TwinAphex51224 5cad1e4c39 (360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
2012-03-10 18:50:30 +01:00

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/*
VERTEX_SHADER
*/
void main_vertex
(
float2 position : POSITION,
float2 texCoord : TEXCOORD0,
uniform float4x4 modelViewProj : register(c0),
out float4 oPosition : POSITION,
out float2 otexCoord : TEXCOORD
)
{
oPosition = mul(modelViewProj, float4(position, 0.0, 1.0));
otexCoord = texCoord;
}
/*
FRAGMENT SHADER
*/
struct output
{
float4 color : COLOR;
};
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
};
output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : register(s0), uniform input IN) : COLOR
{
output OUT;
OUT.color = tex2D(decal, texCoord);
return OUT;
}