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https://github.com/libretro/RetroArch
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5af5222249
- https://github.com/KhronosGroup/SPIRV-Cross/commit/ 66a407285e36a0f772e3209cb86ded6e3d900f6a
11 lines
216 B
GLSL
11 lines
216 B
GLSL
#version 450
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layout(location = 0) in vec2 vTexCoord;
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layout(binding = 0) uniform sampler2D uSampler;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = textureQueryLod(uSampler, vTexCoord).xyxy;
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}
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