mirror of
https://github.com/libretro/RetroArch
synced 2025-01-27 03:35:22 +00:00
6c79d66e1b
WARNING: this mode uses a raw keyboard mode. if the emulator does not exit cleanly, you could be left at a terminal with no form of input. do not use this mode for testing.
261 lines
7.2 KiB
C
261 lines
7.2 KiB
C
#include <assert.h>
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#include <math.h>
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#include <bcm_host.h>
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#include <VG/openvg.h>
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#include <VG/vgu.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "../libretro.h"
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#include "../general.h"
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#include "../input/linuxraw_input.h"
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#include "../driver.h"
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typedef struct {
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EGLDisplay mDisplay;
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EGLSurface mSurface;
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EGLContext mContext;
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uint32_t mScreenWidth;
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uint32_t mScreenHeight;
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unsigned mTextureWidth;
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unsigned mTextureHeight;
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unsigned mRenderWidth;
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unsigned mRenderHeight;
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unsigned x1, y1, x2, y2;
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VGImageFormat mTexType;
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VGImage mImage;
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VGfloat mTransformMatrix[9];
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VGint scissor[4];
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} rpi_t;
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static void rpi_set_nonblock_state(void *data, bool state)
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{
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rpi_t *rpi = (rpi_t*)data;
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eglSwapInterval(rpi->mDisplay, state ? 0 : 1);
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}
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static void *rpi_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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int32_t success;
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EGLBoolean result;
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EGLint num_config;
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rpi_t *rpi = (rpi_t*)calloc(1, sizeof(rpi_t));
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*input = NULL;
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static EGL_DISPMANX_WINDOW_T nativewindow;
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DISPMANX_ELEMENT_HANDLE_T dispman_element;
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DISPMANX_DISPLAY_HANDLE_T dispman_display;
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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DISPMANX_MODEINFO_T dispman_modeinfo;
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VC_RECT_T dst_rect;
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VC_RECT_T src_rect;
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static const EGLint attribute_list[] =
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{
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE
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};
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EGLConfig config;
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// get an EGL display connection
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rpi->mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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assert(rpi->mDisplay != EGL_NO_DISPLAY);
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// initialize the EGL display connection
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result = eglInitialize(rpi->mDisplay, NULL, NULL);
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assert(result != EGL_FALSE);
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eglBindAPI(EGL_OPENVG_API);
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// get an appropriate EGL frame buffer configuration
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result = eglChooseConfig(rpi->mDisplay, attribute_list, &config, 1, &num_config);
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assert(result != EGL_FALSE);
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// create an EGL rendering context
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rpi->mContext = eglCreateContext(rpi->mDisplay, config, EGL_NO_CONTEXT, NULL);
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assert(rpi->mContext != EGL_NO_CONTEXT);
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// create an EGL window surface
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success = graphics_get_display_size(0 /* LCD */, &rpi->mScreenWidth, &rpi->mScreenHeight);
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assert(success >= 0);
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = rpi->mScreenWidth;
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dst_rect.height = rpi->mScreenHeight;
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.width = rpi->mScreenWidth << 16;
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src_rect.height = rpi->mScreenHeight << 16;
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dispman_display = vc_dispmanx_display_open(0 /* LCD */);
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vc_dispmanx_display_get_info(dispman_display, &dispman_modeinfo);
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dispman_update = vc_dispmanx_update_start(0);
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dispman_element = vc_dispmanx_element_add ( dispman_update, dispman_display,
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0/*layer*/, &dst_rect, 0/*src*/,
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&src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0/*clamp*/, DISPMANX_NO_ROTATE);
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nativewindow.element = dispman_element;
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nativewindow.width = rpi->mScreenWidth;
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nativewindow.height = rpi->mScreenHeight;
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vc_dispmanx_update_submit_sync(dispman_update);
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rpi->mSurface = eglCreateWindowSurface(rpi->mDisplay, config, &nativewindow, NULL);
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assert(rpi->mSurface != EGL_NO_SURFACE);
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// connect the context to the surface
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result = eglMakeCurrent(rpi->mDisplay, rpi->mSurface, rpi->mSurface, rpi->mContext);
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assert(result != EGL_FALSE);
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rpi->mTexType = video->rgb32 ? VG_sXBGR_8888 : VG_sARGB_1555;
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VGfloat clearColor[4] = {0, 0, 0, 1};
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vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
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// set viewport for aspect ratio, taken from RetroArch
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if (video->force_aspect)
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{
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float desired_aspect = g_settings.video.aspect_ratio;
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float device_aspect = (float) dispman_modeinfo.width / dispman_modeinfo.height;
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// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
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// assume they are actually equal.
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if (fabs(device_aspect - desired_aspect) < 0.0001)
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{
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rpi->x1 = 0;
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rpi->y1 = 0;
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rpi->x2 = rpi->mScreenWidth;
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rpi->y2 = rpi->mScreenHeight;
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}
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else if (device_aspect > desired_aspect)
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{
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float delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
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rpi->x1 = rpi->mScreenWidth * (0.5 - delta);
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rpi->y1 = 0;
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rpi->x2 = 2.0 * rpi->mScreenWidth * delta + rpi->x1;
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rpi->y2 = rpi->mScreenHeight + rpi->y1;
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}
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else
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{
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float delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
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rpi->x1 = 0;
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rpi->y1 = rpi->mScreenHeight * (0.5 - delta);
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rpi->x2 = rpi->mScreenWidth + rpi->x1;
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rpi->y2 = 2.0 * rpi->mScreenHeight * delta + rpi->y1;
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}
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}
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else
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{
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rpi->x1 = 0;
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rpi->y1 = 0;
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rpi->x2 = rpi->mScreenWidth;
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rpi->y2 = rpi->mScreenHeight;
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}
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rpi->scissor[0] = rpi->x1;
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rpi->scissor[1] = rpi->y1;
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rpi->scissor[2] = rpi->x2 - rpi->x1;
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rpi->scissor[3] = rpi->y2 - rpi->y1;
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vgSetiv(VG_SCISSOR_RECTS, 4, rpi->scissor);
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rpi->mTextureWidth = rpi->mTextureHeight = video->input_scale * RARCH_SCALE_BASE;
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// We can't use the native format because there's no sXRGB_1555 type and
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// emulation cores can send 0 in the top bit. We lose some speed on
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// conversion but I doubt it has any real affect, since we are only drawing
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// one image at the end of the day.
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rpi->mImage = vgCreateImage(VG_sXBGR_8888, rpi->mTextureWidth, rpi->mTextureHeight, VG_IMAGE_QUALITY_NONANTIALIASED);
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rpi_set_nonblock_state(rpi, video->vsync);
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linuxraw_input_t *linuxraw_input = (linuxraw_input_t*)input_linuxraw.init();
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if (linuxraw_input)
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{
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*input = &input_linuxraw;
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*input_data = linuxraw_input;
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}
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else
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*input = NULL;
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return rpi;
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}
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static void rpi_free(void *data)
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{
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rpi_t *rpi = (rpi_t*)data;
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vgDestroyImage(rpi->mImage);
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// Release EGL resources
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eglMakeCurrent(rpi->mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroySurface(rpi->mDisplay, rpi->mSurface);
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eglDestroyContext(rpi->mDisplay, rpi->mContext);
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eglTerminate(rpi->mDisplay);
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free(rpi);
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}
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static bool rpi_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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rpi_t *rpi = (rpi_t*)data;
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(void)msg;
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if (width != rpi->mRenderWidth || height != rpi->mRenderHeight)
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{
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rpi->mRenderWidth = width;
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rpi->mRenderHeight = height;
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vguComputeWarpQuadToQuad(
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rpi->x1, rpi->y1, rpi->x2, rpi->y1, rpi->x2, rpi->y2, rpi->x1, rpi->y2,
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// needs to be flipped, Khronos loves their bottom-left origin
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0, height, width, height, width, 0, 0, 0,
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rpi->mTransformMatrix);
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vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE);
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vgLoadMatrix(rpi->mTransformMatrix);
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}
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vgSeti(VG_SCISSORING, VG_FALSE);
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vgClear(0, 0, rpi->mScreenWidth, rpi->mScreenHeight);
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vgSeti(VG_SCISSORING, VG_TRUE);
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vgImageSubData(rpi->mImage, frame, pitch, rpi->mTexType, 0, 0, width, height);
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vgDrawImage(rpi->mImage);
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eglSwapBuffers(rpi->mDisplay, rpi->mSurface);
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return true;
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}
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static bool rpi_alive(void *data)
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{
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(void)data;
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return true;
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}
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static bool rpi_focus(void *data)
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{
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(void)data;
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return true;
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}
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static void rpi_set_rotation(void *data, unsigned rotation)
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{
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(void)data;
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(void)rotation;
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}
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const video_driver_t video_rpi = {
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rpi_init,
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rpi_frame,
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rpi_set_nonblock_state,
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rpi_alive,
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rpi_focus,
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NULL,
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rpi_free,
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"rpi",
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rpi_set_rotation,
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};
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