mirror of
https://github.com/libretro/RetroArch
synced 2025-01-27 12:35:23 +00:00
53868033b7
Just need to sort out the linking errors - we'll need to create a Direct3D driver that is not external for PC and do away with the 'external' one which is really an unacceptable extra dependency for such a popular graphics API. Also, look if the WGL context file will even work. Added some TODOs too.
21 lines
902 B
Plaintext
21 lines
902 B
Plaintext
|
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
|
# Visual Studio 2010
|
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RetroArch-msvc2012", "RetroArch-msvc2012.vcxproj", "{27FF7CE1-4059-4AA1-8062-FD529560FA54}"
|
|
EndProject
|
|
Global
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
Debug|Win32 = Debug|Win32
|
|
Release|Win32 = Release|Win32
|
|
EndGlobalSection
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Debug|Win32.Build.0 = Debug|Win32
|
|
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.ActiveCfg = Release|Win32
|
|
{27FF7CE1-4059-4AA1-8062-FD529560FA54}.Release|Win32.Build.0 = Release|Win32
|
|
EndGlobalSection
|
|
GlobalSection(SolutionProperties) = preSolution
|
|
HideSolutionNode = FALSE
|
|
EndGlobalSection
|
|
EndGlobal
|