aliaspider 5af5222249 update SPIRV-Cross
- https://github.com/KhronosGroup/SPIRV-Cross/commit/
66a407285e36a0f772e3209cb86ded6e3d900f6a
2018-01-26 13:48:17 +01:00

17 lines
270 B
GLSL

#version 310 es
#extension GL_EXT_shader_io_blocks : require
precision mediump float;
layout(location = 1) in VertexOut
{
vec4 color;
highp vec3 normal;
} vin;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vin.color + vin.normal.xyzz;
}