mirror of
https://github.com/libretro/RetroArch
synced 2025-02-02 23:54:06 +00:00
12 lines
479 B
GLSL
12 lines
479 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
fragment void main0(texture2d_ms<float> uImageMS [[texture(0)]], texture2d_array<float, access::read_write> uImageArray [[texture(1)]], texture2d<float, access::write> uImage [[texture(2)]])
|
|
{
|
|
uImage.write(uImageMS.read(uint2(int2(1, 2)), 2), uint2(int2(2, 3)));
|
|
uImageArray.write(uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)), uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z));
|
|
}
|
|
|