RetroArch/ps3/rgl/include/export/GLES/glext.h
2013-11-02 03:03:48 +01:00

422 lines
18 KiB
C

#ifndef __gl_ext_h_
#define __gl_ext_h_
#ifndef _MSC_VER
#include <stdint.h>
#else
#include <stddef.h>
#endif
#ifdef __cplusplus
extern "C"
{
#endif
typedef intptr_t GLintptr;
typedef intptr_t GLsizeiptr;
typedef unsigned short GLhalfARB;
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
/* Image types */
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_UNSIGNED_INT_24_8_SCE 0x6008
#define GL_UNSIGNED_INT_8_24_REV_SCE 0x6009
#define GL_HALF_FLOAT_ARB 0x140B
/* Image internal formats */
#define GL_ALPHA4 0x803B
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_ABGR 0x8000
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ARGB_SCE 0x6007
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_UNSIGNED_SHORT_8_8_SCE 0x600B
#define GL_UNSIGNED_SHORT_8_8_REV_SCE 0x600C
#define GL_UNSIGNED_INT_16_16_SCE 0x600D
#define GL_UNSIGNED_INT_16_16_REV_SCE 0x600E
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
/* TexGen */
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
/* Blending */
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Texture3D */
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
/* CubeMap */
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
/* PolygonMode */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
/* PolygonOffset for GL_LINE */
#define GL_POLYGON_OFFSET_LINE 0x2A02
/* Filter Control */
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_TEXTURE_BORDER_COLOR 0x1004
/* depth/shadow */
#define GL_NONE 0x0
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
/* Wrap modes */
#define GL_CLAMP 0x2900
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MIRROR_CLAMP_EXT 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
#define GL_CLAMP_TO_BORDER 0x812D
/* Fog Coordinate Source */
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
/* Fragment Control TXP */
#define GL_FRAGMENT_PROGRAM_CONTROL_CONTROLTXP_SCE 0x8453
/* Gets */
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/* Surface targets */
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_DRAW_BUFFER1_ATI 0x8826
#define GL_DRAW_BUFFER2_ATI 0x8827
#define GL_DRAW_BUFFER3_ATI 0x8828
#define GL_DRAW_BUFFER4_ATI 0x8829
#define GL_DRAW_BUFFER5_ATI 0x882A
#define GL_DRAW_BUFFER6_ATI 0x882B
#define GL_DRAW_BUFFER7_ATI 0x882C
#define GL_DRAW_BUFFER8_ATI 0x882D
#define GL_DRAW_BUFFER9_ATI 0x882E
#define GL_DRAW_BUFFER10_ATI 0x882F
#define GL_DRAW_BUFFER11_ATI 0x8830
#define GL_DRAW_BUFFER12_ATI 0x8831
#define GL_DRAW_BUFFER13_ATI 0x8832
#define GL_DRAW_BUFFER14_ATI 0x8833
#define GL_DRAW_BUFFER15_ATI 0x8834
#define GL_DRAW_DEPTH_SCE 0x6004
#define GL_DRAW_STENCIL_SCE 0x6005
#define GL_RGBA8 0x8058
#define GL_FLOAT_DEPTH_COMPONENT16_SCE 0x6000
#define GL_FLOAT_DEPTH_COMPONENT32_SCE 0x6001
#define GL_DEPTH24_STENCIL8_SCE 0x6002
#define GL_STENCIL8_SCE 0x6003
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_STENCIL_INDEX 0x1901
#define GL_DRAWABLE_BIT_SCE 0x0001
#define GL_ALLOW_SCAN_OUT_BIT_SCE 0x0002
#define GL_TEXTURE_READ_BIT_SCE 0x0004
#define GL_ANTIALIASED_BIT_SCE 0x0008
/* VBO & PBO */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SYSTEM_DRAW 0x6020
/* Map/Unmap */
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
/* VSYNC */
#define GL_VSYNC_SCE 0x6006
#define GL_TEXTURE_GAMMA_REMAP_R_SCE 0x6010
#define GL_TEXTURE_GAMMA_REMAP_G_SCE 0x6011
#define GL_TEXTURE_GAMMA_REMAP_B_SCE 0x6012
#define GL_TEXTURE_GAMMA_REMAP_A_SCE 0x6013
#define GL_SHADER_SRGB_REMAP_SCE 0x6014
#define GL_DIVIDE_SCE 0x6015
#define GL_MODULO_SCE 0x6016
#define GL_TEXTURE_FROM_VERTEX_PROGRAM_SCE 0x6017
/* Primitive restart */
#define GL_PRIMITIVE_RESTART_NV 0x8558
/* Anisotropic filtering */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* Sync */
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4
/* User clip planes */
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* Point Sprites */
#define GL_POINT_SPRITE_OES 0x8861
#define GL_COORD_REPLACE_OES 0x8862
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
/* Framebuffer object */
#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_OES 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS_OES 0x8CDF
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_OES 0x8D00
#define GL_STENCIL_ATTACHMENT_OES 0x8D20
#define GL_FRAMEBUFFER_OES 0x8D40
#define GL_RENDERBUFFER_OES 0x8D41
#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
#define GL_STENCIL_INDEX_OES 0x8D45
#define GL_STENCIL_INDEX4_OES 0x8D47
#define GL_STENCIL_INDEX8_OES 0x8D48
/* multiple render target blend enable enums */
#define GL_BLEND_MRT0_SCE GL_COLOR_ATTACHMENT0_EXT
#define GL_BLEND_MRT1_SCE GL_COLOR_ATTACHMENT1_EXT
#define GL_BLEND_MRT2_SCE GL_COLOR_ATTACHMENT2_EXT
#define GL_BLEND_MRT3_SCE GL_COLOR_ATTACHMENT3_EXT
/* Texture usage hint */
#define GL_TEXTURE_ALLOCATION_HINT_SCE 0x6018
#define GL_TEXTURE_TILED_GPU_SCE 0x6019
#define GL_TEXTURE_LINEAR_GPU_SCE 0x601A
#define GL_TEXTURE_SWIZZLED_GPU_SCE 0x601B
#define GL_TEXTURE_LINEAR_SYSTEM_SCE 0x601C
#define GL_TEXTURE_SWIZZLED_SYSTEM_SCE 0x601D
/* Occlusion query & Conditional rendering */
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
/* Two-sided stencil, Stencil wrap */
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* depth clamp */
#define GL_DEPTH_CLAMP_NV 0x864F
/* 32-bit 3-component attributes (11/11/10) */
#define GL_FIXED_11_11_10_SCE 0x6020
/* Anti-aliasing */
#define GL_REDUCE_DST_COLOR_SCE 0x6021
#define GL_TEXTURE_MULTISAMPLING_HINT_SCE 0x6022
#define GL_FRAMEBUFFER_MULTISAMPLING_MODE_SCE 0x6023
#define GL_MULTISAMPLING_NONE_SCE 0x6030
#define GL_MULTISAMPLING_2X_DIAGONAL_CENTERED_SCE 0x6031
#define GL_MULTISAMPLING_4X_SQUARE_CENTERED_SCE 0x6032
#define GL_MULTISAMPLING_4X_SQUARE_ROTATED_SCE 0x6033
/* Texture reference buffer */
#define GL_TEXTURE_REFERENCE_BUFFER_SCE 0x6040
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_PITCH_SCE 0x6041
/******************************************************************************/
GLAPI void APIENTRY glBlendEquation( GLenum mode );
GLAPI void APIENTRY glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha );
GLAPI void APIENTRY glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha );
GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glNormal3fv( const GLfloat* v );
GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean* params );
GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat* params );
GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat* params );
GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint* params );
GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels );
/* VBO & PBO */
GLAPI void APIENTRY glBindBuffer( GLenum target, GLuint name );
GLAPI void APIENTRY glDeleteBuffers( GLsizei n, const GLuint *buffers );
GLAPI void APIENTRY glGenBuffers( GLsizei n, GLuint *buffers );
GLAPI void APIENTRY glBufferData( GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage );
GLAPI void APIENTRY glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data );
GLAPI void APIENTRY glGetBufferParameteriv( GLenum target, GLenum pname, GLint *params );
/* VBO & PBO map/unmap */
GLAPI GLvoid* APIENTRY glMapBuffer( GLenum target, GLenum access );
GLAPI GLboolean APIENTRY glUnmapBuffer( GLenum target );
/* Sync */
GLAPI void APIENTRY glDeleteFencesNV( GLsizei n, const GLuint *fences );
GLAPI void APIENTRY glGenFencesNV( GLsizei n, GLuint *fences );
GLAPI GLboolean APIENTRY glIsFenceNV( GLuint fence );
GLAPI GLboolean APIENTRY glTestFenceNV( GLuint fence );
GLAPI void APIENTRY glGetFenceivNV( GLuint fence, GLenum pname, GLint *params );
GLAPI void APIENTRY glFinishFenceNV( GLuint fence );
GLAPI void APIENTRY glSetFenceNV( GLuint fence, GLenum condition );
/* Framebuffer object */
GLAPI GLboolean APIENTRY glIsRenderbufferOES( GLuint );
GLAPI void APIENTRY glBindRenderbufferOES( GLenum, GLuint );
GLAPI void APIENTRY glDeleteRenderbuffersOES( GLsizei, const GLuint * );
GLAPI void APIENTRY glGenRenderbuffersOES( GLsizei, GLuint * );
GLAPI void APIENTRY glRenderbufferStorageOES( GLenum, GLenum, GLsizei, GLsizei );
GLAPI void APIENTRY glGetRenderbufferParameterivOES( GLenum, GLenum, GLint * );
GLAPI GLboolean APIENTRY glIsFramebufferOES( GLuint );
GLAPI void APIENTRY glBindFramebufferOES( GLenum, GLuint );
GLAPI void APIENTRY glDeleteFramebuffersOES( GLsizei, const GLuint * );
GLAPI void APIENTRY glGenFramebuffersOES( GLsizei, GLuint * );
GLAPI GLenum APIENTRY glCheckFramebufferStatusOES( GLenum );
GLAPI void APIENTRY glFramebufferTexture2DOES( GLenum, GLenum, GLenum, GLuint, GLint );
GLAPI void APIENTRY glFramebufferRenderbufferOES( GLenum, GLenum, GLenum, GLuint );
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivOES( GLenum, GLenum, GLenum, GLint * );
GLAPI void APIENTRY glGenerateMipmapOES( GLenum );
/* Texture Reference */
GLAPI void APIENTRY glTextureReferenceSCE( GLenum target, GLuint levels, GLuint baseWidth, GLuint baseHeight, GLuint baseDepth, GLenum internalFormat, GLuint pitch, GLintptr offset );
GLAPI GLvoid* APIENTRY glMapBufferTextureReferenceRA( GLenum target, GLenum access );
GLAPI GLboolean APIENTRY glUnmapBufferTextureReferenceRA( GLenum target );
#ifdef __cplusplus
}
#endif
#endif