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27 lines
488 B
GLSL
27 lines
488 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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#ifndef SPIRV_CROSS_CONSTANT_ID_1
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#define SPIRV_CROSS_CONSTANT_ID_1 1.0
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#endif
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constant float a = SPIRV_CROSS_CONSTANT_ID_1;
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#ifndef SPIRV_CROSS_CONSTANT_ID_2
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#define SPIRV_CROSS_CONSTANT_ID_2 2.0
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#endif
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constant float b = SPIRV_CROSS_CONSTANT_ID_2;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.FragColor = float4(a + b);
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return out;
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}
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