RetroArch/gfx/drivers/sdl_dingux_gfx.c
valadaa48 6e4228b054 Add drm_go2_ctx for odroidgo2
- Revert odroidgo changes to drm_ctx
- Introduce new drm_go2_ctx specifically for odroidgo2 (and libgo2)
- Add hw_scaling option to mitigate builtin gl scaling/filtering and to
use libgo2 and rga's hw scaling and bicubic filtering via librga. The
quality of the image is improved by this and should be a bit faster.

Credits to CrashOverride for the initial libgo2 port and
commit to RA. And to natinusala for the initial cleanup/commit in the original
drm_ctx driver. NOirBRight for finding this setting and testing.
2020-03-28 03:30:28 +00:00

354 lines
8.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2011-2017 - Higor Euripedes
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <string.h>
#include <retro_assert.h>
#include <gfx/video_frame.h>
#include <retro_assert.h>
#include "../../verbosity.h"
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#include <SDL/SDL.h>
#include <SDL/SDL_video.h>
#include "../../configuration.h"
#include "../../retroarch.h"
#define likely(x) __builtin_expect(!!(x), 1)
#define unlikely(x) __builtin_expect(!!(x), 0)
#define VERBOSE 0
typedef struct sdl_dingux_video
{
bool rgb;
bool menu_active;
bool was_in_menu;
bool quitting;
char menu_frame[320*240*32];
SDL_Surface *screen;
} sdl_dingux_video_t;
static void sdl_dingux_gfx_free(void *data)
{
sdl_dingux_video_t *vid = (sdl_dingux_video_t*)data;
if (!vid)
return;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
free(vid);
}
static void *sdl_dingux_gfx_init(const video_info_t *video,
input_driver_t **input, void **input_data)
{
sdl_dingux_video_t *vid = NULL;
settings_t *settings = config_get_ptr();
FILE* f = fopen("/sys/devices/platform/jz-lcd.0/allow_downscaling", "w");
if (f) {
fprintf(f, "%d", 1);
fclose(f);
}
if (SDL_WasInit(0) == 0)
{
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return NULL;
}
else if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
return NULL;
vid = (sdl_dingux_video_t*)calloc(1, sizeof(*vid));
if (!vid)
return NULL;
#ifdef VERBOSE
printf("sdl_dingux_gfx_init video %dx%d rgb32 %d smooth %d input_scale %u force_aspect %d fullscreen %d\n",
video->width, video->height, video->rgb32, video->smooth, video->input_scale, video->force_aspect, video->fullscreen);
#endif
vid->screen = SDL_SetVideoMode(320, 240, video->rgb32 ? 32 : 16, SDL_HWSURFACE | SDL_TRIPLEBUF | SDL_FULLSCREEN);
if (!vid->screen)
{
RARCH_ERR("[SDL1]: Failed to init SDL surface: %s\n", SDL_GetError());
goto error;
}
vid->rgb = video->rgb32;
vid->menu_active = false;
vid->was_in_menu = false;
SDL_ShowCursor(SDL_DISABLE);
if (input && input_data)
{
void *sdl_input = input_sdl.init(settings->arrays.input_joypad_driver);
if (sdl_input)
{
*input = &input_sdl;
*input_data = sdl_input;
}
else
{
*input = NULL;
*input_data = NULL;
}
}
return vid;
error:
sdl_dingux_gfx_free(vid);
return NULL;
}
static void clear_screen(void* data)
{
sdl_dingux_video_t* vid = (sdl_dingux_video_t*)data;
SDL_FillRect(vid->screen, 0, 0);
SDL_Flip(vid->screen);
SDL_FillRect(vid->screen, 0, 0);
SDL_Flip(vid->screen);
SDL_FillRect(vid->screen, 0, 0);
SDL_Flip(vid->screen);
}
static void set_output(sdl_dingux_video_t* vid, int width, int height, int pitch, bool rgb)
{
#ifdef VERBOSE
printf("set_output current w %d h %d pitch %d new_w %d new_h %d pitch %d rgb %d\n",
vid->screen->w, vid->screen->h, vid->screen->pitch, width, height, pitch, (int)vid->rgb);
#endif
vid->screen = SDL_SetVideoMode(width, height, rgb ? 32 : 16, SDL_HWSURFACE | SDL_TRIPLEBUF | SDL_FULLSCREEN);
if (!vid->screen)
RARCH_ERR("[SDL1]: Failed to init SDL surface: %s\n", SDL_GetError());
}
static void blit(uint32_t* d, uint32_t* s, int width, int height, int pitch)
{
int skip = pitch/4 - width;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
*(d++) = *(s++);
s += skip;
}
}
static bool sdl_dingux_gfx_frame(void *data, const void *frame, unsigned width,
unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
sdl_dingux_video_t* vid = (sdl_dingux_video_t*)data;
if (unlikely(!frame))
return true;
if (unlikely((vid->screen->w != width || vid->screen->h != height) && !vid->menu_active))
{
set_output(vid, width, height, pitch, vid->rgb);
}
menu_driver_frame(video_info);
if (likely(!vid->menu_active))
{
blit((uint32_t*)vid->screen->pixels, (uint32_t*)frame, vid->rgb ? width : width/2, height, pitch);
if (unlikely(vid->was_in_menu))
vid->was_in_menu = false;
}
else
{
if (!vid->was_in_menu)
{
set_output(vid, 320, 240, 320*2, false);
vid->was_in_menu = true;
}
memcpy(vid->screen->pixels, vid->menu_frame, 320*240*2);
}
SDL_Flip(vid->screen);
return true;
}
static void sdl_dingux_set_texture_enable(void *data, bool state, bool full_screen)
{
sdl_dingux_video_t *vid = (sdl_dingux_video_t*)data;
(void)full_screen;
if (vid->menu_active != state)
{
vid->menu_active = state;
}
}
static void sdl_dingux_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
sdl_dingux_video_t *vid = (sdl_dingux_video_t*)data;
int len = width * height * 2;
memcpy(vid->menu_frame, frame, len);
}
static void sdl_dingux_gfx_set_nonblock_state(void *a, bool b, bool c, unsigned d) { }
static void sdl_dingux_gfx_check_window(sdl_dingux_video_t *vid)
{
SDL_Event event;
SDL_PumpEvents();
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_QUITMASK))
{
if (event.type != SDL_QUIT)
continue;
vid->quitting = true;
break;
}
}
static bool sdl_dingux_gfx_alive(void *data)
{
sdl_dingux_video_t *vid = (sdl_dingux_video_t*)data;
sdl_dingux_gfx_check_window(vid);
return !vid->quitting;
}
static bool sdl_dingux_gfx_focus(void *data)
{
(void)data;
return true;
}
static bool sdl_dingux_gfx_suppress_screensaver(void *data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static bool sdl_dingux_gfx_has_windowed(void *data)
{
(void)data;
return false;
}
static void sdl_dingux_gfx_viewport_info(void *data, struct video_viewport *vp)
{
sdl_dingux_video_t *vid = (sdl_dingux_video_t*)data;
vp->x = 0;
vp->y = 0;
vp->width = vp->full_width = vid->screen->w;
vp->height = vp->full_height = vid->screen->h;
}
static void sdl_dingux_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
{
(void)data;
}
static void sdl_dingux_apply_state_changes(void *data)
{
(void)data;
}
static uint32_t sdl_dingux_get_flags(void *data)
{
(void)data;
return 0;
}
static const video_poke_interface_t sdl_dingux_poke_interface = {
sdl_dingux_get_flags,
NULL,
NULL,
NULL,
NULL, /* get_refresh_rate */
sdl_dingux_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
NULL,
sdl_dingux_apply_state_changes,
sdl_dingux_set_texture_frame,
sdl_dingux_set_texture_enable,
NULL,
NULL,//sdl_show_mouse,
NULL,//sdl_grab_mouse_toggle,
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL /* get_hw_render_interface */
};
static void sdl_dingux_get_poke_interface(void *data, const video_poke_interface_t **iface)
{
(void)data;
*iface = &sdl_dingux_poke_interface;
}
static bool sdl_dingux_gfx_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
(void)data;
(void)type;
(void)path;
return false;
}
video_driver_t video_sdl_dingux = {
sdl_dingux_gfx_init,
sdl_dingux_gfx_frame,
sdl_dingux_gfx_set_nonblock_state,
sdl_dingux_gfx_alive,
sdl_dingux_gfx_focus,
sdl_dingux_gfx_suppress_screensaver,
sdl_dingux_gfx_has_windowed,
sdl_dingux_gfx_set_shader,
sdl_dingux_gfx_free,
"sdl_dingux",
NULL,
NULL, /* set_rotation */
sdl_dingux_gfx_viewport_info,
NULL, /* read_viewport */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL,
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
sdl_dingux_get_poke_interface
};