RetroArch/gfx/drivers_shader/slang_preprocess.cpp

104 lines
3.3 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2017 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "slang_preprocess.h"
#include "glslang_util.h"
#include <vector>
#include <string>
#include <algorithm>
#include <compat/strl.h>
#include "../../verbosity.h"
using namespace std;
bool slang_preprocess_parse_parameters(glslang_meta& meta,
struct video_shader *shader)
{
unsigned i;
unsigned old_num_parameters = shader->num_parameters;
/* Assumes num_parameters is
* initialized to something sane. */
for (i = 0; i < meta.parameters.size(); i++)
{
bool mismatch_dup = false;
bool dup = false;
auto itr = find_if(shader->parameters,
shader->parameters + shader->num_parameters,
[&](const video_shader_parameter &parsed_param)
{
return meta.parameters[i].id == parsed_param.id;
});
if (itr != shader->parameters + shader->num_parameters)
{
dup = true;
/* Allow duplicate #pragma parameter, but only
* if they are exactly the same. */
if ( meta.parameters[i].desc != itr->desc ||
meta.parameters[i].initial != itr->initial ||
meta.parameters[i].minimum != itr->minimum ||
meta.parameters[i].maximum != itr->maximum ||
meta.parameters[i].step != itr->step)
{
RARCH_ERR("[slang]: Duplicate parameters"
" found for \"%s\", but arguments do not match.\n",
itr->id);
mismatch_dup = true;
}
}
if (dup && !mismatch_dup)
continue;
if (mismatch_dup || shader->num_parameters == GFX_MAX_PARAMETERS)
{
shader->num_parameters = old_num_parameters;
return false;
}
struct video_shader_parameter *p = (struct video_shader_parameter*)
&shader->parameters[shader->num_parameters++];
if (!p)
continue;
strlcpy(p->id, meta.parameters[i].id.c_str(), sizeof(p->id));
strlcpy(p->desc, meta.parameters[i].desc.c_str(), sizeof(p->desc));
p->initial = meta.parameters[i].initial;
p->minimum = meta.parameters[i].minimum;
p->maximum = meta.parameters[i].maximum;
p->step = meta.parameters[i].step;
p->current = meta.parameters[i].initial;
}
return true;
}
bool slang_preprocess_parse_parameters(const char *shader_path,
struct video_shader *shader)
{
glslang_meta meta;
vector<string> lines;
if (!glslang_read_shader_file(shader_path, &lines, true))
return false;
if (!glslang_parse_meta(lines, &meta))
return false;
return slang_preprocess_parse_parameters(meta, shader);
}