Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2017-12-12 00:17:17 +01:00
.github
.vscode Improve vscode support 2017-12-05 14:50:40 -05:00
audio C89_BUILD fix 2017-12-11 20:40:59 +01:00
bootstrap (PSP) Strip and user 64MB where available 2017-12-12 00:04:35 +01:00
camera
cheevos Free after intfstream_close 2017-12-11 20:24:00 +01:00
cores
ctr Small code style change 2017-12-09 11:01:03 -03:00
defines
deps Update 2017-12-06 14:27:14 +01:00
dist-scripts
docs
emscripten
frontend fix OS identification (#5880) 2017-12-07 18:49:35 -05:00
gfx Start implementing VFS layer ; first split up VFS libretro functionality 2017-12-11 21:24:14 +01:00
griffin Start adding stub VFS implementation 2017-12-11 20:51:46 +01:00
input C comments 2017-12-11 11:28:48 +01:00
intl update JP translation 2017-12-06 00:57:35 -05:00
libretro-common Buildfix 2017-12-11 22:01:54 +01:00
libretro-db Add hint defines to libretro.h 2017-12-11 12:53:47 +01:00
location
managers
media
memory
menu Add hint defines to libretro.h 2017-12-11 12:53:47 +01:00
network
pkg emscripten: only fire keyup once, and don't wait so long to do so (libretro.js) 2017-12-08 18:15:22 -05:00
qb
record
tasks Free after intfstream_close 2017-12-11 20:24:00 +01:00
tools Add copyright headers to ps3py 2017-12-02 05:17:14 +01:00
ui
wifi
wii
wiiu [WiiU] Exception handler: minor comment tweak 2017-12-01 11:03:09 +11:00
.editorconfig
.gitignore Added Visual Studio 2017 support 2017-12-05 11:23:38 -05:00
.project
.travis.yml
autosave.h
CHANGES.md win32: improve version reporting under System Information 2017-12-07 13:49:07 -05:00
command.c
command.h
config.def.h remove extra #endif 2017-12-10 22:07:25 -05:00
config.def.keybinds.h
config.features.h
configuration.c Add hint defines to libretro.h 2017-12-11 12:53:47 +01:00
configuration.h Put braces around macros 2017-12-03 03:43:05 +01:00
configure
content.h
CONTRIBUTING.md
COPYING
core_impl.c
core_info.c
core_info.h
core_type.h
core.h
database_info.c
database_info.h
defaults.h
diff.diff
dirs.c
dirs.h
driver.c Fix joypad_driver 2017-12-06 20:40:18 +01:00
driver.h
dynamic.c
dynamic.h
fetch-submodules.sh
file_path_special.c
file_path_special.h
file_path_str.c
lakka.h
list_special.c
list_special.h
Makefile Update make install for new retroarch-assets src 2017-12-06 14:34:20 -05:00
Makefile.common Start adding stub VFS implementation 2017-12-11 20:51:46 +01:00
Makefile.ctr Reduce size of Makefiles 2017-12-07 05:54:54 +01:00
Makefile.ctr.salamander
Makefile.emscripten Reduce size of Makefiles 2017-12-07 05:54:54 +01:00
Makefile.griffin
Makefile.libogc
Makefile.openpandora
Makefile.pandora
Makefile.ps3
Makefile.ps3.cobra
Makefile.ps3.salamander
Makefile.psl1ght
Makefile.psp1 (PSP1) Change to -O2 2017-12-12 00:17:17 +01:00
Makefile.psp1.salamander (PSP) Strip and user 64MB where available 2017-12-12 00:04:35 +01:00
Makefile.vita Reduce size of Makefiles 2017-12-07 05:54:54 +01:00
Makefile.vita.salamander
Makefile.wii.salamander
Makefile.wiiu Reduce size of Makefiles 2017-12-07 05:54:54 +01:00
Makefile.wiiu.salamander
Makefile.win
movie.c Start implementing VFS layer ; first split up VFS libretro functionality 2017-12-11 21:24:14 +01:00
movie.h
msg_hash.c
msg_hash.h let it snow 2017-12-02 22:47:44 -05:00
no-xib.diff
paths.c Cleanup path_set_redirect - no more hashes 2017-12-06 20:52:29 +01:00
paths.h
performance_counters.c
performance_counters.h
playlist.c Free after intfstream_close 2017-12-11 20:24:00 +01:00
playlist.h
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md
retroarch-mingw-build.sh
retroarch.c Cleanups 2017-12-05 13:15:15 +01:00
retroarch.cfg
retroarch.desktop
retroarch.h Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them 2017-12-05 09:22:56 +01:00
setting_list.c
setting_list.h
verbosity.c Update verbosity.c 2017-12-04 16:48:17 +01:00
verbosity.h
version_git.c
version_git.h
version.all
version.dtd
version.h

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • Windows
  • Linux
  • FreeBSD
  • NetBSD
  • MacOS
  • PlayStation 3
  • PlayStation Portable
  • Original Xbox
  • Xbox 360 (Libxenon/XeXDK)
  • Wii, GameCube (Libogc)
  • WiiU
  • Nintendo 3DS
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.