mirror of
https://github.com/libretro/RetroArch
synced 2025-03-25 16:44:01 +00:00
457 lines
14 KiB
C
457 lines
14 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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* Copyright (C) 2012-2013 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <errno.h>
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#include <unistd.h>
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#include <string.h>
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#include <sys/resource.h>
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#include "frontend_android.h"
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#include "../general.h"
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#include "../performance.h"
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#include "../driver.h"
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#include "menu/rmenu.h"
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#include "../config.def.h"
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#include "frontend_context.h"
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frontend_ctx_driver_t *frontend_ctx;
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#if defined(ANDROID)
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#define main_entry android_app_entry
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#define returntype void*
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#define signature() void* data
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#define returnfunc() exit(0)
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#define return_negative() return
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#define return_var(var) return
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#define declare_argc() int argc = 0
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#define declare_argv() char *argv[1]
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#define args_type() struct android_app*
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#define args_initial_ptr() data
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#elif defined(IOS) || defined(OSX) || defined(HAVE_BB10)
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#define main_entry rarch_main
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#define returntype int
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#define signature() int argc, char *argv[]
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#define returnfunc() return 0
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#define return_negative() return 1
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#define return_var(var) return var
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#define declare_argc()
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#define declare_argv()
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#define args_type() void*
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#define args_initial_ptr() NULL
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#else
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#define main_entry main
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#define returntype int
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#define signature() int argc, char *argv[]
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#define returnfunc() return 0
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#define return_negative() return 1
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#define return_var(var) return var
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#define declare_argc()
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#define declare_argv()
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#define args_type() void*
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#define args_initial_ptr() NULL
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#endif
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#if defined(HAVE_BB10) || defined(ANDROID)
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#define ra_preinited true
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#else
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#define ra_preinited false
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#endif
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#if defined(HAVE_BB10) || defined(RARCH_CONSOLE)
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#define attempt_load_game false
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#else
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#define attempt_load_game true
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#endif
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#if defined(RARCH_CONSOLE) || defined(HAVE_BB10) || defined(ANDROID)
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#define initial_menu_lifecycle_state (1ULL << MODE_LOAD_GAME)
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#else
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#define initial_menu_lifecycle_state (1ULL << MODE_GAME)
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#endif
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#if !defined(RARCH_CONSOLE) && !defined(HAVE_BB10) && !defined(ANDROID)
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#define attempt_load_game_push_history false
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#else
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#define attempt_load_game_push_history true
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#endif
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#ifndef RARCH_CONSOLE
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#define rarch_get_environment_console() (void)0
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#endif
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#if defined(RARCH_CONSOLE) || defined(__QNX__) || defined(ANDROID)
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#define attempt_load_game_fails (1ULL << MODE_MENU)
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#else
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#define attempt_load_game_fails (1ULL << MODE_EXIT)
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#endif
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static void android_app_entry(void *data)
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{
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declare_argc();
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declare_argv();
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args_type() args = (args_type())args_initial_ptr();
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unsigned i;
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frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first();
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if (frontend_ctx && frontend_ctx->init)
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frontend_ctx->init(args);
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if (!ra_preinited)
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{
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rarch_main_clear_state();
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rarch_init_msg_queue();
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}
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if (frontend_ctx && frontend_ctx->environment_get)
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{
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frontend_ctx->environment_get(argc, argv, args);
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rarch_get_environment_console();
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}
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if (attempt_load_game)
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{
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int init_ret;
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if ((init_ret = rarch_main_init(argc, argv))) return_var(init_ret);
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}
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#if defined(HAVE_MENU) || defined(HAVE_BB10)
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menu_init();
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if (frontend_ctx && frontend_ctx->process_args)
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frontend_ctx->process_args(argc, argv, args);
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g_extern.lifecycle_mode_state |= initial_menu_lifecycle_state;
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if (attempt_load_game_push_history)
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{
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// If we started a ROM directly from command line,
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// push it to ROM history.
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if (!g_extern.libretro_dummy)
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menu_rom_history_push_current();
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}
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for (;;)
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{
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if (g_extern.system.shutdown)
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break;
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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else
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{
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g_extern.lifecycle_mode_state = attempt_load_game_fails;
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXIT))
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{
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if (frontend_ctx && frontend_ctx->shutdown)
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frontend_ctx->shutdown(true);
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return_negative();
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}
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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if (driver.video_poke->set_aspect_ratio)
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)))
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break;
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
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// Menu should always run with vsync on.
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video_set_nonblock_state_func(false);
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// Stop all rumbling when entering RGUI.
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
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driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
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}
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// Override keyboard callback to redirect to menu instead.
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// We'll use this later for something ...
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// FIXME: This should probably be moved to menu_common somehow.
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retro_keyboard_event_t key_event = g_extern.system.key_event;
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g_extern.system.key_event = menu_key_event;
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if (driver.audio_data)
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audio_stop_func();
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while (!g_extern.system.shutdown && menu_iterate())
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)))
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break;
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}
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driver_set_nonblock_state(driver.nonblock_state);
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if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
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{
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RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
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g_extern.audio_active = false;
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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// Restore libretro keyboard callback.
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g_extern.system.key_event = key_event;
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}
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else
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break;
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}
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g_extern.system.shutdown = false;
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menu_free();
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if (g_extern.config_save_on_exit && *g_extern.config_path)
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config_save_file(g_extern.config_path);
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#else
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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#endif
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rarch_main_deinit();
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rarch_deinit_msg_queue();
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global_uninit_drivers();
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#ifdef PERF_TEST
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rarch_perf_log();
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#endif
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#if defined(HAVE_LOGGER) && !defined(ANDROID)
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logger_shutdown();
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#elif defined(HAVE_FILE_LOGGER)
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if (g_extern.log_file)
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fclose(g_extern.log_file);
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g_extern.log_file = NULL;
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#endif
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if (frontend_ctx && frontend_ctx->deinit)
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frontend_ctx->deinit(args);
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx
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&& frontend_ctx->exitspawn)
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frontend_ctx->exitspawn();
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rarch_main_clear_state();
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if (frontend_ctx && frontend_ctx->shutdown)
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frontend_ctx->shutdown(false);
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returnfunc();
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}
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static inline void android_app_write_cmd (void *data, int8_t cmd)
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{
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struct android_app *android_app = (struct android_app*)data;
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if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
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RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
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}
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static void android_app_set_input (void *data, AInputQueue* inputQueue)
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{
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struct android_app *android_app = (struct android_app*)data;
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slock_lock(android_app->mutex);
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android_app->pendingInputQueue = inputQueue;
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android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
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while (android_app->inputQueue != android_app->pendingInputQueue)
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scond_wait(android_app->cond, android_app->mutex);
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slock_unlock(android_app->mutex);
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}
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static void android_app_set_window (void *data, ANativeWindow* window)
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{
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struct android_app *android_app = (struct android_app*)data;
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slock_lock(android_app->mutex);
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if (android_app->pendingWindow != NULL)
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android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
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android_app->pendingWindow = window;
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if (window != NULL)
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android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
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while (android_app->window != android_app->pendingWindow)
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scond_wait(android_app->cond, android_app->mutex);
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slock_unlock(android_app->mutex);
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}
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static void android_app_set_activity_state (void *data, int8_t cmd)
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{
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struct android_app *android_app = (struct android_app*)data;
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slock_lock(android_app->mutex);
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android_app_write_cmd(android_app, cmd);
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while (android_app->activityState != cmd && android_app->activityState != APP_CMD_DEAD)
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scond_wait(android_app->cond, android_app->mutex);
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slock_unlock(android_app->mutex);
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if (android_app->activityState == APP_CMD_DEAD)
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RARCH_LOG("RetroArch thread is dead.\n");
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}
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static void onDestroy(ANativeActivity* activity)
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{
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RARCH_LOG("Destroy: %p\n", activity);
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struct android_app* android_app = (struct android_app*)activity->instance;
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sthread_join(android_app->thread);
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RARCH_LOG("Joined with RetroArch thread.\n");
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close(android_app->msgread);
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close(android_app->msgwrite);
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scond_free(android_app->cond);
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slock_free(android_app->mutex);
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free(android_app);
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}
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static void onStart(ANativeActivity* activity)
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{
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RARCH_LOG("Start: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
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}
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static void onResume(ANativeActivity* activity)
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{
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RARCH_LOG("Resume: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
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}
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static void onPause(ANativeActivity* activity)
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{
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RARCH_LOG("Pause: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
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}
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static void onStop(ANativeActivity* activity)
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{
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RARCH_LOG("Stop: %p\n", activity);
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android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
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}
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static void onConfigurationChanged (ANativeActivity *activity)
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{
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struct android_app* android_app = (struct android_app*)activity->instance;
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RARCH_LOG("ConfigurationChanged: %p\n", activity);
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android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
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}
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static void onWindowFocusChanged(ANativeActivity* activity, int focused)
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{
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RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
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android_app_write_cmd((struct android_app*)activity->instance,
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focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
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}
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static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
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{
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RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, window);
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}
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static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
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{
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RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
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android_app_set_window((struct android_app*)activity->instance, NULL);
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}
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static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
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{
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RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, queue);
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}
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static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
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{
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RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
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android_app_set_input((struct android_app*)activity->instance, NULL);
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}
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// --------------------------------------------------------------------
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// Native activity interaction (called from main thread)
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// --------------------------------------------------------------------
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void ANativeActivity_onCreate(ANativeActivity* activity,
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void* savedState, size_t savedStateSize)
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{
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(void)savedState;
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(void)savedStateSize;
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RARCH_LOG("Creating Native Activity: %p\n", activity);
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activity->callbacks->onDestroy = onDestroy;
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activity->callbacks->onStart = onStart;
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activity->callbacks->onResume = onResume;
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activity->callbacks->onSaveInstanceState = NULL;
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activity->callbacks->onPause = onPause;
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activity->callbacks->onStop = onStop;
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activity->callbacks->onConfigurationChanged = onConfigurationChanged;
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activity->callbacks->onLowMemory = NULL;
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activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
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activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
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activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
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activity->callbacks->onInputQueueCreated = onInputQueueCreated;
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activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
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// these are set only for the native activity, and are reset when it ends
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ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON | AWINDOW_FLAG_FULLSCREEN, 0);
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struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
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memset(android_app, 0, sizeof(struct android_app));
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android_app->activity = activity;
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android_app->mutex = slock_new();
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android_app->cond = scond_new();
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int msgpipe[2];
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if (pipe(msgpipe))
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{
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RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
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activity->instance = NULL;
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}
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android_app->msgread = msgpipe[0];
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android_app->msgwrite = msgpipe[1];
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android_app->thread = (sthread_t*)sthread_create(android_app_entry, android_app);
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// Wait for thread to start.
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slock_lock(android_app->mutex);
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while (!android_app->running)
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scond_wait(android_app->cond, android_app->mutex);
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slock_unlock(android_app->mutex);
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activity->instance = android_app;
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}
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