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14 lines
282 B
C
14 lines
282 B
C
#include "shaders_common.h"
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static const char *stock_fragment_modern = GLSL(
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D Texture;
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varying vec2 tex_coord;
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void main() {
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gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0);
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}
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);
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