mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
308 lines
8.1 KiB
C
308 lines
8.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2016 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <3ds.h>
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#include <string.h>
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#include "../audio_driver.h"
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#include "../../configuration.h"
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#include "../../performance_counters.h"
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#include "../../runloop.h"
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typedef struct
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{
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bool nonblocking;
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bool playing;
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int16_t* l;
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int16_t* r;
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uint32_t l_paddr;
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uint32_t r_paddr;
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uint32_t pos;
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uint32_t playpos;
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uint64_t cpu_ticks_last;
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} ctr_csnd_audio_t;
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#define CTR_CSND_AUDIO_COUNT (1u << 11u)
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#define CTR_CSND_AUDIO_COUNT_MASK (CTR_CSND_AUDIO_COUNT - 1u)
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#define CTR_CSND_AUDIO_SIZE (CTR_CSND_AUDIO_COUNT * sizeof(int16_t))
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#define CTR_CSND_AUDIO_SIZE_MASK (CTR_CSND_AUDIO_SIZE - 1u)
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#define CTR_CSND_AUDIO_RATE 32730
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#define CTR_CSND_TICKS_PER_SAMPLE 2048
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#define CTR_CSND_CPU_TICKS_PER_SAMPLE (CTR_CSND_TICKS_PER_SAMPLE * 4)
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static void ctr_csnd_audio_update_playpos(ctr_csnd_audio_t* ctr)
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{
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uint32_t samples_played;
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uint64_t current_tick;
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current_tick = svcGetSystemTick();
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samples_played = (current_tick - ctr->cpu_ticks_last) / CTR_CSND_CPU_TICKS_PER_SAMPLE;
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ctr->playpos = (ctr->playpos + samples_played) & CTR_CSND_AUDIO_COUNT_MASK;
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ctr->cpu_ticks_last += samples_played * CTR_CSND_CPU_TICKS_PER_SAMPLE;
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}
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Result csndPlaySound_custom(int chn, u32 flags, float vol, float pan, void* data0, void* data1, u32 size)
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{
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if (!(csndChannels & BIT(chn)))
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return 1;
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u32 paddr0 = 0, paddr1 = 0;
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int encoding = (flags >> 12) & 3;
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int loopMode = (flags >> 10) & 3;
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if (!loopMode) flags |= SOUND_ONE_SHOT;
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if (encoding != CSND_ENCODING_PSG)
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{
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if (data0) paddr0 = osConvertVirtToPhys(data0);
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if (data1) paddr1 = osConvertVirtToPhys(data1);
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if (data0 && encoding == CSND_ENCODING_ADPCM)
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{
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int adpcmSample = ((s16*)data0)[-2];
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int adpcmIndex = ((u8*)data0)[-2];
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CSND_SetAdpcmState(chn, 0, adpcmSample, adpcmIndex);
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}
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}
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flags &= ~0xFFFF001F;
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flags |= SOUND_ENABLE | SOUND_CHANNEL(chn) | (CTR_CSND_TICKS_PER_SAMPLE << 16);
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u32 volumes = CSND_VOL(vol, pan);
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CSND_SetChnRegs(flags, paddr0, paddr1, size, volumes, volumes);
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if (loopMode == CSND_LOOPMODE_NORMAL && paddr1 > paddr0)
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{
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// Now that the first block is playing, configure the size of the subsequent blocks
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size -= paddr1 - paddr0;
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CSND_SetBlock(chn, 1, paddr1, size);
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}
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return 0;
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}
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static void *ctr_csnd_audio_init(const char *device, unsigned rate, unsigned latency)
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{
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ctr_csnd_audio_t *ctr = (ctr_csnd_audio_t*)calloc(1, sizeof(ctr_csnd_audio_t));
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settings_t *settings = config_get_ptr();
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if (!ctr)
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return NULL;
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(void)device;
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(void)rate;
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(void)latency;
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settings->audio.out_rate = CTR_CSND_AUDIO_RATE;
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ctr->l = linearAlloc(CTR_CSND_AUDIO_SIZE);
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ctr->r = linearAlloc(CTR_CSND_AUDIO_SIZE);
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memset(ctr->l, 0, CTR_CSND_AUDIO_SIZE);
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memset(ctr->r, 0, CTR_CSND_AUDIO_SIZE);
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ctr->l_paddr = osConvertVirtToPhys(ctr->l);
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ctr->r_paddr = osConvertVirtToPhys(ctr->r);
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ctr->pos = 0;
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GSPGPU_FlushDataCache((void*)ctr->l_paddr, CTR_CSND_AUDIO_SIZE);
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GSPGPU_FlushDataCache((void*)ctr->r_paddr, CTR_CSND_AUDIO_SIZE);
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csndPlaySound_custom(0x8, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
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1.0, -1.0, ctr->l, ctr->l, CTR_CSND_AUDIO_SIZE);
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csndPlaySound_custom(0x9, SOUND_LOOPMODE(CSND_LOOPMODE_NORMAL)| SOUND_FORMAT(CSND_ENCODING_PCM16),
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1.0, 1.0, ctr->r, ctr->r, CTR_CSND_AUDIO_SIZE);
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csndExecCmds(true);
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ctr->playpos = 0;
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ctr->cpu_ticks_last = svcGetSystemTick();
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ctr->playing = true;
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return ctr;
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}
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static void ctr_csnd_audio_free(void *data)
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{
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ctr_csnd_audio_t* ctr = (ctr_csnd_audio_t*)data;
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// csndExit();
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CSND_SetPlayState(0x8, 0);
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CSND_SetPlayState(0x9, 0);
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csndExecCmds(false);
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linearFree(ctr->l);
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linearFree(ctr->r);
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free(ctr);
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}
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static ssize_t ctr_csnd_audio_write(void *data, const void *buf, size_t size)
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{
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int i;
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uint32_t samples_played = 0;
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uint64_t current_tick = 0;
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static struct retro_perf_counter ctraudio_f = {0};
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const uint16_t *src = buf;
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ctr_csnd_audio_t *ctr = (ctr_csnd_audio_t*)data;
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(void)data;
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(void)buf;
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(void)samples_played;
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(void)current_tick;
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performance_counter_init(&ctraudio_f, "ctraudio_f");
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performance_counter_start(&ctraudio_f);
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ctr_csnd_audio_update_playpos(ctr);
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if((((ctr->playpos - ctr->pos) & CTR_CSND_AUDIO_COUNT_MASK) < (CTR_CSND_AUDIO_COUNT >> 2)) ||
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(((ctr->pos - ctr->playpos ) & CTR_CSND_AUDIO_COUNT_MASK) < (CTR_CSND_AUDIO_COUNT >> 4)) ||
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(((ctr->playpos - ctr->pos) & CTR_CSND_AUDIO_COUNT_MASK) < (size >> 2)))
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{
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if (ctr->nonblocking)
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ctr->pos = (ctr->playpos + (CTR_CSND_AUDIO_COUNT >> 1)) & CTR_CSND_AUDIO_COUNT_MASK;
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else
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{
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do{
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/* todo: compute the correct sleep period */
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retro_sleep(1);
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ctr_csnd_audio_update_playpos(ctr);
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}while (((ctr->playpos - ctr->pos) & CTR_CSND_AUDIO_COUNT_MASK) < (CTR_CSND_AUDIO_COUNT >> 1)
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|| (((ctr->pos - ctr->playpos) & CTR_CSND_AUDIO_COUNT_MASK) < (CTR_CSND_AUDIO_COUNT >> 4)));
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}
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}
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for (i = 0; i < (size >> 1); i += 2)
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{
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ctr->l[ctr->pos] = src[i];
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ctr->r[ctr->pos] = src[i + 1];
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ctr->pos++;
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ctr->pos &= CTR_CSND_AUDIO_COUNT_MASK;
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}
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GSPGPU_FlushDataCache(ctr->l, CTR_CSND_AUDIO_SIZE);
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GSPGPU_FlushDataCache(ctr->r, CTR_CSND_AUDIO_SIZE);
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performance_counter_stop(&ctraudio_f);
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return size;
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}
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static bool ctr_csnd_audio_stop(void *data)
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{
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ctr_csnd_audio_t* ctr = (ctr_csnd_audio_t*)data;
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/* using SetPlayState would make tracking the playback
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* position more difficult */
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#if 0
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CSND_SetPlayState(0x8, 0);
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CSND_SetPlayState(0x9, 0);
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#endif
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/* setting the channel volume to 0 seems to make it
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* impossible to set it back to full volume later */
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CSND_SetVol(0x8, 0x00000001, 0);
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CSND_SetVol(0x9, 0x00010000, 0);
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csndExecCmds(false);
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ctr->playing = false;
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return true;
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}
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static bool ctr_csnd_audio_alive(void *data)
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{
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ctr_csnd_audio_t* ctr = (ctr_csnd_audio_t*)data;
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return ctr->playing;
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}
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static bool ctr_csnd_audio_start(void *data)
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{
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ctr_csnd_audio_t* ctr = (ctr_csnd_audio_t*)data;
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/* Prevents restarting audio when the menu
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* is toggled off on shutdown */
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if (runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL))
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return true;
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#if 0
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CSND_SetPlayState(0x8, 1);
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CSND_SetPlayState(0x9, 1);
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#endif
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CSND_SetVol(0x8, 0x00008000, 0);
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CSND_SetVol(0x9, 0x80000000, 0);
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csndExecCmds(false);
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ctr->playing = true;
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return true;
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}
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static void ctr_csnd_audio_set_nonblock_state(void *data, bool state)
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{
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ctr_csnd_audio_t* ctr = (ctr_csnd_audio_t*)data;
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if (ctr)
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ctr->nonblocking = state;
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}
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static bool ctr_csnd_audio_use_float(void *data)
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{
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(void)data;
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return false;
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}
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static size_t ctr_csnd_audio_write_avail(void *data)
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{
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ctr_csnd_audio_t* ctr = (ctr_csnd_audio_t*)data;
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ctr_csnd_audio_update_playpos(ctr);
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return (ctr->playpos - ctr->pos) & CTR_CSND_AUDIO_COUNT_MASK;
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}
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static size_t ctr_csnd_audio_buffer_size(void *data)
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{
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(void)data;
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return CTR_CSND_AUDIO_COUNT;
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}
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audio_driver_t audio_ctr_csnd = {
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ctr_csnd_audio_init,
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ctr_csnd_audio_write,
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ctr_csnd_audio_stop,
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ctr_csnd_audio_start,
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ctr_csnd_audio_alive,
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ctr_csnd_audio_set_nonblock_state,
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ctr_csnd_audio_free,
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ctr_csnd_audio_use_float,
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"csnd",
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NULL,
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NULL,
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ctr_csnd_audio_write_avail,
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ctr_csnd_audio_buffer_size
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};
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