RetroArch/gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h
2016-05-28 18:18:23 +02:00

14 lines
282 B
C

#include "shaders_common.h"
static const char *stock_fragment_modern = GLSL(
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D Texture;
varying vec2 tex_coord;
void main() {
gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0);
}
);