RetroArch/frontend/frontend_android.c
2013-11-03 16:38:56 +01:00

457 lines
14 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
* Copyright (C) 2012-2013 - Michael Lelli
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <errno.h>
#include <unistd.h>
#include <string.h>
#include <sys/resource.h>
#include "frontend_android.h"
#include "../general.h"
#include "../performance.h"
#include "../driver.h"
#include "menu/rmenu.h"
#include "../config.def.h"
#include "frontend_context.h"
frontend_ctx_driver_t *frontend_ctx;
#if defined(ANDROID)
#define main_entry android_app_entry
#define returntype void*
#define signature() void* data
#define returnfunc() exit(0)
#define return_negative() return
#define return_var(var) return
#define declare_argc() int argc = 0
#define declare_argv() char *argv[1]
#define args_type() struct android_app*
#define args_initial_ptr() data
#elif defined(IOS) || defined(OSX) || defined(HAVE_BB10)
#define main_entry rarch_main
#define returntype int
#define signature() int argc, char *argv[]
#define returnfunc() return 0
#define return_negative() return 1
#define return_var(var) return var
#define declare_argc()
#define declare_argv()
#define args_type() void*
#define args_initial_ptr() NULL
#else
#define main_entry main
#define returntype int
#define signature() int argc, char *argv[]
#define returnfunc() return 0
#define return_negative() return 1
#define return_var(var) return var
#define declare_argc()
#define declare_argv()
#define args_type() void*
#define args_initial_ptr() NULL
#endif
#if defined(HAVE_BB10) || defined(ANDROID)
#define ra_preinited true
#else
#define ra_preinited false
#endif
#if defined(HAVE_BB10) || defined(RARCH_CONSOLE)
#define attempt_load_game false
#else
#define attempt_load_game true
#endif
#if defined(RARCH_CONSOLE) || defined(HAVE_BB10) || defined(ANDROID)
#define initial_menu_lifecycle_state (1ULL << MODE_LOAD_GAME)
#else
#define initial_menu_lifecycle_state (1ULL << MODE_GAME)
#endif
#if !defined(RARCH_CONSOLE) && !defined(HAVE_BB10) && !defined(ANDROID)
#define attempt_load_game_push_history false
#else
#define attempt_load_game_push_history true
#endif
#ifndef RARCH_CONSOLE
#define rarch_get_environment_console() (void)0
#endif
#if defined(RARCH_CONSOLE) || defined(__QNX__) || defined(ANDROID)
#define attempt_load_game_fails (1ULL << MODE_MENU)
#else
#define attempt_load_game_fails (1ULL << MODE_EXIT)
#endif
static void android_app_entry(void *data)
{
declare_argc();
declare_argv();
args_type() args = (args_type())args_initial_ptr();
unsigned i;
frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first();
if (frontend_ctx && frontend_ctx->init)
frontend_ctx->init(args);
if (!ra_preinited)
{
rarch_main_clear_state();
rarch_init_msg_queue();
}
if (frontend_ctx && frontend_ctx->environment_get)
{
frontend_ctx->environment_get(argc, argv, args);
rarch_get_environment_console();
}
if (attempt_load_game)
{
int init_ret;
if ((init_ret = rarch_main_init(argc, argv))) return_var(init_ret);
}
#if defined(HAVE_MENU) || defined(HAVE_BB10)
menu_init();
if (frontend_ctx && frontend_ctx->process_args)
frontend_ctx->process_args(argc, argv, args);
g_extern.lifecycle_mode_state |= initial_menu_lifecycle_state;
if (attempt_load_game_push_history)
{
// If we started a ROM directly from command line,
// push it to ROM history.
if (!g_extern.libretro_dummy)
menu_rom_history_push_current();
}
for (;;)
{
if (g_extern.system.shutdown)
break;
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
{
load_menu_game_prepare();
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
if (load_menu_game())
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
else
{
g_extern.lifecycle_mode_state = attempt_load_game_fails;
if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXIT))
{
if (frontend_ctx && frontend_ctx->shutdown)
frontend_ctx->shutdown(true);
return_negative();
}
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
{
if (driver.video_poke->set_aspect_ratio)
driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
{
if (frontend_ctx && frontend_ctx->process_events)
frontend_ctx->process_events(args);
if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)))
break;
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
{
g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
// Menu should always run with vsync on.
video_set_nonblock_state_func(false);
// Stop all rumbling when entering RGUI.
for (i = 0; i < MAX_PLAYERS; i++)
{
driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
}
// Override keyboard callback to redirect to menu instead.
// We'll use this later for something ...
// FIXME: This should probably be moved to menu_common somehow.
retro_keyboard_event_t key_event = g_extern.system.key_event;
g_extern.system.key_event = menu_key_event;
if (driver.audio_data)
audio_stop_func();
while (!g_extern.system.shutdown && menu_iterate())
{
if (frontend_ctx && frontend_ctx->process_events)
frontend_ctx->process_events(args);
if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)))
break;
}
driver_set_nonblock_state(driver.nonblock_state);
if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
{
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
g_extern.audio_active = false;
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
// Restore libretro keyboard callback.
g_extern.system.key_event = key_event;
}
else
break;
}
g_extern.system.shutdown = false;
menu_free();
if (g_extern.config_save_on_exit && *g_extern.config_path)
config_save_file(g_extern.config_path);
#else
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
#endif
rarch_main_deinit();
rarch_deinit_msg_queue();
global_uninit_drivers();
#ifdef PERF_TEST
rarch_perf_log();
#endif
#if defined(HAVE_LOGGER) && !defined(ANDROID)
logger_shutdown();
#elif defined(HAVE_FILE_LOGGER)
if (g_extern.log_file)
fclose(g_extern.log_file);
g_extern.log_file = NULL;
#endif
if (frontend_ctx && frontend_ctx->deinit)
frontend_ctx->deinit(args);
if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx
&& frontend_ctx->exitspawn)
frontend_ctx->exitspawn();
rarch_main_clear_state();
if (frontend_ctx && frontend_ctx->shutdown)
frontend_ctx->shutdown(false);
returnfunc();
}
static inline void android_app_write_cmd (void *data, int8_t cmd)
{
struct android_app *android_app = (struct android_app*)data;
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd))
RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno));
}
static void android_app_set_input (void *data, AInputQueue* inputQueue)
{
struct android_app *android_app = (struct android_app*)data;
slock_lock(android_app->mutex);
android_app->pendingInputQueue = inputQueue;
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
while (android_app->inputQueue != android_app->pendingInputQueue)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
}
static void android_app_set_window (void *data, ANativeWindow* window)
{
struct android_app *android_app = (struct android_app*)data;
slock_lock(android_app->mutex);
if (android_app->pendingWindow != NULL)
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
android_app->pendingWindow = window;
if (window != NULL)
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
while (android_app->window != android_app->pendingWindow)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
}
static void android_app_set_activity_state (void *data, int8_t cmd)
{
struct android_app *android_app = (struct android_app*)data;
slock_lock(android_app->mutex);
android_app_write_cmd(android_app, cmd);
while (android_app->activityState != cmd && android_app->activityState != APP_CMD_DEAD)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
if (android_app->activityState == APP_CMD_DEAD)
RARCH_LOG("RetroArch thread is dead.\n");
}
static void onDestroy(ANativeActivity* activity)
{
RARCH_LOG("Destroy: %p\n", activity);
struct android_app* android_app = (struct android_app*)activity->instance;
sthread_join(android_app->thread);
RARCH_LOG("Joined with RetroArch thread.\n");
close(android_app->msgread);
close(android_app->msgwrite);
scond_free(android_app->cond);
slock_free(android_app->mutex);
free(android_app);
}
static void onStart(ANativeActivity* activity)
{
RARCH_LOG("Start: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
}
static void onResume(ANativeActivity* activity)
{
RARCH_LOG("Resume: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
}
static void onPause(ANativeActivity* activity)
{
RARCH_LOG("Pause: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
}
static void onStop(ANativeActivity* activity)
{
RARCH_LOG("Stop: %p\n", activity);
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
}
static void onConfigurationChanged (ANativeActivity *activity)
{
struct android_app* android_app = (struct android_app*)activity->instance;
RARCH_LOG("ConfigurationChanged: %p\n", activity);
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused);
android_app_write_cmd((struct android_app*)activity->instance,
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
{
RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window);
android_app_set_window((struct android_app*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue);
android_app_set_input((struct android_app*)activity->instance, NULL);
}
// --------------------------------------------------------------------
// Native activity interaction (called from main thread)
// --------------------------------------------------------------------
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
(void)savedState;
(void)savedStateSize;
RARCH_LOG("Creating Native Activity: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = NULL;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
activity->callbacks->onLowMemory = NULL;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
// these are set only for the native activity, and are reset when it ends
ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON | AWINDOW_FLAG_FULLSCREEN, 0);
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
memset(android_app, 0, sizeof(struct android_app));
android_app->activity = activity;
android_app->mutex = slock_new();
android_app->cond = scond_new();
int msgpipe[2];
if (pipe(msgpipe))
{
RARCH_ERR("could not create pipe: %s.\n", strerror(errno));
activity->instance = NULL;
}
android_app->msgread = msgpipe[0];
android_app->msgwrite = msgpipe[1];
android_app->thread = (sthread_t*)sthread_create(android_app_entry, android_app);
// Wait for thread to start.
slock_lock(android_app->mutex);
while (!android_app->running)
scond_wait(android_app->cond, android_app->mutex);
slock_unlock(android_app->mutex);
activity->instance = android_app;
}