RetroArch/frontend/drivers/platform_ps3.c
Nikos Chantziaras 430baf7c21
Add Linux GameMode support (#13339)
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:

https://github.com/FeralInteractive/gamemode

This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.

The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.

Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.
2021-12-14 14:07:42 +01:00

718 lines
21 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <sys/process.h>
#if !defined(__PSL1GHT__)
#include <sysutil/sysutil_common.h>
#endif
#if defined (IS_SALAMANDER) && !defined(__PSL1GHT__)
#include <netex/net.h>
#include <np.h>
#include <np/drm.h>
#include <cell/sysmodule.h>
#endif
#if defined(__PSL1GHT__)
#include <lv2/process.h>
#endif
#include <sys/process.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <compat/strl.h>
#include <string/stdstring.h>
#include <streams/file_stream.h>
#include <file/file_path.h>
#ifndef IS_SALAMANDER
#include <lists/file_list.h>
#endif
#include "../frontend_driver.h"
#include "../../file_path_special.h"
#include <defines/ps3_defines.h>
#include "../../defaults.h"
#include "../../verbosity.h"
#include "../../paths.h"
#ifdef __PSL1GHT__
#define EMULATOR_CONTENT_DIR "SSNE10001"
#else
#define EMULATOR_CONTENT_DIR "SSNE10000"
#endif
#ifndef __PSL1GHT__
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
#endif
#ifdef IS_SALAMANDER
SYS_PROCESS_PARAM(1001, 0x100000)
#else
SYS_PROCESS_PARAM(1001, 0x200000)
#endif
#ifdef HAVE_MULTIMAN
#define MULTIMAN_SELF_FILE "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF"
static bool multiman_detected = false;
#endif
#ifndef IS_SALAMANDER
static enum frontend_fork ps3_fork_mode = FRONTEND_FORK_NONE;
static void frontend_ps3_shutdown(bool unused)
{
sysProcessExit(0);
}
#endif
#ifdef HAVE_SYSUTILS
static void callback_sysutil_exit(uint64_t status,
uint64_t param, void *userdata)
{
(void)param;
(void)userdata;
(void)status;
#ifndef IS_SALAMANDER
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
{
frontend_ctx_driver_t *frontend = frontend_get_ptr();
if (frontend)
frontend->shutdown = frontend_ps3_shutdown;
retroarch_ctl(RARCH_CTL_SET_SHUTDOWN, NULL);
}
break;
}
#endif
}
#endif
static void fill_derived_paths(void)
{
strlcpy(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY],
g_defaults.dirs[DEFAULT_DIR_PORT],
sizeof(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE],
g_defaults.dirs[DEFAULT_DIR_PORT],
"cores", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_INFO],
g_defaults.dirs[DEFAULT_DIR_CORE],
"info",
sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
g_defaults.dirs[DEFAULT_DIR_CORE],
"savestates", sizeof(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SRAM],
g_defaults.dirs[DEFAULT_DIR_CORE],
"savefiles", sizeof(g_defaults.dirs[DEFAULT_DIR_SRAM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
g_defaults.dirs[DEFAULT_DIR_CORE],
"system", sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SHADER],
g_defaults.dirs[DEFAULT_DIR_CORE],
"shaders_cg", sizeof(g_defaults.dirs[DEFAULT_DIR_SHADER]));
fill_pathname_join(g_defaults.path_config, g_defaults.dirs[DEFAULT_DIR_PORT],
FILE_PATH_MAIN_CONFIG, sizeof(g_defaults.path_config));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_OVERLAY],
g_defaults.dirs[DEFAULT_DIR_CORE],
"overlays", sizeof(g_defaults.dirs[DEFAULT_DIR_OVERLAY]));
#ifdef HAVE_VIDEO_LAYOUT
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT],
g_defaults.dirs[DEFAULT_DIR_CORE],
"layouts", sizeof(g_defaults.dirs[DEFAULT_DIR_VIDEO_LAYOUT]));
#endif
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_ASSETS],
g_defaults.dirs[DEFAULT_DIR_CORE],
"assets", sizeof(g_defaults.dirs[DEFAULT_DIR_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CURSOR],
g_defaults.dirs[DEFAULT_DIR_CORE],
"database/cursors", sizeof(g_defaults.dirs[DEFAULT_DIR_CURSOR]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_DATABASE],
g_defaults.dirs[DEFAULT_DIR_CORE],
"database/rdb", sizeof(g_defaults.dirs[DEFAULT_DIR_DATABASE]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
g_defaults.dirs[DEFAULT_DIR_CORE],
"playlists", sizeof(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS],
g_defaults.dirs[DEFAULT_DIR_CORE],
"downloads", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CHEATS],
g_defaults.dirs[DEFAULT_DIR_CORE], "cheats",
sizeof(g_defaults.dirs[DEFAULT_DIR_CHEATS]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG],
g_defaults.dirs[DEFAULT_DIR_CORE],
"autoconfig", sizeof(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG]));
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_LOGS],
g_defaults.dirs[DEFAULT_DIR_CORE],
"logs", sizeof(g_defaults.dirs[DEFAULT_DIR_LOGS]));
}
static void use_app_path(char *content_info_path)
{
fill_pathname_join(content_info_path, "/dev_hdd0/game/",
EMULATOR_CONTENT_DIR, PATH_MAX_LENGTH);
fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_PORT], content_info_path,
"USRDIR", sizeof(g_defaults.dirs[DEFAULT_DIR_PORT]));
}
#ifdef __PSL1GHT__
static void frontend_ps3_get_env(int *argc, char *argv[],
void *args, void *params_data)
{
#ifndef IS_SALAMANDER
bool original_verbose = verbosity_is_enabled();
verbosity_enable();
#endif
(void)args;
#if defined(HAVE_LOGGER) && !defined(IS_SALAMANDER)
logger_init();
#elif defined(HAVE_FILE_LOGGER)
#ifndef IS_SALAMANDER
retro_main_log_file_init("/dev_hdd0/game/" EMULATOR_CONTENT_DIR "/USRDIR/retroarch-log.txt", false);
#else
retro_main_log_file_init("/dev_hdd0/game/" EMULATOR_CONTENT_DIR "/USRDIR/retroarch-log-salamander.txt", false);
#endif
#endif
char content_info_path[PATH_MAX_LENGTH] = {0};
use_app_path(content_info_path);
fill_derived_paths();
#ifndef IS_SALAMANDER
if (original_verbose)
verbosity_enable();
else
verbosity_disable();
dir_check_defaults("custom.ini");
#endif
}
#else
static void frontend_ps3_get_env(int *argc, char *argv[],
void *args, void *params_data)
{
int ret;
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE] = {0};
#ifndef IS_SALAMANDER
bool original_verbose = verbosity_is_enabled();
verbosity_enable();
#if defined(HAVE_LOGGER)
logger_init();
#elif defined(HAVE_FILE_LOGGER)
retro_main_log_file_init("/dev_hdd0/retroarch-log.txt", false);
#endif
#endif
#ifdef HAVE_MULTIMAN
/* not launched from external launcher, set default path */
/* second param is multiMAN SELF file */
if ( path_is_valid(argv[2]) && *argc > 1
&& (string_is_equal(argv[2], EMULATOR_CONTENT_DIR)))
{
multiman_detected = true;
RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
}
else
#endif
#ifndef IS_SALAMANDER
if (*argc > 1 && !string_is_empty(argv[1]))
{
static char path[PATH_MAX_LENGTH] = {0};
struct rarch_main_wrap *args = (struct rarch_main_wrap*)params_data;
if (args)
{
strlcpy(path, argv[1], sizeof(path));
args->touched = true;
args->no_content = false;
args->verbose = false;
args->config_path = NULL;
args->sram_path = NULL;
args->state_path = NULL;
args->content_path = path;
args->libretro_path = NULL;
RARCH_LOG("argv[0]: %s\n", argv[0]);
RARCH_LOG("argv[1]: %s\n", argv[1]);
RARCH_LOG("argv[2]: %s\n", argv[2]);
RARCH_LOG("Auto-start game %s.\n", argv[1]);
}
}
else
RARCH_WARN("Started from Salamander, auto-game start disabled.\n");
#endif
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if (ret < 0)
{
RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
}
else
{
char content_info_path[PATH_MAX_LENGTH] = {0};
RARCH_LOG("cellGameBootCheck() OK.\n");
RARCH_LOG("Directory name: [%s].\n", dirName);
RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n",
size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
RARCH_LOG("RetroArch was launched on HDD.\n");
break;
}
if ((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME)
== CELL_GAME_ATTRIBUTE_APP_HOME)
RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(content_info_path, g_defaults.dirs[DEFAULT_DIR_PORT]);
#ifdef HAVE_MULTIMAN
if (multiman_detected)
use_app_path(content_info_path);
#endif
if (ret < 0)
RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
else
{
RARCH_LOG("cellGameContentPermit() OK.\n");
RARCH_LOG("content_info_path : [%s].\n", content_info_path);
RARCH_LOG("usrDirPath : [%s].\n", g_defaults.dirs[DEFAULT_DIR_PORT]);
}
fill_derived_paths();
}
#ifndef IS_SALAMANDER
if (original_verbose)
verbosity_enable();
else
verbosity_disable();
dir_check_defaults("custom.ini");
#endif
}
#endif
static void frontend_ps3_init(void *data)
{
(void)data;
#ifdef HAVE_SYSUTILS
RARCH_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
#endif
#ifdef HAVE_SYSMODULES
#ifdef HAVE_FREETYPE
cellSysmoduleLoadModule(CELL_SYSMODULE_FONT);
cellSysmoduleLoadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#ifndef IS_SALAMANDER
#ifndef __PSL1GHT__
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
#endif
#ifndef __PSL1GHT__
sys_net_initialize_network();
sceNpInit(NP_POOL_SIZE, np_pool);
#endif
#ifndef IS_SALAMANDER
#if (CELL_SDK_VERSION > 0x340000) && !defined(__PSL1GHT__)
#ifdef HAVE_SYSMODULES
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
#ifdef HAVE_SYSUTILS
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "RetroArch PS3";
screenshot_param.game_title = "RetroArch PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
#endif
#endif
#endif
}
static void frontend_ps3_deinit(void *data)
{
(void)data;
#ifndef IS_SALAMANDER
#if defined(HAVE_SYSMODULES)
#ifdef HAVE_FREETYPE
/* Freetype font PRX */
cellSysmoduleLoadModule(CELL_SYSMODULE_FONTFT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FREETYPE);
cellSysmoduleUnloadModule(CELL_SYSMODULE_FONT);
#endif
#ifndef __PSL1GHT__
/* screenshot PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
#ifndef __PSL1GHT__
/* system game utility PRX */
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#endif
#endif
}
#ifndef IS_SALAMANDER
static bool frontend_ps3_set_fork(enum frontend_fork fork_mode)
{
switch (fork_mode)
{
case FRONTEND_FORK_CORE:
RARCH_LOG("FRONTEND_FORK_CORE\n");
ps3_fork_mode = fork_mode;
break;
case FRONTEND_FORK_CORE_WITH_ARGS:
RARCH_LOG("FRONTEND_FORK_CORE_WITH_ARGS\n");
ps3_fork_mode = fork_mode;
break;
case FRONTEND_FORK_RESTART:
RARCH_LOG("FRONTEND_FORK_RESTART\n");
/* NOTE: We don't implement Salamander, so just turn
* this into FRONTEND_FORK_CORE. */
ps3_fork_mode = FRONTEND_FORK_CORE;
break;
case FRONTEND_FORK_NONE:
default:
return false;
}
return true;
}
#endif
static int frontend_ps3_exec_exitspawn(const char *path,
char const *argv[], char const *envp[])
{
int ret;
unsigned i;
char spawn_data[256];
#ifndef __PSL1GHT__
SceNpDrmKey *license_data = NULL;
#endif
for (i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
#ifndef __PSL1GHT__
ret = sceNpDrmProcessExitSpawn(license_data, path,
(const char** const)argv, envp, (sys_addr_t)spawn_data,
256, 1000, SYS_PROCESS_SPAWN_STACK_SIZE_1M);
#else
ret = -1;
#endif
if (ret < 0)
{
RARCH_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sysProcessExitSpawn2(path, (const char** const)argv,
envp, NULL, 0, 1000, SYS_PROCESS_SPAWN_STACK_SIZE_1M);
}
return ret;
}
static void frontend_ps3_exec(const char *path, bool should_load_game)
{
#ifndef IS_SALAMANDER
bool original_verbose = verbosity_is_enabled();
verbosity_enable();
#endif
(void)should_load_game;
RARCH_LOG("Attempt to load executable: [%s].\n", path);
#ifndef IS_SALAMANDER
if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT))
{
char game_path[256];
strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path));
const char * const spawn_argv[] = {
game_path,
NULL
};
frontend_ps3_exec_exitspawn(path,
(const char** const)spawn_argv, NULL);
}
else
#endif
{
frontend_ps3_exec_exitspawn(path,
NULL, NULL);
}
#ifndef __PSL1GHT__
sceNpTerm();
#endif
sys_net_finalize_network();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
#ifndef IS_SALAMANDER
if (original_verbose)
verbosity_enable();
else
verbosity_disable();
#endif
}
static void frontend_ps3_exitspawn(char *s, size_t len, char *args)
{
#ifdef HAVE_RARCH_EXEC
bool should_load_game = false;
#ifndef IS_SALAMANDER
bool original_verbose = verbosity_is_enabled();
verbosity_enable();
if (ps3_fork_mode == FRONTEND_FORK_NONE)
{
frontend_ctx_driver_t *frontend = frontend_get_ptr();
if (frontend)
frontend->shutdown = frontend_ps3_shutdown;
return;
}
switch (ps3_fork_mode)
{
case FRONTEND_FORK_CORE_WITH_ARGS:
should_load_game = true;
break;
case FRONTEND_FORK_NONE:
default:
break;
}
#endif
frontend_ps3_exec(s, should_load_game);
#ifdef IS_SALAMANDER
#ifndef __PSL1GHT__
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
#endif
#ifndef IS_SALAMANDER
if (original_verbose)
verbosity_enable();
else
verbosity_disable();
#endif
#endif
}
static int frontend_ps3_get_rating(void)
{
return 10;
}
enum frontend_architecture frontend_ps3_get_arch(void)
{
return FRONTEND_ARCH_PPC;
}
static int frontend_ps3_parse_drive_list(void *data, bool load_content)
{
#ifndef IS_SALAMANDER
file_list_t *list = (file_list_t*)data;
enum msg_hash_enums enum_idx = load_content ?
MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR :
MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY;
menu_entries_append_enum(list,
"/app_home/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_hdd0/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_hdd1/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_bdvd/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/host_root/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_usb000/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_usb001/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_usb002/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_usb003/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_usb004/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_usb005/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
menu_entries_append_enum(list,
"/dev_usb006/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
enum_idx,
FILE_TYPE_DIRECTORY, 0, 0);
#endif
return 0;
}
static void frontend_ps3_process_args(int *argc, char *argv[])
{
#ifndef IS_SALAMANDER
/* A big hack: sometimes Salamander doesn't save the new core
* it loads on first boot, so we make sure
* active core path is set here. */
if (*argc >= 1)
{
char path[PATH_MAX_LENGTH] = {0};
strlcpy(path, argv[0], sizeof(path));
if (path_is_valid(path))
path_set(RARCH_PATH_CORE, path);
}
#endif
}
frontend_ctx_driver_t frontend_ctx_ps3 = {
frontend_ps3_get_env,
frontend_ps3_init,
frontend_ps3_deinit,
frontend_ps3_exitspawn,
frontend_ps3_process_args,
frontend_ps3_exec,
#ifdef IS_SALAMANDER
NULL,
#else
frontend_ps3_set_fork,
#endif
NULL, /* shutdown */
NULL, /* get_name */
NULL, /* get_os */
frontend_ps3_get_rating, /* get_rating */
NULL, /* load_content */
frontend_ps3_get_arch, /* get_architecture */
NULL, /* get_powerstate */
frontend_ps3_parse_drive_list,/* parse_drive_list */
NULL, /* get_total_mem */
NULL, /* get_free_mem */
NULL, /* install_signal_handler */
NULL, /* get_sighandler_state */
NULL, /* set_sighandler_state */
NULL, /* destroy_sighandler_state */
NULL, /* attach_console */
NULL, /* detach_console */
NULL, /* get_lakka_version */
NULL, /* set_screen_brightness */
NULL, /* watch_path_for_changes */
NULL, /* check_for_path_changes */
NULL, /* set_sustained_performance_mode */
NULL, /* get_cpu_model_name */
NULL, /* get_user_language */
NULL, /* is_narrator_running */
NULL, /* accessibility_speak */
NULL, /* set_gamemode */
"ps3", /* ident */
NULL /* get_video_driver */
};