RetroArch/ps3/override/border-only.cg
2012-01-28 00:34:06 +01:00

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/*
Author: Themaister
License: Public domain
*/
// Border shader. 1920x1080 border. :)
struct input
{
float2 video_size;
float2 texture_size;
float2 output_size;
float frame_count;
};
const float2 out_res = float2(1920.0, 1080.0); // Output target size.
void main_vertex
(
float4 position : POSITION,
out float4 oPosition : POSITION,
uniform float4x4 modelViewProj,
float4 color : COLOR,
out float4 oColor : COLOR,
float2 tex_border : TEXCOORD1,
out float2 otex_border : TEXCOORD1,
uniform input IN
)
{
oPosition = mul(modelViewProj, position);
oColor = color;
otex_border = tex_border;
}
float4 main_fragment (
float2 tex_border : TEXCOORD1,
uniform sampler2D bg : TEXUNIT0,
uniform input IN) : COLOR
{
float4 background = tex2D(bg, tex_border);
return background;
}