mirror of
https://github.com/libretro/RetroArch
synced 2025-02-22 03:40:43 +00:00
25 lines
530 B
Plaintext
25 lines
530 B
Plaintext
#version 450
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layout(set = 0, binding = 0) uniform sampler2DShadow uShadow;
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layout(set = 0, binding = 1) uniform texture2D uTexture;
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layout(set = 0, binding = 2) uniform samplerShadow uSampler;
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layout(location = 0) in vec3 vUV;
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layout(location = 0) out float FragColor;
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float sample_combined()
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{
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return texture(uShadow, vec3(vUV.xy, vUV.z));
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}
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float sample_separate()
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{
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return texture(sampler2DShadow(uTexture, uSampler), vec3(vUV.xy, vUV.z));
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}
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void main()
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{
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FragColor = sample_combined() + sample_separate();
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}
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