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https://github.com/libretro/RetroArch
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81 lines
2.2 KiB
GLSL
81 lines
2.2 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 FragColors [[attribute(2)]];
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float4 gl_Position [[attribute(1)]];
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};
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struct main0_patchIn
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{
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float4 FragColor [[attribute(0)]];
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float4 gl_TessLevelOuter [[attribute(3)]];
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float2 gl_TessLevelInner [[attribute(4)]];
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patch_control_point<main0_in> gl_in;
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};
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], uint gl_PrimitiveID [[patch_id]])
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{
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main0_out out = {};
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spvUnsafeArray<float, 2> gl_TessLevelInner = {};
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spvUnsafeArray<float, 4> gl_TessLevelOuter = {};
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gl_TessLevelInner[0] = patchIn.gl_TessLevelInner[0];
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gl_TessLevelInner[1] = patchIn.gl_TessLevelInner[1];
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gl_TessLevelOuter[0] = patchIn.gl_TessLevelOuter[0];
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gl_TessLevelOuter[1] = patchIn.gl_TessLevelOuter[1];
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gl_TessLevelOuter[2] = patchIn.gl_TessLevelOuter[2];
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gl_TessLevelOuter[3] = patchIn.gl_TessLevelOuter[3];
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out.gl_Position = (((((float4(1.0) + patchIn.FragColor) + patchIn.gl_in[0].FragColors) + patchIn.gl_in[1].FragColors) + float4(gl_TessLevelInner[0])) + float4(gl_TessLevelOuter[int(gl_PrimitiveID) & 1])) + patchIn.gl_in[0].gl_Position;
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return out;
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}
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