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420b7913d4
2820ab0b51 Merge pull request #1076 from KhronosGroup/bitcast-pre-330-glsl 63bcbd511e GLSL: Need extension to use bitcast on GLSL < 330. 9f3bebe3d0 Merge pull request #1075 from lifpan/master b11c20fc1d Remove unreasonable assertion for OpTypeImage Sampled parameter. 1a592b7c0f Merge pull request #1067 from cdavis5e/msl-scalar-block-layout 28454facbb MSL: Handle packed matrices. ea5c0ed82f MSL: Fix alignment of packed types. 44f688bf0b Merge pull request #1070 from KhronosGroup/fix-1066 25c74b324e Forget loop variable enables after emitting block chain. 6b010e0cbc Merge pull request #1069 from KhronosGroup/fix-1053 f6f849397e MSL: Re-roll array expressions in initializers. e5fa7edfd6 MSL: Support scalar block layout. git-subtree-dir: deps/SPIRV-Cross git-subtree-split: 2820ab0b51bf5e4187435d904b34e762b988f48b
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Data
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{
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float a;
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float b;
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};
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constant float X_tmp [[function_constant(0)]];
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constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
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struct Data_1
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{
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float a;
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float b;
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};
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struct SSBO
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{
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Data_1 outdata[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(2u, 1u, 1u);
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constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
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// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
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template<typename T, uint N>
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void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N])
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{
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for (uint i = 0; i < N; dst[i] = src[i], i++);
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}
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template<typename T, uint N>
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void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
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{
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for (uint i = 0; i < N; dst[i] = src[i], i++);
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}
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kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
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{
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Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } };
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Data data2[2];
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spvArrayCopyFromStack1(data2, _31);
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_53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a;
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_53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;
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}
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