RetroArch/gfx/drivers/d3d_shaders/opaque.cg.d3d9.h
2016-08-01 22:43:51 +02:00

27 lines
630 B
C

#include "shaders_common.h"
static const char *stock_cg_d3d9_program = CG(
void main_vertex
(
float4 position : POSITION,
float2 texCoord : TEXCOORD0,
float4 color : COLOR,
uniform float4x4 modelViewProj,
out float4 oPosition : POSITION,
out float2 otexCoord : TEXCOORD0,
out float4 oColor : COLOR
)
{
oPosition = mul(modelViewProj, position);
otexCoord = texCoord;
oColor = color;
}
float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR
{
return color * tex2D(s0, tex);
}
);