)
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{
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ds_joypad_states[num_players].handle[0] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0, NULL);
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if (ds_joypad_states[num_players].handle[0] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
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ds_joypad_states[num_players].handle[0] = confPad->padHandle;
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#if 0
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scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0);
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ds_joypad_states[num_players].handle[1] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0, NULL);
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if (ds_joypad_states[num_players].handle[1] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
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ds_joypad_states[num_players].handle[1] =
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scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0);
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ds_joypad_states[num_players].handle[2] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0, NULL);
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if (ds_joypad_states[num_players].handle[2] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
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ds_joypad_states[num_players].handle[2] =
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scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0);
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#endif
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if ( ds_joypad_states[num_players].handle[0] > 0 ||
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ds_joypad_states[num_players].handle[1] > 0 ||
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ds_joypad_states[num_players].handle[2] > 0)
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{
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ds_joypad_states[num_players].connected = true;
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ds_joypad_states[num_players].userId = user_id;
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input_autoconfigure_connect(
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ps4_joypad_name(num_players),
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NULL,
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ps4_joypad.ident,
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num_players,
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0,
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0);
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num_players++;
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}
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}
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}
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}
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}
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return (void*)-1;
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}
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static int32_t ps4_joypad_button(unsigned port, uint16_t joykey)
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{
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if (port >= PS4_MAX_ORBISPADS)
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return 0;
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return pad_state[port] & (UINT64_C(1) << joykey);
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}
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static int16_t ps4_joypad_axis(unsigned port, uint32_t joyaxis)
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{
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if (joyaxis == AXIS_NONE || port >= PS4_MAX_ORBISPADS)
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return 0;
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if (AXIS_NEG_GET(joyaxis) < 4)
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{
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int16_t val = 0;
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int16_t axis = AXIS_NEG_GET(joyaxis);
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switch (axis)
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{
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case 0:
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case 1:
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val = analog_state[port][0][axis];
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break;
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case 2:
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case 3:
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val = analog_state[port][1][axis - 2];
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break;
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}
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if (val < 0)
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return val;
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}
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else if (AXIS_POS_GET(joyaxis) < 4)
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{
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int16_t val = 0;
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int16_t axis = AXIS_POS_GET(joyaxis);
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switch (axis)
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{
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case 0:
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case 1:
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val = analog_state[port][0][axis];
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break;
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case 2:
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case 3:
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val = analog_state[port][1][axis - 2];
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break;
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}
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if (val > 0)
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return val;
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}
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return 0;
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}
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static int16_t ps4_joypad_state(
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rarch_joypad_info_t *joypad_info,
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const struct retro_keybind *binds,
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unsigned port)
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{
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unsigned i;
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int16_t ret = 0;
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uint16_t port_idx = joypad_info->joy_idx;
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if (port_idx < PS4_MAX_ORBISPADS)
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{
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for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
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{
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/* Auto-binds are per joypad, not per user. */
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const uint64_t joykey = (binds[i].joykey != NO_BTN)
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? binds[i].joykey : joypad_info->auto_binds[i].joykey;
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if (
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(uint16_t)joykey != NO_BTN
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&& pad_state[port_idx] & (UINT64_C(1) << (uint16_t)joykey)
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)
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ret |= ( 1 << i);
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}
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}
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return ret;
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}
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static void ps4_joypad_get_buttons(unsigned port_num, input_bits_t *state)
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{
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if (port_num < PS4_MAX_ORBISPADS)
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{
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BITS_COPY16_PTR( state, pad_state[port_num] );
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}
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else
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BIT256_CLEAR_ALL_PTR(state);
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}
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static void ps4_joypad_poll(void)
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{
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unsigned player;
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ScePadData buttons;
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unsigned players_count = num_players;
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for (player = 0; player < SCE_USER_SERVICE_MAX_LOGIN_USERS; player++)
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{
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int ret;
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unsigned j, k;
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unsigned i = player;
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if (!ds_joypad_states[player].connected)
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continue;
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ret = scePadReadState(ds_joypad_states[player].handle[0],&buttons);
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if (!~buttons.connected)
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{
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ds_joypad_states[player].connected = false;
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continue;
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}
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if (ret == 0)
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{
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int32_t state_tmp = buttons.buttons;
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pad_state[i] = 0;
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pad_state[i] |= (state_tmp & ORBISPAD_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_OPTIONS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_TOUCH_PAD) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_TRIANGLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_SQUARE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_CROSS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_CIRCLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_R1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_L1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_R2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_L2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_R3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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pad_state[i] |= (state_tmp & ORBISPAD_L3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.lx);
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analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ly);
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analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.rx);
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analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ry);
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}
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for (j = 0; j < 2; j++)
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for (k = 0; k < 2; k++)
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if (analog_state[i][j][k] == -0x8000)
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analog_state[i][j][k] = -0x7fff;
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}
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}
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static bool ps4_joypad_query_pad(unsigned pad)
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{
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return pad < PS4_MAX_ORBISPADS && pad_state[pad];
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}
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static bool ps4_joypad_rumble(unsigned pad,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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#if 0
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ScePadVibrationParam params;
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switch (effect)
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{
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case RETRO_RUMBLE_WEAK:
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params.smallMotor = LERP(strength, 0xffff, 0xff);
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break;
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case RETRO_RUMBLE_STRONG:
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params.largeMotor = LERP(strength, 0xffff, 0xff);
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break;
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}
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scePadSetVibration(ds_joypad_states[pad].handle[0], ¶ms);
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return true;
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#else
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return false;
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#endif
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}
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static void ps4_joypad_destroy(void)
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{
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#if 0
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SceUserServiceUserId user_id;
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SceUserServiceLoginUserIdList user_id_list;
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if (sceUserServiceGetLoginUserIdList(&user_id_list) == 0)
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{
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unsigned i;
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for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++)
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{
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user_id = user_id_list.userId[i];
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if (user_id != SCE_USER_SERVICE_USER_ID_INVALID)
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{
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int handle = scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0);
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if (handle > 0)
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scePadClose(handle);
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if ((handle = scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0))
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> 0)
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scePadClose(handle);
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if ((handle = scePadGetHandle(user_id,
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SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0)) > 0)
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scePadClose(handle);
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}
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}
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}
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#endif
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}
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input_device_driver_t ps4_joypad = {
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ps4_joypad_init,
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ps4_joypad_query_pad,
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ps4_joypad_destroy,
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ps4_joypad_button,
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ps4_joypad_state,
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ps4_joypad_get_buttons,
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ps4_joypad_axis,
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ps4_joypad_poll,
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ps4_joypad_rumble,
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NULL,
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ps4_joypad_name,
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"ps4",
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};
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