RetroArch/gfx/include/vulkan/vk_sdk_platform.h
2017-08-12 17:56:30 +02:00

48 lines
1.4 KiB
C

/*
* File: vk_sdk_platform.h
*/
/*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef VK_SDK_PLATFORM_H
#define VK_SDK_PLATFORM_H
#if defined(_WIN32)
#define NOMINMAX
#ifndef __cplusplus
#undef inline
#define inline __inline
#endif /* __cplusplus */
#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/)
/* C99:
* Microsoft didn't implement C99 in Visual Studio; but started adding it with
* VS2013. However, VS2013 still didn't have snprintf(). The following is a
* work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the
* "CMakeLists.txt" file).
* NOTE: This is fixed in Visual Studio 2015. */
#define snprintf _snprintf
#endif
#define strdup _strdup
#endif /* _WIN32 */
#endif /* VK_SDK_PLATFORM_H */