RetroArch/menu/gfx_display.c
2020-02-14 21:07:15 +01:00

1428 lines
42 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "gfx_display.h"
#include "menu_animation.h"
#include "../configuration.h"
#include "../frontend/frontend.h"
#include "../gfx/video_coord_array.h"
#include "../verbosity.h"
#define PARTICLES_COUNT 100
float osk_dark[16] = {
0.00, 0.00, 0.00, 0.85,
0.00, 0.00, 0.00, 0.85,
0.00, 0.00, 0.00, 0.85,
0.00, 0.00, 0.00, 0.85,
};
uintptr_t menu_display_white_texture;
static bool menu_display_has_windowed = false;
/* Width, height and pitch of the menu framebuffer */
static unsigned menu_display_framebuf_width = 0;
static unsigned menu_display_framebuf_height = 0;
static size_t menu_display_framebuf_pitch = 0;
/* Height of the menu display header */
static unsigned menu_display_header_height = 0;
static bool menu_display_msg_force = false;
static bool menu_display_framebuf_dirty = false;
static video_coord_array_t menu_disp_ca;
static void *menu_display_null_get_default_mvp(video_frame_info_t *video_info) { return NULL; }
static void menu_display_null_blend_begin(video_frame_info_t *video_info) { }
static void menu_display_null_blend_end(video_frame_info_t *video_info) { }
static void menu_display_null_draw(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info) { }
static void menu_display_null_draw_pipeline(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info) { }
static void menu_display_null_viewport(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info) { }
static void menu_display_null_restore_clear_color(void) { }
static void menu_display_null_clear_color(menu_display_ctx_clearcolor_t *clearcolor, video_frame_info_t *video_info) { }
static bool menu_display_null_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float font_size,
bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
if ((*handle = font_driver_init_first(video_data,
font_path, font_size, true,
is_threaded,
FONT_DRIVER_RENDER_DONT_CARE)))
return true;
return false;
}
static const float *menu_display_null_get_default_vertices(void)
{
static float dummy[16] = {0.0f};
return &dummy[0];
}
static const float *menu_display_null_get_default_tex_coords(void)
{
static float dummy[16] = {0.0f};
return &dummy[0];
}
menu_display_ctx_driver_t menu_display_ctx_null = {
menu_display_null_draw,
menu_display_null_draw_pipeline,
menu_display_null_viewport,
menu_display_null_blend_begin,
menu_display_null_blend_end,
menu_display_null_restore_clear_color,
menu_display_null_clear_color,
menu_display_null_get_default_mvp,
menu_display_null_get_default_vertices,
menu_display_null_get_default_tex_coords,
menu_display_null_font_init_first,
MENU_VIDEO_DRIVER_GENERIC,
"null",
false,
NULL,
NULL
};
/* Menu display drivers */
static menu_display_ctx_driver_t *menu_display_ctx_drivers[] = {
#ifdef HAVE_D3D8
&menu_display_ctx_d3d8,
#endif
#ifdef HAVE_D3D9
&menu_display_ctx_d3d9,
#endif
#ifdef HAVE_D3D10
&menu_display_ctx_d3d10,
#endif
#ifdef HAVE_D3D11
&menu_display_ctx_d3d11,
#endif
#ifdef HAVE_D3D12
&menu_display_ctx_d3d12,
#endif
#ifdef HAVE_OPENGL
&menu_display_ctx_gl,
#endif
#ifdef HAVE_OPENGL1
&menu_display_ctx_gl1,
#endif
#ifdef HAVE_OPENGL_CORE
&menu_display_ctx_gl_core,
#endif
#ifdef HAVE_VULKAN
&menu_display_ctx_vulkan,
#endif
#ifdef HAVE_METAL
&menu_display_ctx_metal,
#endif
#ifdef HAVE_VITA2D
&menu_display_ctx_vita2d,
#endif
#ifdef _3DS
&menu_display_ctx_ctr,
#endif
#ifdef WIIU
&menu_display_ctx_wiiu,
#endif
#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
#ifdef HAVE_GDI
&menu_display_ctx_gdi,
#endif
#endif
&menu_display_ctx_null,
NULL,
};
static menu_display_ctx_driver_t *menu_disp = NULL;
static INLINE float menu_display_scalef(float val,
float oldmin, float oldmax, float newmin, float newmax)
{
return (((val - oldmin) * (newmax - newmin)) / (oldmax - oldmin)) + newmin;
}
static INLINE float menu_display_randf(float min, float max)
{
return (rand() * ((max - min) / RAND_MAX)) + min;
}
/* Check if the current menu driver is compatible
* with your video driver. */
static bool menu_display_check_compatibility(
enum menu_display_driver_type type,
bool video_is_threaded)
{
const char *video_driver = video_driver_get_ident();
switch (type)
{
case MENU_VIDEO_DRIVER_GENERIC:
return true;
case MENU_VIDEO_DRIVER_OPENGL:
if (string_is_equal(video_driver, "gl"))
return true;
break;
case MENU_VIDEO_DRIVER_OPENGL1:
if (string_is_equal(video_driver, "gl1"))
return true;
break;
case MENU_VIDEO_DRIVER_OPENGL_CORE:
if (string_is_equal(video_driver, "glcore"))
return true;
break;
case MENU_VIDEO_DRIVER_VULKAN:
if (string_is_equal(video_driver, "vulkan"))
return true;
break;
case MENU_VIDEO_DRIVER_METAL:
if (string_is_equal(video_driver, "metal"))
return true;
break;
case MENU_VIDEO_DRIVER_DIRECT3D8:
if (string_is_equal(video_driver, "d3d8"))
return true;
break;
case MENU_VIDEO_DRIVER_DIRECT3D9:
if (string_is_equal(video_driver, "d3d9"))
return true;
break;
case MENU_VIDEO_DRIVER_DIRECT3D10:
if (string_is_equal(video_driver, "d3d10"))
return true;
break;
case MENU_VIDEO_DRIVER_DIRECT3D11:
if (string_is_equal(video_driver, "d3d11"))
return true;
break;
case MENU_VIDEO_DRIVER_DIRECT3D12:
if (string_is_equal(video_driver, "d3d12"))
return true;
break;
case MENU_VIDEO_DRIVER_VITA2D:
if (string_is_equal(video_driver, "vita2d"))
return true;
break;
case MENU_VIDEO_DRIVER_CTR:
if (string_is_equal(video_driver, "ctr"))
return true;
break;
case MENU_VIDEO_DRIVER_WIIU:
if (string_is_equal(video_driver, "gx2"))
return true;
break;
case MENU_VIDEO_DRIVER_GDI:
if (string_is_equal(video_driver, "gdi"))
return true;
break;
case MENU_VIDEO_DRIVER_SWITCH:
if (string_is_equal(video_driver, "switch"))
return true;
break;
}
return false;
}
/* Reset the menu's coordinate array vertices.
* NOTE: Not every menu driver uses this. */
void menu_display_coords_array_reset(void)
{
menu_disp_ca.coords.vertices = 0;
}
video_coord_array_t *menu_display_get_coords_array(void)
{
return &menu_disp_ca;
}
/* Begin blending operation */
void menu_display_blend_begin(video_frame_info_t *video_info)
{
if (menu_disp && menu_disp->blend_begin)
menu_disp->blend_begin(video_info);
}
/* End blending operation */
void menu_display_blend_end(video_frame_info_t *video_info)
{
if (menu_disp && menu_disp->blend_end)
menu_disp->blend_end(video_info);
}
/* Begin scissoring operation */
void menu_display_scissor_begin(video_frame_info_t *video_info, int x, int y, unsigned width, unsigned height)
{
if (menu_disp && menu_disp->scissor_begin)
{
if (y < 0)
{
if (height < (unsigned)(-y))
height = 0;
else
height += y;
y = 0;
}
if (x < 0)
{
if (width < (unsigned)(-x))
width = 0;
else
width += x;
x = 0;
}
if (y >= (int)video_info->height)
{
height = 0;
y = 0;
}
if (x >= (int)video_info->width)
{
width = 0;
x = 0;
}
if ((y + height) > video_info->height)
height = video_info->height - y;
if ((x + width) > video_info->width)
width = video_info->width - x;
menu_disp->scissor_begin(video_info, x, y, width, height);
}
}
/* End scissoring operation */
void menu_display_scissor_end(video_frame_info_t *video_info)
{
if (menu_disp && menu_disp->scissor_end)
menu_disp->scissor_end(video_info);
}
font_data_t *menu_display_font_file(
char* fontpath, float menu_font_size, bool is_threaded)
{
font_data_t *font_data = NULL;
if (!menu_disp)
return NULL;
if (!menu_disp->font_init_first((void**)&font_data,
video_driver_get_ptr(false),
fontpath, menu_font_size, is_threaded))
return NULL;
return font_data;
}
bool menu_display_restore_clear_color(void)
{
if (!menu_disp || !menu_disp->restore_clear_color)
return false;
menu_disp->restore_clear_color();
return true;
}
void menu_display_clear_color(menu_display_ctx_clearcolor_t *color,
video_frame_info_t *video_info)
{
if (menu_disp && menu_disp->clear_color)
menu_disp->clear_color(color, video_info);
}
void menu_display_draw(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info)
{
if (!menu_disp || !draw || !menu_disp->draw)
return;
if (draw->height <= 0)
return;
if (draw->width <= 0)
return;
menu_disp->draw(draw, video_info);
}
void menu_display_draw_blend(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info)
{
if (!menu_disp || !draw || !menu_disp->draw)
return;
if (draw->height <= 0)
return;
if (draw->width <= 0)
return;
menu_display_blend_begin(video_info);
menu_disp->draw(draw, video_info);
menu_display_blend_end(video_info);
}
void menu_display_draw_pipeline(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info)
{
if (menu_disp && draw && menu_disp->draw_pipeline)
menu_disp->draw_pipeline(draw, video_info);
}
void menu_display_draw_bg(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info, bool add_opacity_to_wallpaper,
float override_opacity)
{
static struct video_coords coords;
const float *new_vertex = NULL;
const float *new_tex_coord = NULL;
if (!menu_disp || !draw)
return;
new_vertex = draw->vertex;
new_tex_coord = draw->tex_coord;
if (!new_vertex)
new_vertex = menu_disp->get_default_vertices();
if (!new_tex_coord)
new_tex_coord = menu_disp->get_default_tex_coords();
coords.vertices = (unsigned)draw->vertex_count;
coords.vertex = new_vertex;
coords.tex_coord = new_tex_coord;
coords.lut_tex_coord = new_tex_coord;
coords.color = (const float*)draw->color;
draw->coords = &coords;
draw->scale_factor = 1.0f;
draw->rotation = 0.0f;
if (draw->texture)
add_opacity_to_wallpaper = true;
if (add_opacity_to_wallpaper)
menu_display_set_alpha(draw->color, override_opacity);
if (!draw->texture)
draw->texture = menu_display_white_texture;
if (menu_disp && menu_disp->get_default_mvp)
draw->matrix_data = (math_matrix_4x4*)menu_disp->get_default_mvp(video_info);
}
void menu_display_draw_gradient(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info)
{
draw->texture = 0;
draw->x = 0;
draw->y = 0;
menu_display_draw_bg(draw, video_info, false,
video_info->menu_wallpaper_opacity);
menu_display_draw(draw, video_info);
}
void menu_display_draw_quad(
video_frame_info_t *video_info,
int x, int y, unsigned w, unsigned h,
unsigned width, unsigned height,
float *color)
{
menu_display_ctx_draw_t draw;
struct video_coords coords;
coords.vertices = 4;
coords.vertex = NULL;
coords.tex_coord = NULL;
coords.lut_tex_coord = NULL;
coords.color = color;
if (menu_disp && menu_disp->blend_begin)
menu_disp->blend_begin(video_info);
draw.x = x;
draw.y = (int)height - y - (int)h;
draw.width = w;
draw.height = h;
draw.coords = &coords;
draw.matrix_data = NULL;
draw.texture = menu_display_white_texture;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
draw.scale_factor = 1.0f;
draw.rotation = 0.0f;
menu_display_draw(&draw, video_info);
if (menu_disp && menu_disp->blend_end)
menu_disp->blend_end(video_info);
}
void menu_display_draw_polygon(
video_frame_info_t *video_info,
int x1, int y1,
int x2, int y2,
int x3, int y3,
int x4, int y4,
unsigned width, unsigned height,
float *color)
{
menu_display_ctx_draw_t draw;
struct video_coords coords;
float vertex[8];
vertex[0] = x1 / (float)width;
vertex[1] = y1 / (float)height;
vertex[2] = x2 / (float)width;
vertex[3] = y2 / (float)height;
vertex[4] = x3 / (float)width;
vertex[5] = y3 / (float)height;
vertex[6] = x4 / (float)width;
vertex[7] = y4 / (float)height;
coords.vertices = 4;
coords.vertex = &vertex[0];
coords.tex_coord = NULL;
coords.lut_tex_coord = NULL;
coords.color = color;
if (menu_disp && menu_disp->blend_begin)
menu_disp->blend_begin(video_info);
draw.x = 0;
draw.y = 0;
draw.width = width;
draw.height = height;
draw.coords = &coords;
draw.matrix_data = NULL;
draw.texture = menu_display_white_texture;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
draw.scale_factor = 1.0f;
draw.rotation = 0.0f;
menu_display_draw(&draw, video_info);
if (menu_disp && menu_disp->blend_end)
menu_disp->blend_end(video_info);
}
void menu_display_draw_texture(
video_frame_info_t *video_info,
int x, int y, unsigned w, unsigned h,
unsigned width, unsigned height,
float *color, uintptr_t texture)
{
menu_display_ctx_draw_t draw;
menu_display_ctx_rotate_draw_t rotate_draw;
struct video_coords coords;
math_matrix_4x4 mymat;
rotate_draw.matrix = &mymat;
rotate_draw.rotation = 0.0;
rotate_draw.scale_x = 1.0;
rotate_draw.scale_y = 1.0;
rotate_draw.scale_z = 1;
rotate_draw.scale_enable = true;
coords.vertices = 4;
coords.vertex = NULL;
coords.tex_coord = NULL;
coords.lut_tex_coord = NULL;
draw.width = w;
draw.height = h;
draw.coords = &coords;
draw.matrix_data = &mymat;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
coords.color = (const float*)color;
menu_display_rotate_z(&rotate_draw, video_info);
draw.texture = texture;
draw.x = x;
draw.y = height - y;
menu_display_draw(&draw, video_info);
}
/* Draw the texture split into 9 sections, without scaling the corners.
* The middle sections will only scale in the X axis, and the side
* sections will only scale in the Y axis. */
void menu_display_draw_texture_slice(
video_frame_info_t *video_info,
int x, int y, unsigned w, unsigned h,
unsigned new_w, unsigned new_h,
unsigned width, unsigned height,
float *color, unsigned offset, float scale_factor, uintptr_t texture)
{
menu_display_ctx_draw_t draw;
menu_display_ctx_rotate_draw_t rotate_draw;
struct video_coords coords;
math_matrix_4x4 mymat;
unsigned i;
float V_BL[2], V_BR[2], V_TL[2], V_TR[2], T_BL[2], T_BR[2], T_TL[2], T_TR[2];
/* need space for the coordinates of two triangles in a strip, so 8 vertices */
float *tex_coord = (float*)malloc(8 * sizeof(float));
float *vert_coord = (float*)malloc(8 * sizeof(float));
float *colors = (float*)malloc(16 * sizeof(float));
/* normalized width/height of the amount to offset from the corners,
* for both the vertex and texture coordinates */
float vert_woff = (offset * scale_factor) / (float)width;
float vert_hoff = (offset * scale_factor) / (float)height;
float tex_woff = offset / (float)w;
float tex_hoff = offset / (float)h;
/* the width/height of the middle sections of both the scaled and original image */
float vert_scaled_mid_width = (new_w - (offset * scale_factor * 2)) / (float)width;
float vert_scaled_mid_height = (new_h - (offset * scale_factor * 2)) / (float)height;
float tex_mid_width = (w - (offset * 2)) / (float)w;
float tex_mid_height = (h - (offset * 2)) / (float)h;
/* normalized coordinates for the start position of the image */
float norm_x = x / (float)width;
float norm_y = (height - y) / (float)height;
/* the four vertices of the top-left corner of the image,
* used as a starting point for all the other sections */
V_BL[0] = norm_x;
V_BL[1] = norm_y;
V_BR[0] = norm_x + vert_woff;
V_BR[1] = norm_y;
V_TL[0] = norm_x;
V_TL[1] = norm_y + vert_hoff;
V_TR[0] = norm_x + vert_woff;
V_TR[1] = norm_y + vert_hoff;
T_BL[0] = 0.0f;
T_BL[1] = tex_hoff;
T_BR[0] = tex_woff;
T_BR[1] = tex_hoff;
T_TL[0] = 0.0f;
T_TL[1] = 0.0f;
T_TR[0] = tex_woff;
T_TR[1] = 0.0f;
for (i = 0; i < (16 * sizeof(float)) / sizeof(colors[0]); i++)
colors[i] = 1.0f;
rotate_draw.matrix = &mymat;
rotate_draw.rotation = 0.0;
rotate_draw.scale_x = 1.0;
rotate_draw.scale_y = 1.0;
rotate_draw.scale_z = 1;
rotate_draw.scale_enable = true;
coords.vertices = 4;
coords.vertex = vert_coord;
coords.tex_coord = tex_coord;
coords.lut_tex_coord = NULL;
draw.width = width;
draw.height = height;
draw.coords = &coords;
draw.matrix_data = &mymat;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
coords.color = (const float*)(color == NULL ? colors : color);
menu_display_rotate_z(&rotate_draw, video_info);
draw.texture = texture;
draw.x = 0;
draw.y = 0;
/* vertex coords are specfied bottom-up in this order: BL BR TL TR */
/* texture coords are specfied top-down in this order: BL BR TL TR */
/* If someone wants to change this to not draw several times, the
* coordinates will need to be modified because of the triangle strip usage. */
/* top-left corner */
vert_coord[0] = V_BL[0];
vert_coord[1] = V_BL[1];
vert_coord[2] = V_BR[0];
vert_coord[3] = V_BR[1];
vert_coord[4] = V_TL[0];
vert_coord[5] = V_TL[1];
vert_coord[6] = V_TR[0];
vert_coord[7] = V_TR[1];
tex_coord[0] = T_BL[0];
tex_coord[1] = T_BL[1];
tex_coord[2] = T_BR[0];
tex_coord[3] = T_BR[1];
tex_coord[4] = T_TL[0];
tex_coord[5] = T_TL[1];
tex_coord[6] = T_TR[0];
tex_coord[7] = T_TR[1];
menu_display_draw(&draw, video_info);
/* top-middle section */
vert_coord[0] = V_BL[0] + vert_woff;
vert_coord[1] = V_BL[1];
vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
vert_coord[3] = V_BR[1];
vert_coord[4] = V_TL[0] + vert_woff;
vert_coord[5] = V_TL[1];
vert_coord[6] = V_TR[0] + vert_scaled_mid_width;
vert_coord[7] = V_TR[1];
tex_coord[0] = T_BL[0] + tex_woff;
tex_coord[1] = T_BL[1];
tex_coord[2] = T_BR[0] + tex_mid_width;
tex_coord[3] = T_BR[1];
tex_coord[4] = T_TL[0] + tex_woff;
tex_coord[5] = T_TL[1];
tex_coord[6] = T_TR[0] + tex_mid_width;
tex_coord[7] = T_TR[1];
menu_display_draw(&draw, video_info);
/* top-right corner */
vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
vert_coord[1] = V_BL[1];
vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff;
vert_coord[3] = V_BR[1];
vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width;
vert_coord[5] = V_TL[1];
vert_coord[6] = V_TR[0] + vert_scaled_mid_width + vert_woff;
vert_coord[7] = V_TR[1];
tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width;
tex_coord[1] = T_BL[1];
tex_coord[2] = T_BR[0] + tex_mid_width + tex_woff;
tex_coord[3] = T_BR[1];
tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width;
tex_coord[5] = T_TL[1];
tex_coord[6] = T_TR[0] + tex_mid_width + tex_woff;
tex_coord[7] = T_TR[1];
menu_display_draw(&draw, video_info);
/* middle-left section */
vert_coord[0] = V_BL[0];
vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
vert_coord[2] = V_BR[0];
vert_coord[3] = V_BR[1] - vert_scaled_mid_height;
vert_coord[4] = V_TL[0];
vert_coord[5] = V_TL[1] - vert_hoff;
vert_coord[6] = V_TR[0];
vert_coord[7] = V_TR[1] - vert_hoff;
tex_coord[0] = T_BL[0];
tex_coord[1] = T_BL[1] + tex_mid_height;
tex_coord[2] = T_BR[0];
tex_coord[3] = T_BR[1] + tex_mid_height;
tex_coord[4] = T_TL[0];
tex_coord[5] = T_TL[1] + tex_hoff;
tex_coord[6] = T_TR[0];
tex_coord[7] = T_TR[1] + tex_hoff;
menu_display_draw(&draw, video_info);
/* center section */
vert_coord[0] = V_BL[0] + vert_woff;
vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
vert_coord[3] = V_BR[1] - vert_scaled_mid_height;
vert_coord[4] = V_TL[0] + vert_woff;
vert_coord[5] = V_TL[1] - vert_hoff;
vert_coord[6] = V_TR[0] + vert_scaled_mid_width;
vert_coord[7] = V_TR[1] - vert_hoff;
tex_coord[0] = T_BL[0] + tex_woff;
tex_coord[1] = T_BL[1] + tex_mid_height;
tex_coord[2] = T_BR[0] + tex_mid_width;
tex_coord[3] = T_BR[1] + tex_mid_height;
tex_coord[4] = T_TL[0] + tex_woff;
tex_coord[5] = T_TL[1] + tex_hoff;
tex_coord[6] = T_TR[0] + tex_mid_width;
tex_coord[7] = T_TR[1] + tex_hoff;
menu_display_draw(&draw, video_info);
/* middle-right section */
vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
vert_coord[2] = V_BR[0] + vert_woff + vert_scaled_mid_width;
vert_coord[3] = V_BR[1] - vert_scaled_mid_height;
vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width;
vert_coord[5] = V_TL[1] - vert_hoff;
vert_coord[6] = V_TR[0] + vert_woff + vert_scaled_mid_width;
vert_coord[7] = V_TR[1] - vert_hoff;
tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width;
tex_coord[1] = T_BL[1] + tex_mid_height;
tex_coord[2] = T_BR[0] + tex_woff + tex_mid_width;
tex_coord[3] = T_BR[1] + tex_mid_height;
tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width;
tex_coord[5] = T_TL[1] + tex_hoff;
tex_coord[6] = T_TR[0] + tex_woff + tex_mid_width;
tex_coord[7] = T_TR[1] + tex_hoff;
menu_display_draw(&draw, video_info);
/* bottom-left corner */
vert_coord[0] = V_BL[0];
vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[2] = V_BR[0];
vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[4] = V_TL[0];
vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[6] = V_TR[0];
vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height;
tex_coord[0] = T_BL[0];
tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height;
tex_coord[2] = T_BR[0];
tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height;
tex_coord[4] = T_TL[0];
tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height;
tex_coord[6] = T_TR[0];
tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height;
menu_display_draw(&draw, video_info);
/* bottom-middle section */
vert_coord[0] = V_BL[0] + vert_woff;
vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[4] = V_TL[0] + vert_woff;
vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[6] = V_TR[0] + vert_scaled_mid_width;
vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height;
tex_coord[0] = T_BL[0] + tex_woff;
tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height;
tex_coord[2] = T_BR[0] + tex_mid_width;
tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height;
tex_coord[4] = T_TL[0] + tex_woff;
tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height;
tex_coord[6] = T_TR[0] + tex_mid_width;
tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height;
menu_display_draw(&draw, video_info);
/* bottom-right corner */
vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff;
vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width;
vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height;
vert_coord[6] = V_TR[0] + vert_scaled_mid_width + vert_woff;
vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height;
tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width;
tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height;
tex_coord[2] = T_BR[0] + tex_woff + tex_mid_width;
tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height;
tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width;
tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height;
tex_coord[6] = T_TR[0] + tex_woff + tex_mid_width;
tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height;
menu_display_draw(&draw, video_info);
free(colors);
free(vert_coord);
free(tex_coord);
}
void menu_display_rotate_z(menu_display_ctx_rotate_draw_t *draw,
video_frame_info_t *video_info)
{
math_matrix_4x4 matrix_rotated, matrix_scaled;
math_matrix_4x4 *b = NULL;
if (
!draw ||
!menu_disp ||
!menu_disp->get_default_mvp ||
menu_disp->handles_transform
)
return;
b = (math_matrix_4x4*)menu_disp->get_default_mvp(video_info);
if (!b)
return;
matrix_4x4_rotate_z(matrix_rotated, draw->rotation);
matrix_4x4_multiply(*draw->matrix, matrix_rotated, *b);
if (!draw->scale_enable)
return;
matrix_4x4_scale(matrix_scaled,
draw->scale_x, draw->scale_y, draw->scale_z);
matrix_4x4_multiply(*draw->matrix, matrix_scaled, *draw->matrix);
}
/*
* Draw a hardware cursor on top of the screen for the mouse.
*/
void menu_display_draw_cursor(
video_frame_info_t *video_info,
float *color, float cursor_size, uintptr_t texture,
float x, float y, unsigned width, unsigned height)
{
menu_display_ctx_draw_t draw;
struct video_coords coords;
settings_t *settings = config_get_ptr();
bool cursor_visible = settings->bools.video_fullscreen ||
!menu_display_has_windowed;
if (!settings->bools.menu_mouse_enable || !cursor_visible)
return;
coords.vertices = 4;
coords.vertex = NULL;
coords.tex_coord = NULL;
coords.lut_tex_coord = NULL;
coords.color = (const float*)color;
if (menu_disp && menu_disp->blend_begin)
menu_disp->blend_begin(video_info);
draw.x = x - (cursor_size / 2);
draw.y = (int)height - y - (cursor_size / 2);
draw.width = cursor_size;
draw.height = cursor_size;
draw.coords = &coords;
draw.matrix_data = NULL;
draw.texture = texture;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
menu_display_draw(&draw, video_info);
if (menu_disp && menu_disp->blend_end)
menu_disp->blend_end(video_info);
}
void menu_display_push_quad(
unsigned width, unsigned height,
const float *colors, int x1, int y1,
int x2, int y2)
{
float vertex[8];
video_coords_t coords;
const float *coord_draw_ptr = NULL;
video_coord_array_t *ca = &menu_disp_ca;
vertex[0] = x1 / (float)width;
vertex[1] = y1 / (float)height;
vertex[2] = x2 / (float)width;
vertex[3] = y1 / (float)height;
vertex[4] = x1 / (float)width;
vertex[5] = y2 / (float)height;
vertex[6] = x2 / (float)width;
vertex[7] = y2 / (float)height;
if (menu_disp && menu_disp->get_default_tex_coords)
coord_draw_ptr = menu_disp->get_default_tex_coords();
coords.color = colors;
coords.vertex = vertex;
coords.tex_coord = coord_draw_ptr;
coords.lut_tex_coord = coord_draw_ptr;
coords.vertices = 3;
video_coord_array_append(ca, &coords, 3);
coords.color += 4;
coords.vertex += 2;
coords.tex_coord += 2;
coords.lut_tex_coord += 2;
video_coord_array_append(ca, &coords, 3);
}
void menu_display_snow(
int16_t pointer_x,
int16_t pointer_y,
int width, int height)
{
struct display_particle
{
float x, y;
float xspeed, yspeed;
float alpha;
bool alive;
};
static struct display_particle particles[PARTICLES_COUNT] = {{0}};
static int timeout = 0;
unsigned i, max_gen = 2;
for (i = 0; i < PARTICLES_COUNT; ++i)
{
struct display_particle *p = (struct display_particle*)&particles[i];
if (p->alive)
{
#if 0
menu_input_pointer_t pointer;
menu_input_get_pointer_state(&pointer);
#endif
p->y += p->yspeed;
p->x += menu_display_scalef(
pointer_x, 0, width, -0.3, 0.3);
p->x += p->xspeed;
p->alive = p->y >= 0 && p->y < height
&& p->x >= 0 && p->x < width;
}
else if (max_gen > 0 && timeout <= 0)
{
p->xspeed = menu_display_randf(-0.2, 0.2);
p->yspeed = menu_display_randf(1, 2);
p->y = 0;
p->x = rand() % width;
p->alpha = (float)rand() / (float)RAND_MAX;
p->alive = true;
max_gen--;
}
}
if (max_gen == 0)
timeout = 3;
else
timeout--;
for (i = 0; i < PARTICLES_COUNT; ++i)
{
unsigned j;
float alpha, colors[16];
struct display_particle *p = &particles[i];
if (!p->alive)
continue;
alpha = menu_display_randf(0, 100) > 90 ?
p->alpha/2 : p->alpha;
for (j = 0; j < 16; j++)
{
colors[j] = 1;
if (j == 3 || j == 7 || j == 11 || j == 15)
colors[j] = alpha;
}
menu_display_push_quad(width, height,
colors, p->x-2, p->y-2, p->x+2, p->y+2);
j++;
}
}
/* Setup: Initializes the font associated
* to the menu driver */
font_data_t *menu_display_font(
enum application_special_type type,
float menu_font_size,
bool is_threaded)
{
char fontpath[PATH_MAX_LENGTH];
if (!menu_disp)
return NULL;
fontpath[0] = '\0';
fill_pathname_application_special(
fontpath, sizeof(fontpath), type);
return menu_display_font_file(fontpath, menu_font_size, is_threaded);
}
/* Returns the OSK key at a given position */
int menu_display_osk_ptr_at_pos(void *data, int x, int y,
unsigned width, unsigned height)
{
unsigned i;
int ptr_width = width / 11;
int ptr_height = height / 10;
if (ptr_width >= ptr_height)
ptr_width = ptr_height;
for (i = 0; i < 44; i++)
{
int line_y = (i / 11)*height/10.0;
int ptr_x = width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width;
int ptr_y = height/2.0 + ptr_height*1.5 + line_y - ptr_height;
if (x > ptr_x && x < ptr_x + ptr_width
&& y > ptr_y && y < ptr_y + ptr_height)
return i;
}
return -1;
}
/* Get the menu framebuffer's size dimensions. */
void menu_display_get_fb_size(unsigned *fb_width,
unsigned *fb_height, size_t *fb_pitch)
{
*fb_width = menu_display_framebuf_width;
*fb_height = menu_display_framebuf_height;
*fb_pitch = menu_display_framebuf_pitch;
}
/* Set the menu framebuffer's width. */
void menu_display_set_width(unsigned width)
{
menu_display_framebuf_width = width;
}
/* Set the menu framebuffer's height. */
void menu_display_set_height(unsigned height)
{
menu_display_framebuf_height = height;
}
void menu_display_set_header_height(unsigned height)
{
menu_display_header_height = height;
}
unsigned menu_display_get_header_height(void)
{
return menu_display_header_height;
}
size_t menu_display_get_framebuffer_pitch(void)
{
return menu_display_framebuf_pitch;
}
void menu_display_set_framebuffer_pitch(size_t pitch)
{
menu_display_framebuf_pitch = pitch;
}
bool menu_display_get_msg_force(void)
{
return menu_display_msg_force;
}
void menu_display_set_msg_force(bool state)
{
menu_display_msg_force = state;
}
/* Returns true if an animation is still active or
* when the menu framebuffer still is dirty and
* therefore it still needs to be rendered onscreen.
*
* This function can be used for optimization purposes
* so that we don't have to render the menu graphics per-frame
* unless a change has happened.
* */
bool menu_display_get_update_pending(void)
{
if (menu_animation_is_active() || menu_display_framebuf_dirty)
return true;
return false;
}
void menu_display_set_viewport(unsigned width, unsigned height)
{
video_driver_set_viewport(width, height, true, false);
}
void menu_display_unset_viewport(unsigned width, unsigned height)
{
video_driver_set_viewport(width, height, false, true);
}
/* Checks if the menu framebuffer has its 'dirty flag' set. This
* means that the current contents of the framebuffer has changed
* and that it has to be rendered to the screen. */
bool menu_display_get_framebuffer_dirty_flag(void)
{
return menu_display_framebuf_dirty;
}
/* Set the menu framebuffer's 'dirty flag'. */
void menu_display_set_framebuffer_dirty_flag(void)
{
menu_display_framebuf_dirty = true;
}
/* Unset the menu framebufer's 'dirty flag'. */
void menu_display_unset_framebuffer_dirty_flag(void)
{
menu_display_framebuf_dirty = false;
}
void menu_display_draw_keyboard(
uintptr_t hover_texture,
const font_data_t *font,
video_frame_info_t *video_info,
char *grid[], unsigned id,
unsigned text_color)
{
unsigned i;
int ptr_width, ptr_height;
unsigned width = video_info->width;
unsigned height = video_info->height;
float white[16]= {
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
};
menu_display_draw_quad(
video_info,
0, height/2.0, width, height/2.0,
width, height,
&osk_dark[0]);
ptr_width = width / 11;
ptr_height = height / 10;
if (ptr_width >= ptr_height)
ptr_width = ptr_height;
for (i = 0; i < 44; i++)
{
int line_y = (i / 11) * height / 10.0;
unsigned color = 0xffffffff;
if (i == id)
{
menu_display_blend_begin(video_info);
menu_display_draw_texture(
video_info,
width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width,
height/2.0 + ptr_height*1.5 + line_y,
ptr_width, ptr_height,
width, height,
&white[0],
hover_texture);
menu_display_blend_end(video_info);
color = text_color;
}
menu_display_draw_text(font, grid[i],
width/2.0 - (11*ptr_width)/2.0 + (i % 11)
* ptr_width + ptr_width/2.0,
height/2.0 + ptr_height + line_y + font->size / 3,
width, height, color, TEXT_ALIGN_CENTER, 1.0f,
false, 0, false);
}
}
/* Draw text on top of the screen.
*/
void menu_display_draw_text(
const font_data_t *font, const char *text,
float x, float y, int width, int height,
uint32_t color, enum text_alignment text_align,
float scale, bool shadows_enable, float shadow_offset,
bool draw_outside)
{
struct font_params params;
if ((color & 0x000000FF) == 0)
return;
/* Don't draw outside of the screen */
if (!draw_outside &&
((x < -64 || x > width + 64)
|| (y < -64 || y > height + 64))
)
return;
params.x = x / width;
params.y = 1.0f - y / height;
params.scale = scale;
params.drop_mod = 0.0f;
params.drop_x = 0.0f;
params.drop_y = 0.0f;
params.color = color;
params.full_screen = true;
params.text_align = text_align;
if (shadows_enable)
{
params.drop_x = shadow_offset;
params.drop_y = -shadow_offset;
params.drop_alpha = 0.35f;
}
video_driver_set_osd_msg(text, &params, (void*)font);
}
bool menu_display_reset_textures_list(
const char *texture_path, const char *iconpath,
uintptr_t *item, enum texture_filter_type filter_type,
unsigned *width, unsigned *height)
{
struct texture_image ti;
char texpath[PATH_MAX_LENGTH] = {0};
ti.width = 0;
ti.height = 0;
ti.pixels = NULL;
ti.supports_rgba = video_driver_supports_rgba();
if (string_is_empty(texture_path))
return false;
fill_pathname_join(texpath, iconpath, texture_path, sizeof(texpath));
if (!path_is_valid(texpath))
return false;
if (!image_texture_load(&ti, texpath))
return false;
if (width)
*width = ti.width;
if (height)
*height = ti.height;
video_driver_texture_load(&ti,
filter_type, item);
image_texture_free(&ti);
return true;
}
bool menu_display_reset_textures_list_buffer(
uintptr_t *item, enum texture_filter_type filter_type,
void* buffer, unsigned buffer_len, enum image_type_enum image_type,
unsigned *width, unsigned *height)
{
struct texture_image ti;
ti.width = 0;
ti.height = 0;
ti.pixels = NULL;
ti.supports_rgba = video_driver_supports_rgba();
if (!image_texture_load_buffer(&ti, image_type, buffer, buffer_len))
return false;
if (width)
*width = ti.width;
if (height)
*height = ti.height;
/* if the poke interface doesn't support texture load then return false */
if (!video_driver_texture_load(&ti, filter_type, item))
return false;
image_texture_free(&ti);
return true;
}
/* Teardown; deinitializes and frees all
* fonts associated to the menu driver */
void menu_display_font_free(font_data_t *font)
{
font_driver_free(font);
}
void menu_display_allocate_white_texture(void)
{
struct texture_image ti;
static const uint8_t white_data[] = { 0xff, 0xff, 0xff, 0xff };
ti.width = 1;
ti.height = 1;
ti.pixels = (uint32_t*)&white_data;
if (menu_display_white_texture)
video_driver_texture_unload(&menu_display_white_texture);
video_driver_texture_load(&ti,
TEXTURE_FILTER_NEAREST, &menu_display_white_texture);
}
void gfx_display_free(void)
{
video_coord_array_free(&menu_disp_ca);
menu_animation_ctl(MENU_ANIMATION_CTL_DEINIT, NULL);
menu_display_msg_force = false;
menu_display_header_height = 0;
menu_display_framebuf_width = 0;
menu_display_framebuf_height = 0;
menu_display_framebuf_pitch = 0;
menu_disp = NULL;
menu_display_has_windowed = false;
}
void gfx_display_init(void)
{
menu_display_has_windowed = video_driver_has_windowed();
menu_disp_ca.allocated = 0;
}
bool menu_display_driver_exists(const char *s)
{
unsigned i;
for (i = 0; i < ARRAY_SIZE(menu_display_ctx_drivers); i++)
{
if (string_is_equal(s, menu_display_ctx_drivers[i]->ident))
return true;
}
return false;
}
bool menu_display_init_first_driver(bool video_is_threaded)
{
unsigned i;
for (i = 0; menu_display_ctx_drivers[i]; i++)
{
if (!menu_display_check_compatibility(
menu_display_ctx_drivers[i]->type,
video_is_threaded))
continue;
RARCH_LOG("[Menu]: Found menu display driver: \"%s\".\n",
menu_display_ctx_drivers[i]->ident);
menu_disp = menu_display_ctx_drivers[i];
return true;
}
return false;
}