RetroArch/gfx
Themaister 9f3af988f1 Only build D3D as C++ on Win32.
Fix a couple of headers with #ifdef __cplusplus.
2012-11-04 22:56:41 +01:00
..
context (Android) Some initial context restoring in EGL context 2012-11-03 19:23:52 +01:00
d3d9 Add perf counter to d3d frame. 2012-11-04 00:14:43 +01:00
ext
fonts Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
math
py_state
scaler (RARCH_PERF) Rename benchmark.c to perforance.c 2012-11-01 06:21:18 +01:00
ext_gfx.c Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
gfx_common.c
gfx_common.h Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
gfx_context.c
gfx_context.h (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now 2012-10-22 06:12:12 +02:00
gl_common.h (Android) Implement macro override calls for Android - for bypassing 2012-11-03 10:18:08 +01:00
gl_font.h
gl.c (GL) Use macro defines for context functions - will override this for 2012-11-03 09:18:31 +01:00
image.c
image.h
null.c
sdl_gfx.c Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00
shader_cg.c Clarifying comment in shader_cg. 2012-10-27 12:24:06 +02:00
shader_cg.h
shader_glsl.c (Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead 2012-11-03 09:35:18 +01:00
shader_glsl.h
shader_hlsl.c
shader_hlsl.h
state_tracker.c
state_tracker.h Only build D3D as C++ on Win32. 2012-11-04 22:56:41 +01:00
vg.c (RARCH_PERF) Rename benchmark.c to perforance.c 2012-11-01 06:21:18 +01:00
xvideo.c Add RETRO_DEVICE_POINTER support to SDL/Xv. 2012-10-28 11:04:07 +01:00