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https://github.com/libretro/RetroArch
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38 lines
859 B
C
38 lines
859 B
C
#include <compat/fopen_utf8.h>
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#include <encodings/utf.h>
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#include <stdlib.h>
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#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0500 || defined(_XBOX)
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#ifndef LEGACY_WIN32
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#define LEGACY_WIN32
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#endif
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#endif
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#ifdef _WIN32
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#undef fopen
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FILE* fopen_utf8(const char * filename, const char * mode)
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{
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#if defined(_XBOX)
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return fopen(filename, mode);
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#elif defined(LEGACY_WIN32)
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FILE *ret = NULL;
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char * filename_local = utf8_to_local_string_alloc(filename);
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if (!filename_local)
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return NULL;
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ret = fopen(filename_local, mode);
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if (filename_local)
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free(filename_local);
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return ret;
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#else
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wchar_t * filename_w = utf8_to_utf16_string_alloc(filename);
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wchar_t * mode_w = utf8_to_utf16_string_alloc(mode);
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FILE* ret = _wfopen(filename_w, mode_w);
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free(filename_w);
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free(mode_w);
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return ret;
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#endif
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}
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#endif
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