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Twinaphex
665a56b0b4
(iOS) Properly implement this - seems to fix the issue on second startup
...
with the simulator
2014-10-07 04:55:14 +02:00
..
platform_android.c
Refactor MODE_EXITSPAWN and MODE_EXITSPAWN_START_GAME
2014-10-02 21:39:29 +02:00
platform_android.h
add getVendorId and getProductId to android device detection (needs testing)
2014-09-30 12:31:37 -05:00
platform_apple.c
(iOS) Properly implement this - seems to fix the issue on second startup
2014-10-07 04:55:14 +02:00
platform_emscripten.c
Both the 'pause' state and the 'menu' state return 1 - so that
2014-10-04 14:14:45 +02:00
platform_gx.c
(GX) Fix build
2014-10-03 17:01:56 +02:00
platform_null.c
Refactor MODE_EXITSPAWN and MODE_EXITSPAWN_START_GAME
2014-10-02 21:39:29 +02:00
platform_ps3.c
Refactor MODE_EXITSPAWN and MODE_EXITSPAWN_START_GAME
2014-10-02 21:39:29 +02:00
platform_psp.c
Refactor MODE_EXITSPAWN and MODE_EXITSPAWN_START_GAME
2014-10-02 21:39:29 +02:00
platform_qnx.c
Refactor MODE_EXITSPAWN and MODE_EXITSPAWN_START_GAME
2014-10-02 21:39:29 +02:00
platform_wii.c
(GX) Build fix
2014-08-15 21:08:56 +02:00
platform_xdk.c
Refactor MODE_EXITSPAWN and MODE_EXITSPAWN_START_GAME
2014-10-02 21:39:29 +02:00
platform_xdk.h
Update years on all license headers
2014-01-01 01:50:59 +01:00