mirror of
https://github.com/libretro/RetroArch
synced 2024-12-28 18:31:05 +00:00
779 lines
28 KiB
Objective-C
779 lines
28 KiB
Objective-C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <unistd.h>
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#include <string.h>
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#include <limits.h>
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#include <boolean.h>
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#include <AvailabilityMacros.h>
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#include "../../tasks/tasks_internal.h"
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#import <GameController/GameController.h>
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#import <CoreHaptics/CoreHaptics.h>
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#ifndef MAX_MFI_CONTROLLERS
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#define MAX_MFI_CONTROLLERS 4
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#endif
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#if TARGET_OS_IOS
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#include "../../configuration.h"
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#define IPHONE_RUMBLE_AVAIL API_AVAILABLE(ios(14.0))
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static CHHapticEngine *deviceHapticEngine IPHONE_RUMBLE_AVAIL;
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static id<CHHapticPatternPlayer> deviceWeakPlayer IPHONE_RUMBLE_AVAIL;
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static id<CHHapticPatternPlayer> deviceStrongPlayer IPHONE_RUMBLE_AVAIL;
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#endif
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enum
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{
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GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
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};
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@class MFIRumbleController;
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/* TODO/FIXME - static globals */
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static uint32_t mfi_buttons[MAX_USERS];
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static int16_t mfi_axes[MAX_USERS][4];
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static uint32_t mfi_controllers[MAX_MFI_CONTROLLERS];
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static MFIRumbleController *mfi_rumblers[MAX_MFI_CONTROLLERS];
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static NSMutableArray *mfiControllers;
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static bool mfi_inited;
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static bool apple_gamecontroller_available(void)
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{
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#if defined(IOS)
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int major, minor;
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get_ios_version(&major, &minor);
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if (major <= 6)
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return false;
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#endif
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return true;
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}
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static void apple_gamecontroller_joypad_poll_internal(GCController *controller, uint32_t slot)
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{
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uint32_t *buttons = &mfi_buttons[slot];
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/* Retain the values from the paused controller handler and pass them through.
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* The menu button can be pressed/unpressed
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* like any other button in iOS 13,
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* so no need to passthrough anything */
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if (@available(iOS 13, *))
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*buttons = 0;
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else
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{
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/* Use the paused controller handler for iOS versions below 13 */
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uint32_t pause = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_START);
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uint32_t select = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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uint32_t l3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_L3);
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uint32_t r3 = *buttons & (1 << RETRO_DEVICE_ID_JOYPAD_R3);
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*buttons = 0 | pause | select | l3 | r3;
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}
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memset(mfi_axes[slot], 0, sizeof(mfi_axes[0]));
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if (controller.extendedGamepad)
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{
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GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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*buttons |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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*buttons |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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#if OSX || __IPHONE_OS_VERSION_MAX_ALLOWED >= 120100 || __TV_OS_VERSION_MAX_ALLOWED >= 120100
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if (@available(iOS 12.1, macOS 10.15, tvOS 12.1, *))
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{
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*buttons |= gp.leftThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
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*buttons |= gp.rightThumbstickButton.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
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}
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#endif
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#if OSX || __IPHONE_OS_VERSION_MAX_ALLOWED >= 130000 || __TV_OS_VERSION_MAX_ALLOWED >= 130000
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if (@available(iOS 13, tvOS 13, macOS 10.15, *))
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{
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/* Support "Options" button present in PS4 / XBox One controllers */
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*buttons |= gp.buttonOptions.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
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if (@available(iOS 14, tvOS 14, macOS 11, *))
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*buttons |= gp.buttonHome.pressed ? (1 << RARCH_FIRST_CUSTOM_BIND) : 0;
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/* Support buttons that aren't supported by older mFi controller via "hotkey" combinations:
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*
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* LS + Menu => Select
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* LT + Menu => L3
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* RT + Menu => R3
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*/
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if (gp.buttonMenu.pressed )
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{
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if (gp.leftShoulder.pressed)
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_SELECT;
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else if (gp.leftTrigger.pressed)
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_L3;
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else if (gp.rightTrigger.pressed)
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_R3;
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else
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*buttons |= 1 << RETRO_DEVICE_ID_JOYPAD_START;
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}
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}
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#endif
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mfi_axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
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mfi_axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
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mfi_axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
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mfi_axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
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}
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else if (controller.microGamepad)
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{
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}
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/* GCGamepad is deprecated */
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated"
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else if (controller.gamepad)
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{
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GCGamepad *gp = (GCGamepad *)controller.gamepad;
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*buttons |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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*buttons |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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*buttons |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*buttons |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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*buttons |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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*buttons |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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*buttons |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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*buttons |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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*buttons |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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*buttons |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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}
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#pragma clang diagnostic pop
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}
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static void apple_gamecontroller_joypad_poll(void)
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{
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if (!apple_gamecontroller_available())
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return;
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for (GCController *controller in [GCController controllers])
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{
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/* If we have not assigned a slot to this controller yet, ignore it. */
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if (controller && (controller.playerIndex >= 0) && (controller.playerIndex < MAX_USERS))
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apple_gamecontroller_joypad_poll_internal(controller, (uint32_t)controller.playerIndex);
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}
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}
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static void apple_gamecontroller_joypad_register(GCController *controller)
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{
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#ifdef __IPHONE_14_0
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/* Don't let tvOS or iOS do anything with **our** buttons!!
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* iOS will start a screen recording if you hold or doubleclick
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* the OPTIONS button, we don't want that. */
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if (@available(iOS 14.0, tvOS 14.0, macOS 11, *))
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{
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GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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gp.buttonOptions.preferredSystemGestureState = GCSystemGestureStateDisabled;
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gp.buttonMenu.preferredSystemGestureState = GCSystemGestureStateDisabled;
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gp.buttonHome.preferredSystemGestureState = GCSystemGestureStateDisabled;
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}
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#endif
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/* controllerPausedHandler is deprecated in favor
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* of being able to deal with the menu
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* button as any other button */
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if (@available(iOS 13, *))
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return;
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/* GCGamepad is deprecated */
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated"
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{
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controller.controllerPausedHandler = ^(GCController *controller)
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{
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uint32_t slot = (uint32_t)controller.playerIndex;
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/* Support buttons that aren't supported by the mFi
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* controller via "hotkey" combinations:
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*
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* LS + Menu => Select
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* LT + Menu => L3
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* RT + Menu => R3
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* Note that these are just button presses, and it
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* does not simulate holding down the button
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*/
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if ( controller.gamepad.leftShoulder.pressed
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|| controller.extendedGamepad.leftShoulder.pressed )
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{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L);
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
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});
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return;
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}
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if (controller.extendedGamepad.leftTrigger.pressed )
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{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L2);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_L3);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_L3);
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});
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return;
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}
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if (controller.extendedGamepad.rightTrigger.pressed )
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{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R2);
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_R3);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_R3);
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});
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return;
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}
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mfi_buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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mfi_buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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});
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};
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}
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#pragma clang diagnostic pop
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}
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static void mfi_joypad_autodetect_add(unsigned autoconf_pad, const char *display_name)
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{
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input_autoconfigure_connect("mFi Controller", display_name, mfi_joypad.ident, autoconf_pad, 0, 0);
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}
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#define MFI_RUMBLE_AVAIL API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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@interface MFIRumbleController : NSObject
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@property (nonatomic, strong, readonly) GCController *controller;
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@property (nonatomic, strong) CHHapticEngine *engine MFI_RUMBLE_AVAIL;
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@property (nonatomic, strong, readonly) id<CHHapticPatternPlayer> strongPlayer MFI_RUMBLE_AVAIL;
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@property (nonatomic, strong, readonly) id<CHHapticPatternPlayer> weakPlayer MFI_RUMBLE_AVAIL;
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@end
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@implementation MFIRumbleController
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@synthesize strongPlayer = _strongPlayer;
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@synthesize weakPlayer = _weakPlayer;
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- (instancetype)initWithController:(GCController*)controller MFI_RUMBLE_AVAIL
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{
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if (self = [super init])
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{
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if (!controller.haptics)
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return self;
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_controller = controller;
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[self setupEngine];
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if (!self.engine)
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return self;
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_strongPlayer = [self createPlayerWithSharpness:1.0f];
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_weakPlayer = [self createPlayerWithSharpness:0.5f];
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}
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return self;
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}
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- (void)setupEngine MFI_RUMBLE_AVAIL
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{
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NSError *error;
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if (self.engine)
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return;
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if (!self.controller)
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return;
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CHHapticEngine *engine = [self.controller.haptics createEngineWithLocality:GCHapticsLocalityDefault];
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[engine startAndReturnError:&error];
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if (error)
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return;
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self.engine = engine;
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__weak MFIRumbleController *weakSelf = self;
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self.engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason)
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{
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MFIRumbleController *strongSelf = weakSelf;
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if (!strongSelf)
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return;
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[strongSelf shutdown];
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};
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self.engine.resetHandler = ^{
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MFIRumbleController *strongSelf = weakSelf;
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if (!strongSelf)
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return;
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[strongSelf.engine startAndReturnError:nil];
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};
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}
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- (id<CHHapticPatternPlayer>)createPlayerWithSharpness:(float)sharpness MFI_RUMBLE_AVAIL
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{
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if (!self.controller)
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return nil;
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[self setupEngine];
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if (!self.engine)
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return nil;
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CHHapticEventParameter *sharp, *intense;
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CHHapticEvent *event;
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CHHapticPattern *pattern;
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NSError *error;
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sharp = [[CHHapticEventParameter alloc]
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initWithParameterID:CHHapticEventParameterIDHapticSharpness
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value:sharpness];
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intense = [[CHHapticEventParameter alloc]
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initWithParameterID:CHHapticEventParameterIDHapticIntensity
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value:1.0f];
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event = [[CHHapticEvent alloc]
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initWithEventType:CHHapticEventTypeHapticContinuous
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parameters:[NSArray arrayWithObjects:sharp, intense, nil]
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relativeTime:0
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duration:GCHapticDurationInfinite];
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pattern = [[CHHapticPattern alloc]
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initWithEvents:[NSArray arrayWithObject:event]
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parameters:[[NSArray alloc] init]
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error:&error];
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if (error)
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return nil;
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id<CHHapticPatternPlayer> player = [self.engine createPlayerWithPattern:pattern error:&error];
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if (error)
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return nil;
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[player stopAtTime:0 error:&error];
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return player;
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}
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- (id<CHHapticPatternPlayer>)strongPlayer
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{
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_strongPlayer = _strongPlayer ?: [self createPlayerWithSharpness:1.0];
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return _strongPlayer;
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}
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- (id<CHHapticPatternPlayer>)weakPlayer
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{
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_weakPlayer = _weakPlayer ?: [self createPlayerWithSharpness:0.5f];
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return _weakPlayer;
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}
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- (void)shutdown
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{
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if (@available(iOS 14, tvOS 14, macOS 11, *))
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{
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_weakPlayer = nil;
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_strongPlayer = nil;
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self.engine = nil;
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}
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}
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@end
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static void apple_gamecontroller_joypad_setup_haptics(GCController *controller)
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{
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if (@available(iOS 14, tvOS 14, macOS 11, *))
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mfi_rumblers[controller.playerIndex] = [[MFIRumbleController alloc] initWithController:controller];
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}
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static void apple_gamecontroller_joypad_connect(GCController *controller)
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{
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signed desired_index = (int32_t)controller.playerIndex;
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if (!(desired_index >= 0 && desired_index < MAX_MFI_CONTROLLERS))
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desired_index = 0;
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/* Prevent same controller getting set twice */
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if ([mfiControllers containsObject:controller])
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return;
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if (mfi_controllers[desired_index] != (uint32_t)controller.hash)
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{
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/* Desired slot is unused, take it */
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if (!mfi_controllers[desired_index])
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{
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controller.playerIndex = desired_index;
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mfi_controllers[desired_index] = (uint32_t)controller.hash;
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}
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else
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{
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/* Find a new slot for this controller that's unused */
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unsigned i;
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for (i = 0; i < MAX_MFI_CONTROLLERS; ++i)
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{
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if (mfi_controllers[i])
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continue;
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mfi_controllers[i] = (uint32_t)controller.hash;
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controller.playerIndex = i;
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break;
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}
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}
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[mfiControllers addObject:controller];
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/* Move any non-game controllers (like the Siri remote) to the end */
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if (mfiControllers.count > 1)
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{
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int newPlayerIndex = 0;
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NSInteger connectedNonGameControllerIndex = NSNotFound;
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NSUInteger index = 0;
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for (GCController *connectedController in mfiControllers)
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{
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if ( connectedController.microGamepad != nil
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&& connectedController.extendedGamepad == nil )
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connectedNonGameControllerIndex = index;
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index++;
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}
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if (connectedNonGameControllerIndex != NSNotFound)
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{
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GCController *nonGameController = [mfiControllers objectAtIndex:connectedNonGameControllerIndex];
|
|
[mfiControllers removeObjectAtIndex:connectedNonGameControllerIndex];
|
|
[mfiControllers addObject:nonGameController];
|
|
}
|
|
for (GCController *gc in mfiControllers)
|
|
gc.playerIndex = newPlayerIndex++;
|
|
}
|
|
|
|
if (controller.microGamepad && !controller.extendedGamepad)
|
|
return;
|
|
|
|
apple_gamecontroller_joypad_register(controller);
|
|
apple_gamecontroller_joypad_setup_haptics(controller);
|
|
mfi_joypad_autodetect_add((unsigned)controller.playerIndex, [controller.vendorName cStringUsingEncoding:NSUTF8StringEncoding]);
|
|
}
|
|
}
|
|
|
|
static void apple_gamecontroller_joypad_disconnect(GCController* controller)
|
|
{
|
|
signed pad = (int32_t)controller.playerIndex;
|
|
|
|
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
|
|
return;
|
|
|
|
mfi_rumblers[pad] = nil;
|
|
mfi_controllers[pad] = 0;
|
|
if ([mfiControllers containsObject:controller])
|
|
{
|
|
[mfiControllers removeObject:controller];
|
|
input_autoconfigure_disconnect(pad, mfi_joypad.ident);
|
|
}
|
|
}
|
|
|
|
#if TARGET_OS_IOS
|
|
static void apple_gamecontroller_device_haptics_setup() IPHONE_RUMBLE_AVAIL
|
|
{
|
|
if (!CHHapticEngine.capabilitiesForHardware.supportsHaptics)
|
|
return;
|
|
|
|
if (deviceHapticEngine)
|
|
return;
|
|
|
|
NSError *error;
|
|
CHHapticEngine *engine = [[CHHapticEngine alloc] initAndReturnError:&error];
|
|
if (error)
|
|
return;
|
|
[engine startAndReturnError:&error];
|
|
if (error)
|
|
return;
|
|
deviceHapticEngine = engine;
|
|
|
|
deviceHapticEngine.stoppedHandler = ^(CHHapticEngineStoppedReason reason)
|
|
{
|
|
deviceWeakPlayer = nil;
|
|
deviceStrongPlayer = nil;
|
|
deviceHapticEngine = nil;
|
|
};
|
|
deviceHapticEngine.resetHandler = ^{
|
|
if (!deviceHapticEngine)
|
|
return;
|
|
[deviceHapticEngine startAndReturnError:nil];
|
|
};
|
|
}
|
|
|
|
static id<CHHapticPatternPlayer> apple_gamecontroller_device_haptics_create_player(float sharpness) IPHONE_RUMBLE_AVAIL
|
|
{
|
|
if (!CHHapticEngine.capabilitiesForHardware.supportsHaptics)
|
|
return nil;
|
|
|
|
apple_gamecontroller_device_haptics_setup();
|
|
if (!deviceHapticEngine)
|
|
return nil;
|
|
|
|
CHHapticEventParameter *sharp, *intense;
|
|
CHHapticEvent *event;
|
|
CHHapticPattern *pattern;
|
|
NSError *error;
|
|
|
|
sharp = [[CHHapticEventParameter alloc]
|
|
initWithParameterID:CHHapticEventParameterIDHapticSharpness
|
|
value:sharpness];
|
|
intense = [[CHHapticEventParameter alloc]
|
|
initWithParameterID:CHHapticEventParameterIDHapticIntensity
|
|
value:1.0f];
|
|
event = [[CHHapticEvent alloc]
|
|
initWithEventType:CHHapticEventTypeHapticContinuous
|
|
parameters:[NSArray arrayWithObjects:sharp, intense, nil]
|
|
relativeTime:0
|
|
duration:GCHapticDurationInfinite];
|
|
pattern = [[CHHapticPattern alloc]
|
|
initWithEvents:[NSArray arrayWithObject:event]
|
|
parameters:[[NSArray alloc] init]
|
|
error:&error];
|
|
|
|
if (error)
|
|
return nil;
|
|
|
|
id<CHHapticPatternPlayer> player = [deviceHapticEngine createPlayerWithPattern:pattern error:&error];
|
|
if (error)
|
|
return nil;
|
|
[player stopAtTime:0 error:&error];
|
|
return player;
|
|
}
|
|
|
|
static id<CHHapticPatternPlayer> apple_gamecontroller_device_haptics_strong_player() IPHONE_RUMBLE_AVAIL
|
|
{
|
|
if (!deviceStrongPlayer)
|
|
deviceStrongPlayer = apple_gamecontroller_device_haptics_create_player(1.0f);
|
|
return deviceStrongPlayer;
|
|
}
|
|
|
|
static id<CHHapticPatternPlayer> apple_gamecontroller_device_haptics_weak_player() IPHONE_RUMBLE_AVAIL
|
|
{
|
|
if (!deviceStrongPlayer)
|
|
deviceStrongPlayer = apple_gamecontroller_device_haptics_create_player(0.5f);
|
|
return deviceStrongPlayer;
|
|
}
|
|
#endif
|
|
|
|
void *apple_gamecontroller_joypad_init(void *data)
|
|
{
|
|
if (mfi_inited)
|
|
return (void*)-1;
|
|
|
|
#if TARGET_OS_IOS
|
|
if (@available(iOS 14, *))
|
|
apple_gamecontroller_device_haptics_setup();
|
|
#endif
|
|
|
|
if (!apple_gamecontroller_available())
|
|
return NULL;
|
|
mfiControllers = [[NSMutableArray alloc] initWithCapacity:MAX_MFI_CONTROLLERS];
|
|
#ifdef __IPHONE_7_0
|
|
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
|
|
object:nil
|
|
queue:[NSOperationQueue mainQueue]
|
|
usingBlock:^(NSNotification *note)
|
|
{
|
|
apple_gamecontroller_joypad_connect([note object]);
|
|
}];
|
|
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
|
|
object:nil
|
|
queue:[NSOperationQueue mainQueue]
|
|
usingBlock:^(NSNotification *note)
|
|
{
|
|
apple_gamecontroller_joypad_disconnect([note object]);
|
|
} ];
|
|
#endif
|
|
mfi_inited = true;
|
|
return (void*)-1;
|
|
}
|
|
|
|
static void apple_gamecontroller_joypad_destroy(void) { }
|
|
|
|
static int32_t apple_gamecontroller_joypad_button(
|
|
unsigned port, uint16_t joykey)
|
|
{
|
|
if (port >= DEFAULT_MAX_PADS)
|
|
return 0;
|
|
/* Check hat. */
|
|
else if (GET_HAT_DIR(joykey))
|
|
return 0;
|
|
else if (joykey < 32)
|
|
return ((mfi_buttons[port] & (1 << joykey)) != 0);
|
|
return 0;
|
|
}
|
|
|
|
static void apple_gamecontroller_joypad_get_buttons(unsigned port,
|
|
input_bits_t *state)
|
|
{
|
|
BITS_COPY16_PTR(state, mfi_buttons[port]);
|
|
}
|
|
|
|
static int16_t apple_gamecontroller_joypad_axis(
|
|
unsigned port, uint32_t joyaxis)
|
|
{
|
|
if (AXIS_NEG_GET(joyaxis) < 4)
|
|
{
|
|
int16_t axis = AXIS_NEG_GET(joyaxis);
|
|
int16_t val = mfi_axes[port][axis];
|
|
if (val < 0)
|
|
return val;
|
|
}
|
|
else if (AXIS_POS_GET(joyaxis) < 4)
|
|
{
|
|
int16_t axis = AXIS_POS_GET(joyaxis);
|
|
int16_t val = mfi_axes[port][axis];
|
|
if (val > 0)
|
|
return val;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int16_t apple_gamecontroller_joypad_state(
|
|
rarch_joypad_info_t *joypad_info,
|
|
const struct retro_keybind *binds,
|
|
unsigned port)
|
|
{
|
|
unsigned i;
|
|
int16_t ret = 0;
|
|
uint16_t port_idx = joypad_info->joy_idx;
|
|
|
|
if (port_idx < DEFAULT_MAX_PADS)
|
|
{
|
|
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
|
|
{
|
|
/* Auto-binds are per joypad, not per user. */
|
|
const uint64_t joykey = (binds[i].joykey != NO_BTN)
|
|
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
|
|
const uint32_t joyaxis = (binds[i].joyaxis != AXIS_NONE)
|
|
? binds[i].joyaxis : joypad_info->auto_binds[i].joyaxis;
|
|
if ( (uint16_t)joykey != NO_BTN
|
|
&& !GET_HAT_DIR(i)
|
|
&& (i < 32)
|
|
&& ((mfi_buttons[port_idx] & (1 << i)) != 0)
|
|
)
|
|
ret |= ( 1 << i);
|
|
else if (joyaxis != AXIS_NONE &&
|
|
((float)abs(apple_gamecontroller_joypad_axis(port_idx, joyaxis))
|
|
/ 0x8000) > joypad_info->axis_threshold)
|
|
ret |= (1 << i);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool apple_gamecontroller_joypad_set_rumble(unsigned pad,
|
|
enum retro_rumble_effect type, uint16_t strength)
|
|
{
|
|
#if TARGET_OS_IOS
|
|
settings_t *settings = config_get_ptr();
|
|
bool enable_device_vibration = settings->bools.enable_device_vibration;
|
|
|
|
if (@available(iOS 14, *)) {
|
|
if (enable_device_vibration && pad == 0)
|
|
{
|
|
NSError *error;
|
|
id<CHHapticPatternPlayer> player = (type == RETRO_RUMBLE_STRONG ?
|
|
apple_gamecontroller_device_haptics_strong_player() :
|
|
apple_gamecontroller_device_haptics_weak_player());
|
|
if (player)
|
|
{
|
|
if (strength == 0)
|
|
[player stopAtTime:0 error:&error];
|
|
else
|
|
{
|
|
float str = (float)strength / 65535.0f;
|
|
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc]
|
|
initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl
|
|
value:str
|
|
relativeTime:0];
|
|
[player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
|
|
if (!error)
|
|
[player startAtTime:0 error:&error];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (pad < MAX_MFI_CONTROLLERS)
|
|
{
|
|
if (@available(iOS 14, tvOS 14, macOS 11, *))
|
|
{
|
|
MFIRumbleController *rumble = mfi_rumblers[pad];
|
|
if (rumble)
|
|
{
|
|
NSError *error;
|
|
id<CHHapticPatternPlayer> player = (type == RETRO_RUMBLE_STRONG ? rumble.strongPlayer : rumble.weakPlayer);
|
|
if (player)
|
|
{
|
|
if (strength == 0)
|
|
[player stopAtTime:0 error:&error];
|
|
else
|
|
{
|
|
float str = (float)strength / 65535.0f;
|
|
CHHapticDynamicParameter *param = [[CHHapticDynamicParameter alloc]
|
|
initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl
|
|
value:str
|
|
relativeTime:0];
|
|
[player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error];
|
|
if (!error)
|
|
[player startAtTime:0 error:&error];
|
|
}
|
|
return error;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool apple_gamecontroller_joypad_query_pad(unsigned pad)
|
|
{
|
|
return pad < MAX_USERS;
|
|
}
|
|
|
|
static const char *apple_gamecontroller_joypad_name(unsigned pad)
|
|
{
|
|
if (pad < MAX_USERS)
|
|
return "mFi Controller";
|
|
return NULL;
|
|
}
|
|
|
|
input_device_driver_t mfi_joypad = {
|
|
apple_gamecontroller_joypad_init,
|
|
apple_gamecontroller_joypad_query_pad,
|
|
apple_gamecontroller_joypad_destroy,
|
|
apple_gamecontroller_joypad_button,
|
|
apple_gamecontroller_joypad_state,
|
|
apple_gamecontroller_joypad_get_buttons,
|
|
apple_gamecontroller_joypad_axis,
|
|
apple_gamecontroller_joypad_poll,
|
|
apple_gamecontroller_joypad_set_rumble,
|
|
NULL,
|
|
apple_gamecontroller_joypad_name,
|
|
"mfi",
|
|
};
|