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https://github.com/libretro/RetroArch
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56 lines
1.1 KiB
GLSL
56 lines
1.1 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Block
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{
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float4 a;
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float4 b;
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};
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struct Foo
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{
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float4 a;
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float4 b;
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};
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 vColor [[attribute(0)]];
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float4 Block_a [[attribute(2)]];
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float4 Block_b [[attribute(3)]];
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};
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struct main0_patchIn
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{
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float4 vColors [[attribute(1)]];
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float4 Foo_a [[attribute(4)]];
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float4 Foo_b [[attribute(5)]];
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patch_control_point<main0_in> gl_in;
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};
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]])
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{
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main0_out out = {};
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Foo vFoo = {};
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vFoo.a = patchIn.Foo_a;
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vFoo.b = patchIn.Foo_b;
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out.gl_Position = patchIn.gl_in[0].Block_a;
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out.gl_Position += patchIn.gl_in[0].Block_b;
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out.gl_Position += patchIn.gl_in[1].Block_a;
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out.gl_Position += patchIn.gl_in[1].Block_b;
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out.gl_Position += patchIn.gl_in[0].vColor;
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out.gl_Position += patchIn.gl_in[1].vColor;
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out.gl_Position += patchIn.vColors;
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out.gl_Position += vFoo.a;
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out.gl_Position += vFoo.b;
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return out;
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}
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