RetroArch/android/native/jni/android-general.h
twinaphex d4dee21589 (Android) Runs now - brings window up - inits GLES through EGL -
but fails at shader init - 'called unimplemnted OpenGL ES API'
2012-10-16 13:08:36 +02:00

33 lines
535 B
C

#ifndef _ANDROID_GENERAL_H
#define _ANDROID_GENERAL_H
#include <android/sensor.h>
#include <android_native_app_glue.h>
#include "../../../boolean.h"
struct saved_state
{
float angle;
int32_t x;
int32_t y;
};
struct droid
{
struct android_app* app;
ASensorManager* sensorManager;
const ASensor* accelerometerSensor;
ASensorEventQueue* sensorEventQueue;
bool window_inited;
unsigned animating;
unsigned width;
unsigned height;
struct saved_state state;
};
extern struct droid g_android;
#endif